using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F1 RID: 241 [Token(Token = "0x20000F1")] public class Doll03EffectPlay : MonoBehaviour { // Token: 0x06000BE4 RID: 3044 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BE4")] [Address(RVA = "0x17E90D0", Offset = "0x17E80D0", VA = "0x1817E90D0", Slot = "4")] public virtual void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BE5 RID: 3045 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BE5")] [Address(RVA = "0x17EC5D0", Offset = "0x17EB5D0", VA = "0x1817EC5D0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BE6 RID: 3046 RVA: 0x0001B3CC File Offset: 0x000195CC [Token(Token = "0x6000BE6")] [Address(RVA = "0x17E8E70", Offset = "0x17E7E70", VA = "0x1817E8E70")] public void Damaged() { Material material = this.g_matBody01; this.g_fMatShadowPos = 0f; int num = 0; material.SetFloat("_ShadowPow", (float)num); Material material2 = this.g_matBody02; float num2 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num2); Material material3 = this.g_matBody03; float num3 = this.g_fMatShadowPos; material3.SetFloat("_ShadowPow", num3); Material material4 = this.g_matEye; float num4 = this.g_fMatShadowPos; material4.SetFloat("_ShadowPow", num4); Material material5 = this.g_matHead; float num5 = this.g_fMatShadowPos; material5.SetFloat("_ShadowPow", num5); Material material6 = this.g_matWeapon; float num6 = this.g_fMatShadowPos; material6.SetFloat("_ShadowPow", num6); } // Token: 0x06000BE7 RID: 3047 RVA: 0x0001B494 File Offset: 0x00019694 [Token(Token = "0x6000BE7")] [Address(RVA = "0x17E8F90", Offset = "0x17E7F90", VA = "0x1817E8F90")] public void Death() { this.g_bDeath = true; this.g_BodyEffect.Stop(true); } // Token: 0x06000BE8 RID: 3048 RVA: 0x0001B4BC File Offset: 0x000196BC [Token(Token = "0x6000BE8")] [Address(RVA = "0x17E8FC0", Offset = "0x17E7FC0", VA = "0x1817E8FC0")] public void Destroy() { this.g_DeathEffect.Play(true); this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000BE9 RID: 3049 RVA: 0x0001B504 File Offset: 0x00019704 [Token(Token = "0x6000BE9")] [Address(RVA = "0x17E8D00", Offset = "0x17E7D00", VA = "0x1817E8D00")] public void Create() { ParticleSystem particleSystem = this.g_BodyEffect; this.g_bDeath = false; particleSystem.Play(true); ParticleSystem particleSystem2 = this.g_DeathEffect; int num = 0; particleSystem2.Stop(num != 0); this.g_ChargeHandL.Stop(true); this.g_ChargeHandR.Stop(true); Material material = this.g_matBody01; this.g_fDeathShadowPos = 1f; this.g_fMatShadowPos = 0f; int num2 = 0; material.SetFloat("_ShadowPow", (float)num2); Material material2 = this.g_matBody02; int num3 = 0; material2.SetFloat("_ShadowPow", (float)num3); Material material3 = this.g_matBody03; int num4 = 0; material3.SetFloat("_ShadowPow", (float)num4); Material material4 = this.g_matEye; int num5 = 0; material4.SetFloat("_ShadowPow", (float)num5); Material material5 = this.g_matHead; int num6 = 0; material5.SetFloat("_ShadowPow", (float)num6); Material material6 = this.g_matWeapon; int num7 = 0; material6.SetFloat("_ShadowPow", (float)num7); } // Token: 0x06000BEA RID: 3050 RVA: 0x0001B600 File Offset: 0x00019800 [Token(Token = "0x6000BEA")] [Address(RVA = "0x17EBCF0", Offset = "0x17EACF0", VA = "0x1817EBCF0")] public void Remove() { this.g_bDeath = false; ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; particleSystem.Stop(num != 0); ParticleSystem particleSystem2 = this.g_DeathEffect; int num2 = 0; particleSystem2.Play(num2 != 0); } // Token: 0x06000BEB RID: 3051 RVA: 0x0001B63C File Offset: 0x0001983C [Token(Token = "0x6000BEB")] [Address(RVA = "0x17E8C30", Offset = "0x17E7C30", VA = "0x1817E8C30")] public void CancelMagic() { this.g_EffHelp.Stop(3f); this.g_EffMagicLoop.Stop(3f); this.g_EffMagicComplete.Stop(3f); this.g_EffAttack02Charge.Stop(3f); this.g_EffAttackMagicReady.Stop(3f); ParticleSystem particleSystem = this.g_ChargeHandL; this.g_bAttackMagic = false; particleSystem.Stop(true); this.g_ChargeHandR.Stop(true); } // Token: 0x06000BEC RID: 3052 RVA: 0x0001B6C0 File Offset: 0x000198C0 [Token(Token = "0x6000BEC")] [Address(RVA = "0x992770", Offset = "0x991770", VA = "0x180992770")] public void SetMoveSpeed(float fMoveSpeed) { this.g_fMoveSpeed = fMoveSpeed; } // Token: 0x06000BED RID: 3053 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BED")] [Address(RVA = "0x17EADF0", Offset = "0x17E9DF0", VA = "0x1817EADF0")] public void PlayEffIdle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BEE RID: 3054 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BEE")] [Address(RVA = "0x17EABD0", Offset = "0x17E9BD0", VA = "0x1817EABD0")] public void PlayEffDodge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BEF RID: 3055 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BEF")] [Address(RVA = "0x17EA400", Offset = "0x17E9400", VA = "0x1817EA400")] public void PlayEffAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BF0 RID: 3056 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BF0")] [Address(RVA = "0x17EA5E0", Offset = "0x17E95E0", VA = "0x1817EA5E0")] public void PlayEffAttack02Charge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BF1 RID: 3057 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BF1")] [Address(RVA = "0x17EA730", Offset = "0x17E9730", VA = "0x1817EA730")] public void PlayEffAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BF2 RID: 3058 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BF2")] [Address(RVA = "0x17EAC90", Offset = "0x17E9C90", VA = "0x1817EAC90")] public void PlayEffHelp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BF3 RID: 3059 RVA: 0x0001B6D4 File Offset: 0x000198D4 [Token(Token = "0x6000BF3")] [Address(RVA = "0x17E86A0", Offset = "0x17E76A0", VA = "0x1817E86A0")] public void AniHeipEnemy() { SoundEffect soundEffect = this.g_SEHelp02; int num = 0; if (!(soundEffect == num)) { this.g_SEHelp02.gameObject.SetActive(true); this.g_SEHelp02.PlayRandom(1f, 1f); } PlayerCamera cameraController = Game.GetCameraController(); int num2 = 0; int num3 = 0; cameraController.SetRandomShake(0.05f, 16f, 3f, (float)num3, num2 != 0); this.Damaged(); NPCManage[] buffEnemy2; if (this.g_NPCM.g_sAICharacter == NPCManage.AIType.Doll03) { NPCManage[] buffEnemy = this.BuffEnemy; if (buffEnemy == 0 || num2 >= buffEnemy.Length) { return; } if (buffEnemy[num2].gameObject.activeSelf) { this.BuffEnemy[num2].SetAIStatus(AI_NPC.AIStatus.Fighting); } buffEnemy2 = this.BuffEnemy; num2++; } if (buffEnemy2 == (ulong)39L) { this.Self.SetBuffDefense(999f); NPCManage[] buffEnemy3 = this.BuffEnemy; if (buffEnemy3 != 0 && num2 < buffEnemy3.Length) { NPCManage npcmanage = buffEnemy3[num2]; int num4 = 0; if (npcmanage != num4 && this.BuffEnemy[num2].gameObject.activeSelf && !this.BuffEnemy[num2].GetIsDeath()) { this.BuffEnemy[num2].SetBuffDefense(45f); } NPCManage[] buffEnemy4 = this.BuffEnemy; num2++; while (buffEnemy4 != 0) { } } this.Self.SetBuffCure(999f); NPCManage[] buffEnemy5 = this.BuffEnemy; if (buffEnemy5 != 0 && num2 < buffEnemy5.Length) { NPCManage npcmanage2 = buffEnemy5[num2]; int num5 = 0; if (npcmanage2 != num5 && this.BuffEnemy[num2].gameObject.activeSelf && !this.BuffEnemy[num2].GetIsDeath()) { this.BuffEnemy[num2].SetBuffCure(45f); } NPCManage[] buffEnemy6 = this.BuffEnemy; num2++; while (buffEnemy6 != 0) { } } } } // Token: 0x06000BF4 RID: 3060 RVA: 0x0001B8FC File Offset: 0x00019AFC [Token(Token = "0x6000BF4")] [Address(RVA = "0x17EBE50", Offset = "0x17EAE50", VA = "0x1817EBE50")] public void StopEffMagicLoop() { this.g_EffMagicLoop.Stop(3f); ParticleSystem particleSystem = this.g_ChargeHandL; this.g_bAttackMagic = false; particleSystem.Stop(true); this.g_ChargeHandR.Stop(true); } // Token: 0x06000BF5 RID: 3061 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BF5")] [Address(RVA = "0x17EAA40", Offset = "0x17E9A40", VA = "0x1817EAA40")] public void PlayEffBuffMagic(Doll03EffectPlay.BuffType