using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000EF RID: 239 [Token(Token = "0x20000EF")] public class Doll02EffectPlay : MonoBehaviour { // Token: 0x06000BBA RID: 3002 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BBA")] [Address(RVA = "0x17E5810", Offset = "0x17E4810", VA = "0x1817E5810", Slot = "4")] public virtual void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BBB RID: 3003 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BBB")] [Address(RVA = "0x17E6A80", Offset = "0x17E5A80", VA = "0x1817E6A80", Slot = "5")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BBC RID: 3004 RVA: 0x0001ACE8 File Offset: 0x00018EE8 [Token(Token = "0x6000BBC")] [Address(RVA = "0x17E5600", Offset = "0x17E4600", VA = "0x1817E5600", Slot = "6")] public virtual void Damaged() { Material material = this.g_matBody01; this.g_fMatShadowPos = 0f; int num = 0; material.SetFloat("_ShadowPow", (float)num); Material material2 = this.g_matBody02; float num2 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num2); Material material3 = this.g_matHead01; float num3 = this.g_fMatShadowPos; material3.SetFloat("_ShadowPow", num3); Material material4 = this.g_matHead02; float num4 = this.g_fMatShadowPos; material4.SetFloat("_ShadowPow", num4); Material material5 = this.g_matWeapon; float num5 = this.g_fMatShadowPos; material5.SetFloat("_ShadowPow", num5); } // Token: 0x06000BBD RID: 3005 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BBD")] [Address(RVA = "0x17E55B0", Offset = "0x17E45B0", VA = "0x1817E55B0")] public void DamagedFly() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BBE RID: 3006 RVA: 0x0001AD90 File Offset: 0x00018F90 [Token(Token = "0x6000BBE")] [Address(RVA = "0x17E56F0", Offset = "0x17E46F0", VA = "0x1817E56F0")] public void Death() { this.g_bDeath = true; this.g_BodyEffect.Stop(2.3509887E-38f != null); this.g_EffAttackJump02.Stop(2.3509887E-38f); this.g_EffDashCharge.Stop(2.3509887E-38f); } // Token: 0x06000BBF RID: 3007 RVA: 0x0001ADDC File Offset: 0x00018FDC [Token(Token = "0x6000BBF")] [Address(RVA = "0x17E5760", Offset = "0x17E4760", VA = "0x1817E5760")] public void Destroy() { this.g_DeathEffect.Play(true); this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); this.g_EffAttackJump02.Stop(1f); this.g_EffDashCharge.Stop(1f); } // Token: 0x06000BC0 RID: 3008 RVA: 0x0001AE44 File Offset: 0x00019044 [Token(Token = "0x6000BC0")] [Address(RVA = "0x17E5490", Offset = "0x17E4490", VA = "0x1817E5490", Slot = "7")] public virtual void Create() { ParticleSystem particleSystem = this.g_BodyEffect; this.g_bDeath = false; particleSystem.Play(true); ParticleSystem particleSystem2 = this.g_DeathEffect; int num = 0; particleSystem2.Stop(num != 0); Material material = this.g_matBody01; this.g_fDeathShadowPos = 1f; this.g_fMatShadowPos = 0f; int num2 = 0; material.SetFloat("_ShadowPow", (float)num2); Material material2 = this.g_matBody02; int num3 = 0; material2.SetFloat("_ShadowPow", (float)num3); Material material3 = this.g_matHead01; int num4 = 0; material3.SetFloat("_ShadowPow", (float)num4); Material material4 = this.g_matHead02; int num5 = 0; material4.SetFloat("_ShadowPow", (float)num5); Material material5 = this.g_matWeapon; int num6 = 0; material5.SetFloat("_ShadowPow", (float)num6); } // Token: 0x06000BC1 RID: 3009 RVA: 0x0001AF10 File Offset: 0x00019110 [Token(Token = "0x6000BC1")] [Address(RVA = "0x17E67D0", Offset = "0x17E57D0", VA = "0x1817E67D0")] public void Remove() { this.g_bDeath = false; this.g_BodyEffect.Stop(true); this.g_DeathEffect.Stop(true); } // Token: 0x06000BC2 RID: 3010 RVA: 0x0001AF44 File Offset: 0x00019144 [Token(Token = "0x6000BC2")] [Address(RVA = "0x17E5460", Offset = "0x17E4460", VA = "0x1817E5460")] public void AnimPlayerEffDashCharge() { GameObject gameObject = this.g_EffDashCharge.NewUse(true); } // Token: 0x06000BC3 RID: 3011 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BC3")] [Address(RVA = "0x17E4900", Offset = "0x17E3900", VA = "0x1817E4900")] public void AnimPlayEffAttackDash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BC4 RID: 3012 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BC4")] [Address(RVA = "0xA38C30", Offset = "0xA37C30", VA = "0x180A38C30")] public void AnimPlayEffAttackFront() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BC5 RID: 3013 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BC5")] [Address(RVA = "0xF68C10", Offset = "0xF67C10", VA = "0x180F68C10")] public void AnimPlayEffAttackCombo01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BC6 RID: 3014 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BC6")] [Address(RVA = "0xA38CF0", Offset = "0xA37CF0", VA = "0x180A38CF0")] public void AnimPlayEffAttackCombo02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BC7 RID: 3015 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BC7")] [Address(RVA = "0x17E4BE0", Offset = "0x17E3BE0", VA = "0x1817E4BE0", Slot = "8")] public virtual void AnimPlayEffAttackJump01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BC8 RID: 3016 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BC8")] [Address(RVA = "0x17E4CA0", Offset = "0x17E3CA0", VA = "0x1817E4CA0")] public void AnimPlayEffAttackJump02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BC9 RID: 3017 