Type) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BF6 RID: 3062 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BF6")] [Address(RVA = "0x17E7BC0", Offset = "0x17E6BC0", VA = "0x1817E7BC0")] public void AniCast() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BF7 RID: 3063 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000BF7")] [Address(RVA = "0x17EA910", Offset = "0x17E9910", VA = "0x1817EA910")] public void PlayEffAttackMagic() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000BF8 RID: 3064 RVA: 0x0001B940 File Offset: 0x00019B40 [Token(Token = "0x6000BF8")] [Address(RVA = "0x17EBAB0", Offset = "0x17EAAB0", VA = "0x1817EBAB0")] public void PlaySESweep() { SoundEffect soundEffect = this.g_SESweep; int num = 0; if (!(soundEffect == num)) { this.g_SESweep.gameObject.SetActive(true); this.g_SESweep.PlayRandom(1f, 1f); } } // Token: 0x06000BF9 RID: 3065 RVA: 0x0001B98C File Offset: 0x00019B8C [Token(Token = "0x6000BF9")] [Address(RVA = "0x17EBB70", Offset = "0x17EAB70", VA = "0x1817EBB70")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (!(soundEffect == num)) { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x06000BFA RID: 3066 RVA: 0x0001B9D8 File Offset: 0x00019BD8 [Token(Token = "0x6000BFA")] [Address(RVA = "0x17EB630", Offset = "0x17EA630", VA = "0x1817EB630")] public void PlaySEDodge() { SoundEffect soundEffect = this.g_SEDodge; int num = 0; if (!(soundEffect == num)) { this.g_SEDodge.gameObject.SetActive(true); this.g_SEDodge.PlayRandom(1f, 1f); } } // Token: 0x06000BFB RID: 3067 RVA: 0x0001BA24 File Offset: 0x00019C24 [Token(Token = "0x6000BFB")] [Address(RVA = "0x17EB6F0", Offset = "0x17EA6F0", VA = "0x1817EB6F0")] public void PlaySEHelp01() { SoundEffect soundEffect = this.g_SEHelp01; int num = 0; if (!(soundEffect == num)) { this.g_SEHelp01.gameObject.SetActive(true); this.g_SEHelp01.PlayRandom(1f, 1f); } } // Token: 0x06000BFC RID: 3068 RVA: 0x0001BA70 File Offset: 0x00019C70 [Token(Token = "0x6000BFC")] [Address(RVA = "0x17EB7B0", Offset = "0x17EA7B0", VA = "0x1817EB7B0")] public void PlaySEHelp02() { SoundEffect soundEffect = this.g_SEHelp02; int num = 0; if (!(soundEffect == num)) { this.g_SEHelp02.gameObject.SetActive(true); this.g_SEHelp02.PlayRandom(1f, 1f); } } // Token: 0x06000BFD RID: 3069 RVA: 0x0001BABC File Offset: 0x00019CBC [Token(Token = "0x6000BFD")] [Address(RVA = "0x17EB9F0", Offset = "0x17EA9F0", VA = "0x1817EB9F0")] public void PlaySEMagicLoop() { SoundEffect soundEffect = this.g_SEMagicLoop; int num = 0; if (!(soundEffect == num)) { this.g_SEMagicLoop.gameObject.SetActive(true); this.g_SEMagicLoop.PlayRandom(1f, 1f); } } // Token: 0x06000BFE RID: 3070 RVA: 0x0001BB08 File Offset: 0x00019D08 [Token(Token = "0x6000BFE")] [Address(RVA = "0x17EB930", Offset = "0x17EA930", VA = "0x1817EB930")] public void PlaySEMagicComplete() { SoundEffect soundEffect = this.g_SEMagicComplete; int num = 0; if (!(soundEffect == num)) { this.g_SEMagicComplete.gameObject.SetActive(true); this.g_SEMagicComplete.PlayRandom(1f, 1f); } } // Token: 0x06000BFF RID: 3071 RVA: 0x0001BB54 File Offset: 0x00019D54 [Token(Token = "0x6000BFF")] [Address(RVA = "0x17EB570", Offset = "0x17EA570", VA = "0x1817EB570")] public void PlaySEAttackReady() { SoundEffect soundEffect = this.g_SEAttackReady; int num = 0; if (!(soundEffect == num)) { this.g_SEAttackReady.gameObject.SetActive(true); this.g_SEAttackReady.PlayRandom(1f, 1f); } } // Token: 0x06000C00 RID: 3072 RVA: 0x0001BBA0 File Offset: 0x00019DA0 [Token(Token = "0x6000C00")] [Address(RVA = "0x17EB870", Offset = "0x17EA870", VA = "0x1817EB870")] public void PlaySELand() { SoundEffect soundEffect = this.g_SELand; int num = 0; if (!(soundEffect == num)) { this.g_SELand.gameObject.SetActive(true); this.g_SELand.PlayRandom(1f, 1f); } } // Token: 0x06000C01 RID: 3073 RVA: 0x0001BBEC File Offset: 0x00019DEC [Token(Token = "0x6000C01")] [Address(RVA = "0x17EBC30", Offset = "0x17EAC30", VA = "0x1817EBC30")] public void PlaySEWood() { SoundEffect soundEffect = this.g_SEWood; int num = 0; if (!(soundEffect == num)) { this.g_SEWood.gameObject.SetActive(true); this.g_SEWood.PlayRandom(1f, 1f); } } // Token: 0x06000C02 RID: 3074 RVA: 0x0001BC38 File Offset: 0x00019E38 [Token(Token = "0x6000C02")] [Address(RVA = "0x17EB3F0", Offset = "0x17EA3F0", VA = "0x1817EB3F0")] public void PlaySEAttack01() { SoundEffect soundEffect = this.g_SEAttack01; int num = 0; if (!(soundEffect == num)) { this.g_SEAttack01.gameObject.SetActive(true); this.g_SEAttack01.PlayRandom(1f, 1f); } } // Token: 0x06000C03 RID: 3075 RVA: 0x0001BC84 File Offset: 0x00019E84 [Token(Token = "0x6000C03")] [Address(RVA = "0x17EB4B0", Offset = "0x17EA4B0", VA = "0x1817EB4B0")] public void PlaySEAttack02() { SoundEffect soundEffect = this.g_SEAttack02; int num = 0; if (!(soundEffect == num)) { this.g_SEAttack02.gameObject.SetActive(true); this.g_SEAttack02.PlayRandom(1f, 1f); } } // Token: 0x06000C04 RID: 3076 RVA: 0x0001BCD0 File Offset: 0x00019ED0 [Token(Token = "0x6000C04")] [Address(RVA = "0x17EC5B0", Offset = "0x17EB5B0", VA = "0x1817EC5B0")] public void UpdatePlayerPos(Vector3 Pos) { float z = Pos.z; this.g_v3SeePlayPos.z = z; } // Token: 0x06000C05 RID: 3077 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C05")] [Address(RVA = "0x17EB270", Offset = "0x17EA270", VA = "0x1817EB270")] public void PlayPSTeleportStart() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C06 RID: 3078 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C06")] [Address(RVA = "0x17EAF60", Offset = "0x17E9F60", VA = "0x1817EAF60")] public void PlayPSTeleportEnd(Vector3 v3Start, Vector3 v3End) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C07 RID: 3079 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C07")] [Address(RVA = "0x17E9030", Offset = "0x17E8030", VA = "0x1817E9030")] public Vector3 FindTeleportRandom() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C08 RID: 3080 RVA: 0x0001BCF0 File Offset: 0x00019EF0 [Token(Token = "0x6000C08")] [Address(RVA = "0x17EBD40", Offset = "0x17EAD40", VA = "0x1817EBD40")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); Common.SetEffectTimeScale(this.g_ChargeHandL, fTimeScale); Common.SetEffectTimeScale(this.g_ChargeHandR, fTimeScale); ParticleSystem ps_TeleportStart = this.PS_TeleportStart; int num = 0; if (ps_TeleportStart != num) { Common.SetEffectTimeScale(this.PS_TeleportStart, fTimeScale); } ParticleSystem ps_TeleportEnd = this.PS_TeleportEnd; int num2 = 0; if (ps_TeleportEnd != num2) { Common.SetEffectTimeScale(this.PS_TeleportEnd, fTimeScale); } } // Token: 0x06000C09 RID: 3081 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C09")] [Address(RVA = "0x17EDF80", Offset = "0x17ECF80", VA = "0x1817EDF80")] public Doll03EffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04001308 RID: 4872 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001308")] private NPCManage g_NPCM; // Token: 0x04001309 RID: 4873 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001309")] private ParticleSystem g_BodyEffect; // Token: 0x0400130A RID: 4874 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400130A")] private ParticleSystem g_DeathEffect; // Token: 0x0400130B RID: 4875 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400130B")] private ParticleSystem g_ChargeHandL; // Token: 0x0400130C RID: 4876 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400130C")] private ParticleSystem g_ChargeHandR; // Token: 0x0400130D RID: 4877 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400130D")] public ParticleSystem PS_TeleportStart; // Token: 0x0400130E RID: 4878 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400130E")] public ParticleSystem PS_TeleportEnd; // Token: 0x0400130F RID: 4879 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400130F")] public Transform Attack02ChargePos; // Token: 0x04001310 RID: 4880 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001310")] private