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BC9")] [Address(RVA = "0x17E4D60", Offset = "0x17E3D60", VA = "0x1817E4D60")] public void AnimPlayEffAttackJump03() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BCA RID: 3018 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BCA")] [Address(RVA = "0x17E4EF0", Offset = "0x17E3EF0", VA = "0x1817E4EF0")] public void AnimPlayEffAttackJump04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BCB RID: 3019 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BCB")] [Address(RVA = "0x17E5110", Offset = "0x17E4110", VA = "0x1817E5110")] public void AnimPlayEffAttackThrowDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BCC RID: 3020 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BCC")] [Address(RVA = "0x113AA40", Offset = "0x1139A40", VA = "0x18113AA40")] public void AnimPlayEffAttackPress01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BCD RID: 3021 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BCD")] [Address(RVA = "0x17E4FB0", Offset = "0x17E3FB0", VA = "0x1817E4FB0")] public void AnimPlayEffAttackPress02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BCE RID: 3022 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BCE")] [Address(RVA = "0x17E51D0", Offset = "0x17E41D0", VA = "0x1817E51D0")] public void AnimPlayEffDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BCF RID: 3023 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BCF")] [Address(RVA = "0x17E53A0", Offset = "0x17E43A0", VA = "0x1817E53A0", Slot = "9")] public virtual void AnimPlayEffThrowDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BD0 RID: 3024 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BD0")] [Address(RVA = "0x17E47A0", Offset = "0x17E37A0", VA = "0x1817E47A0")] public void AnimPlayBirthSmoke() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BD1 RID: 3025 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BD1")] [Address(RVA = "0x17E6510", Offset = "0x17E5510", VA = "0x1817E6510", Slot = "10")] public virtual void PlaySEFootstepL() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BD2 RID: 3026 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BD2")] [Address(RVA = "0x17E6670", Offset = "0x17E5670", VA = "0x1817E6670", Slot = "11")] public virtual void PlaySEFootstepR() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BD3 RID: 3027 RVA: 0x0001AF64 File Offset: 0x00019164 [Token(Token = "0x6000BD3")] [Address(RVA = "0x17E6820", Offset = "0x17E5820", VA = "0x1817E6820")] public void SetFootstepVolume(float fVolume) { this.g_fFootstepVolume = fVolume; } // Token: 0x06000BD4 RID: 3028 RVA: 0x0001AF78 File Offset: 0x00019178 [Token(Token = "0x6000BD4")] [Address(RVA = "0x17E6830", Offset = "0x17E5830", VA = "0x1817E6830")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); } // Token: 0x06000BD5 RID: 3029 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BD5")] [Address(RVA = "0x17E4730", Offset = "0x17E3730", VA = "0x1817E4730")] public Doll02EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040012CA RID: 4810 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40012CA")] protected ParticleSystem g_BodyEffect; // Token: 0x040012CB RID: 4811 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40012CB")] protected ParticleSystem g_DeathEffect; // Token: 0x040012CC RID: 4812 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40012CC")] [SerializeField] private string gAttackDashObjectPath; // Token: 0x040012CD RID: 4813 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40012CD")] [SerializeField] private string gAttackDashCollisionObjectPath; // Token: 0x040012CE RID: 4814 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40012CE")] [SerializeField] private string gAttackDashWallCollisionObjectPath; // Token: 0x040012CF RID: 4815 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40012CF")] [SerializeField] private string gAttackFrontPath; // Token: 0x040012D0 RID: 4816 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40012D0")] [SerializeField] private string gAttackCombo01Path; // Token: 0x040012D1 RID: 4817 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40012D1")] [SerializeField] private string gAttackCombo02Path; // Token: 0x040012D2 RID: 4818 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40012D2")] [SerializeField] private string gAttackJump01ObjectPath; // Token: 0x040012D3 RID: 4819 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40012D3")] [SerializeField] private string gAttackThrowDownObjectPath; // Token: 0x040012D4 RID: 4820 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40012D4")] [SerializeField] private string gDodgeObjectPath; // Token: 0x040012D5 RID: 4821 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40012D5")] [SerializeField] private string gThrowDownObjectPath; // Token: 0x040012D6 RID: 4822 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40012D6")] [SerializeField] private string gDashChargeObjectPath; // Token: 0x040012D7 RID: 4823 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40012D7")] [SerializeField] private string gAttackPress01ObjectPath; // Token: 0x040012D8 RID: 4824 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40012D8")] [SerializeField] private string gAttackPress02ObjectPath; // Token: 0x040012D9 RID: 4825 