float g_fMoveSpeed; // Token: 0x04001311 RID: 4881 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001311")] [SerializeField] private string gHelpObjectPath; // Token: 0x04001312 RID: 4882 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001312")] [SerializeField] private string gMagicLoopObjectPath; // Token: 0x04001313 RID: 4883 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001313")] [SerializeField] private string gMagicCompleteObjectPath; // Token: 0x04001314 RID: 4884 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001314")] [SerializeField] private string gBuffDefenseObjectPath; // Token: 0x04001315 RID: 4885 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001315")] [SerializeField] private string gBuffCureObjectPath; // Token: 0x04001316 RID: 4886 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001316")] [SerializeField] private string gIdleObjectPath; // Token: 0x04001317 RID: 4887 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001317")] [SerializeField] private string gAttack01ObjectPath; // Token: 0x04001318 RID: 4888 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001318")] [SerializeField] private string gAttack02ChargeObjectPath; // Token: 0x04001319 RID: 4889 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001319")] [SerializeField] private string gAttack02ObjectPath; // Token: 0x0400131A RID: 4890 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400131A")] [SerializeField] private string gDodgeObjectPath; // Token: 0x0400131B RID: 4891 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400131B")] [SerializeField] private string gAttackMagicReadyObjectPath; // Token: 0x0400131C RID: 4892 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400131C")] [SerializeField] private string gAttackMagicCastObjectPath; // Token: 0x0400131D RID: 4893 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400131D")] [SerializeField] private string gAttackMagicCollisionObjectPath; // Token: 0x0400131E RID: 4894 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400131E")] [SerializeField] private string gAttackMagicCastObjectBigPath; // Token: 0x0400131F RID: 4895 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400131F")] [SerializeField] private string gAttackMagicCastObjectBigHitPath; // Token: 0x04001320 RID: 4896 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001320")] [SerializeField] private string gTeleportPath; // Token: 0x04001321 RID: 4897 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001321")] [SerializeField] private string gTeleportFloorPath; // Token: 0x04001322 RID: 4898 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001322")] private EffectPool g_EffHelp; // Token: 0x04001323 RID: 4899 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001323")] private EffectPool g_EffMagicLoop; // Token: 0x04001324 RID: 4900 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001324")] private EffectPool g_EffMagicComplete; // Token: 0x04001325 RID: 4901 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001325")] private EffectPool g_EffIdle; // Token: 0x04001326 RID: 4902 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001326")] private EffectPool g_EffAttack01; // Token: 0x04001327 RID: 4903 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001327")] private EffectPool g_EffAttack02Charge; // Token: 0x04001328 RID: 4904 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001328")] private EffectPool g_EffAttack02; // Token: 0x04001329 RID: 4905 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001329")] private EffectPool g_EffDodge; // Token: 0x0400132A RID: 4906 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400132A")] private EffectPool g_EffAttackMagicReady; // Token: 0x0400132B RID: 4907 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400132B")] private EffectPool g_EffAttackMagicCast; // Token: 0x0400132C RID: 4908 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400132C")] private EffectPool g_EffAttackMagicCollision; // Token: 0x0400132D RID: 4909 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400132D")] private EffectPool g_EffAttackMagicCastBig; // Token: 0x0400132E RID: 4910 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400132E")] private EffectPool g_EffAttackMagicCastBigHit; // Token: 0x0400132F RID: 4911 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400132F")] private EffectPool g_EffTeleport; // Token: 0x04001330 RID: 4912 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001330")] private EffectPool g_EffTeleportFloor; // Token: 0x04001331 RID: 4913 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001331")] private float g_fMatShadowPos; // Token: 0x04001332 RID: 4914 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001332")] private Material g_matBody01; // Token: 0x04001333 RID: 4915 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001333")] private Material g_matBody02; // Token: 0x04001334 RID: 4916 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001334")] private Material g_matBody03; // Token: 0x04001335 RID: 4917 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001335")] private Material g_matEye; // Token: 0x04001336 RID: 4918 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001336")] private Material g_matHead; // Token: 0x04001337 RID: 4919 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001337")] private Material g_matWeapon; // Token: 0x04001338 RID: 4920 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001338")] private Color g_colDamaged; // Token: 0x04001339 RID: 4921 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001339")] private bool g_bDeath; // Token: 0x0400133A RID: 4922 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x400133A")] private float g_fDeathShadowPos; // Token: 0x0400133B RID: 4923 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400133B")] private Doll03EffectPlay.BuffType g_BuffType; // Token: 0x0400133C RID: 4924 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x400133C")] private LayerMask g_BuffMask; // Token: 0x0400133D RID: 4925 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400133D")] private bool g_bAttackMagic; // Token: 0x0400133E RID: 4926 [FieldOffset(Offset = "0x1B9")] [Token(Token = "0x400133E")] private bool g_bAttackMagicCast; // Token: 0x0400133F RID: 4927 [FieldOffset(Offset = "0x1BC")] [Token(Token = "0x400133F")] private Vector3 g_v3SeePlayPos; // Token: 0x04001340 RID: 4928 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001340")] private Vector3 g_v3AttackMagicPos; // Token: 0x04001341 RID: 4929 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x4001341")] private float g_fAttackMagicCastTime; // Token: 0x04001342 RID: 4930 [Token(Token = "0x4001342")] private const float g_fWindMagicCollisionTime = 0.3f; // Token: 0x04001343 RID: 4931 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001343")] private float g_fWindMagicCollisionTimeVal; // Token: 0x04001344 RID: 4932 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001344")] private AttackData g_ADWindMagic; // Token: 0x04001345 RID: 4933 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001345")] public Light WindLight; // Token: 0x04001346 RID: 4934 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x4001346")] [SerializeField] private string sESwingObjectPath; // Token: 0x04001347 RID: 4935 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x4001347")] [SerializeField] private string sEDestoryObjectPath; // Token: 0x04001348 RID: 4936 [FieldOffset(Offset = "0x200")] [Token(Token = "0x4001348")] [SerializeField] private string sEMagicLoopObjectPath; // Token: 0x04001349 RID: 4937 [FieldOffset(Offset = "0x208")] [Token(Token = "0x4001349")] [SerializeField] private string sEAttackReadyObjectPath; // Token: 0x0400134A RID: 4938 [FieldOffset(Offset = "0x210")] [Token(Token = "0x400134A")] [SerializeField] private