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40012D9")] [SerializeField] private string gAttackJump02ObjectPath; // Token: 0x040012DA RID: 4826 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40012DA")] [SerializeField] private string gAttackJump03ObjectPath; // Token: 0x040012DB RID: 4827 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40012DB")] [SerializeField] private string gAttackJump04ObjectPath; // Token: 0x040012DC RID: 4828 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40012DC")] [SerializeField] private string gBirthSmokeObjectPath; // Token: 0x040012DD RID: 4829 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40012DD")] protected EffectPool g_EffAttackDash; // Token: 0x040012DE RID: 4830 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40012DE")] protected EffectPool g_EffAttackDashCollision; // Token: 0x040012DF RID: 4831 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40012DF")] protected EffectPool g_EffAttackDashWallCollision; // Token: 0x040012E0 RID: 4832 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40012E0")] protected EffectPool g_EffAttackFront; // Token: 0x040012E1 RID: 4833 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40012E1")] protected EffectPool g_EffAttackCombo01; // Token: 0x040012E2 RID: 4834 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40012E2")] protected EffectPool g_EffAttackCombo02; // Token: 0x040012E3 RID: 4835 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40012E3")] protected EffectPool g_EffAttackJump01; // Token: 0x040012E4 RID: 4836 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40012E4")] protected EffectPool g_EffAttackThrowDown; // Token: 0x040012E5 RID: 4837 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40012E5")] protected EffectPool g_EffDodge; // Token: 0x040012E6 RID: 4838 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40012E6")] protected EffectPool g_EffThrowDown; // Token: 0x040012E7 RID: 4839 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40012E7")] protected EffectPool g_EffDashCharge; // Token: 0x040012E8 RID: 4840 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40012E8")] protected EffectPool g_EffAttackPress01; // Token: 0x040012E9 RID: 4841 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40012E9")] protected EffectPool g_EffAttackPress02; // Token: 0x040012EA RID: 4842 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40012EA")] protected EffectPool g_EffAttackJump02; // Token: 0x040012EB RID: 4843 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40012EB")] protected EffectPool g_EffAttackJump03; // Token: 0x040012EC RID: 4844 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40012EC")] protected EffectPool g_EffAttackJump04; // Token: 0x040012ED RID: 4845 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40012ED")] protected EffectPool g_EffBirthSmoke; // Token: 0x040012EE RID: 4846 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40012EE")] public Transform EffFootPosL; // Token: 0x040012EF RID: 4847 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40012EF")] public Transform EffFootPosR; // Token: 0x040012F0 RID: 4848 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40012F0")] public Transform EffHandPos; // Token: 0x040012F1 RID: 4849 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40012F1")] [SerializeField] private string sEFootStepPath; // Token: 0x040012F2 RID: 4850 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40012F2")] [SerializeField] private string sEDestoryPath; // Token: 0x040012F3 RID: 4851 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40012F3")] [SerializeField] private string sEDodgeObjectPath; // Token: 0x040012F4 RID: 4852 [FieldOffset(Offset = "0x168")] [Token(Token = "0x40012F4")] protected SoundEffect g_SEFootStep; // Token: 0x040012F5 RID: 4853 [FieldOffset(Offset = "0x170")] [Token(Token = "0x40012F5")] protected SoundEffect g_SEDestory; // Token: 0x040012F6 RID: 4854 [FieldOffset(Offset = "0x178")] [Token(Token = "0x40012F6")] protected SoundEffect g_SEDodge; // Token: 0x040012F7 RID: 4855 [FieldOffset(Offset = "0x180")] [Token(Token = "0x40012F7")] protected float g_fFootstepVolume; // Token: 0x040012F8 RID: 4856 [FieldOffset(Offset = "0x184")] [Token(Token = "0x40012F8")] protected float g_fMatShadowPos; // Token: 0x040012F9 RID: 4857 [FieldOffset(Offset = "0x188")] [Token(Token = "0x40012F9")] protected Material g_matBody01; // Token: 0x040012FA RID: 4858 [FieldOffset(Offset = "0x190")] [Token(Token = "0x40012FA")] protected Material g_matBody02; // Token: 0x040012FB RID: 4859 [FieldOffset(Offset = "0x198")] [Token(Token = "0x40012FB")] protected Material g_matHead01; // Token: 0x040012FC RID: 4860 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x40012FC")] protected Material g_matHead02; // Token: 0x040012FD RID: 4861 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x40012FD")] protected Material g_matWeapon; // Token: 0x040012FE RID: 4862 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x40012FE")] private Color g_colDamaged; // Token: 0x040012FF RID: 4863 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x40012FF")] protected bool g_bDeath; // Token: 0x04001300 RID: 4864 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x4001300")] protected float g_fDeathShadowPos; }