string sEDodgeObjectPath; // Token: 0x0400134B RID: 4939 [FieldOffset(Offset = "0x218")] [Token(Token = "0x400134B")] [SerializeField] private string sELandObjectPath; // Token: 0x0400134C RID: 4940 [FieldOffset(Offset = "0x220")] [Token(Token = "0x400134C")] [SerializeField] private string sEWoodObjectPath; // Token: 0x0400134D RID: 4941 [FieldOffset(Offset = "0x228")] [Token(Token = "0x400134D")] [SerializeField] private string sEAttack01ObjectPath; // Token: 0x0400134E RID: 4942 [FieldOffset(Offset = "0x230")] [Token(Token = "0x400134E")] [SerializeField] private string sEAttack02ObjectPath; // Token: 0x0400134F RID: 4943 [FieldOffset(Offset = "0x238")] [Token(Token = "0x400134F")] [SerializeField] private string sEMagicCompleteObjectPath; // Token: 0x04001350 RID: 4944 [FieldOffset(Offset = "0x240")] [Token(Token = "0x4001350")] [SerializeField] private string sESweepObjectPath; // Token: 0x04001351 RID: 4945 [FieldOffset(Offset = "0x248")] [Token(Token = "0x4001351")] [SerializeField] private string sEHelp01ObjectPath; // Token: 0x04001352 RID: 4946 [FieldOffset(Offset = "0x250")] [Token(Token = "0x4001352")] [SerializeField] private string sEHelp02ObjectPath; // Token: 0x04001353 RID: 4947 [FieldOffset(Offset = "0x258")] [Token(Token = "0x4001353")] [SerializeField] private string sETeleportPath; // Token: 0x04001354 RID: 4948 [FieldOffset(Offset = "0x260")] [Token(Token = "0x4001354")] private SoundEffect g_SESwing; // Token: 0x04001355 RID: 4949 [FieldOffset(Offset = "0x268")] [Token(Token = "0x4001355")] private SoundEffect g_SEDestory; // Token: 0x04001356 RID: 4950 [FieldOffset(Offset = "0x270")] [Token(Token = "0x4001356")] private SoundEffect g_SEMagicLoop; // Token: 0x04001357 RID: 4951 [FieldOffset(Offset = "0x278")] [Token(Token = "0x4001357")] private SoundEffect g_SEAttackReady; // Token: 0x04001358 RID: 4952 [FieldOffset(Offset = "0x280")] [Token(Token = "0x4001358")] private SoundEffect g_SEDodge; // Token: 0x04001359 RID: 4953 [FieldOffset(Offset = "0x288")] [Token(Token = "0x4001359")] private SoundEffect g_SELand; // Token: 0x0400135A RID: 4954 [FieldOffset(Offset = "0x290")] [Token(Token = "0x400135A")] private SoundEffect g_SEWood; // Token: 0x0400135B RID: 4955 [FieldOffset(Offset = "0x298")] [Token(Token = "0x400135B")] private SoundEffect g_SEAttack01; // Token: 0x0400135C RID: 4956 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x400135C")] private SoundEffect g_SEAttack02; // Token: 0x0400135D RID: 4957 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x400135D")] private SoundEffect g_SEMagicComplete; // Token: 0x0400135E RID: 4958 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x400135E")] private SoundEffect g_SESweep; // Token: 0x0400135F RID: 4959 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x400135F")] private SoundEffect g_SEHelp01; // Token: 0x04001360 RID: 4960 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x4001360")] private SoundEffect g_SEHelp02; // Token: 0x04001361 RID: 4961 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x4001361")] private SoundEffect g_SETeleport; // Token: 0x04001362 RID: 4962 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x4001362")] public NPCManage Self; // Token: 0x04001363 RID: 4963 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x4001363")] public NPCManage[] BuffEnemy; // Token: 0x04001364 RID: 4964 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x4001364")] public Transform[] PosTeleport; // Token: 0x04001365 RID: 4965 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x4001365")] public bool Doll03Big; // Token: 0x020000F2 RID: 242 [Token(Token = "0x20000F2")] public enum BuffType { // Token: 0x04001367 RID: 4967 [Token(Token = "0x4001367")] Null, // Token: 0x04001368 RID: 4968 [Token(Token = "0x4001368")] Cure, // Token: 0x04001369 RID: 4969 [Token(Token = "0x4001369")] Defense, // Token: 0x0400136A RID: 4970 [Token(Token = "0x400136A")] AttackMagic } }