using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F5 RID: 245 [Token(Token = "0x20000F5")] public class DollWeakEffectPlay : MonoBehaviour { // Token: 0x06000C52 RID: 3154 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C52")] [Address(RVA = "0x1590B70", Offset = "0x158FB70", VA = "0x181590B70")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C53 RID: 3155 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C53")] [Address(RVA = "0x1592D60", Offset = "0x1591D60", VA = "0x181592D60")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C54 RID: 3156 RVA: 0x0001CCC8 File Offset: 0x0001AEC8 [Token(Token = "0x6000C54")] [Address(RVA = "0x158D310", Offset = "0x158C310", VA = "0x18158D310")] public void MeshShowEnable(bool bShow) { SkinnedMeshRenderer[] array = this.g_Mesh; int num = 0; if (num < array.Length) { if (array != 0) { array[num].gameObject.SetActive(bShow); } num++; } } // Token: 0x06000C55 RID: 3157 RVA: 0x0001CD08 File Offset: 0x0001AF08 [Token(Token = "0x6000C55")] [Address(RVA = "0x15905A0", Offset = "0x158F5A0", VA = "0x1815905A0")] public void Damaged() { Material[] array = this.g_Material; int num = 0; this.g_fMatShadowPos = (float)num; if (num < array.Length) { Material material = array[num]; int num2 = 0; if (material != num2) { Material material2 = this.g_Material[num]; float num3 = this.g_fMatShadowPos; material2.SetFloat("_ShadowPow", num3); } Material[] array2 = this.g_Material; num++; } } // Token: 0x06000C56 RID: 3158 RVA: 0x0001CD78 File Offset: 0x0001AF78 [Token(Token = "0x6000C56")] [Address(RVA = "0x1593890", Offset = "0x1592890", VA = "0x181593890")] public void WakeUp() { ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; if (particleSystem != num) { this.g_BodyEffect.Play(true); } ParticleSystem particleSystem2 = this.g_EyeEffect; int num2 = 0; if (particleSystem2 != num2) { this.g_EyeEffect.Play(true); } ParticleSystem particleSystem3 = this.g_HandLEffect; int num3 = 0; if (particleSystem3 != num3) { this.g_HandLEffect.Play(true); } ParticleSystem particleSystem4 = this.g_HandREffect; int num4 = 0; if (particleSystem4 != num4) { this.g_HandREffect.Play(true); } this.PlaySEMove(); this.g_bSEMoveEnable = true; } // Token: 0x06000C57 RID: 3159 RVA: 0x0001CE1C File Offset: 0x0001B01C [Token(Token = "0x6000C57")] [Address(RVA = "0x15925C0", Offset = "0x15915C0", VA = "0x1815925C0")] private void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { this.g_SEMove.PlayRandom(1f, 1f); } } // Token: 0x06000C58 RID: 3160 RVA: 0x0001CE6C File Offset: 0x0001B06C [Token(Token = "0x6000C58")] [Address(RVA = "0x15906D0", Offset = "0x158F6D0", VA = "0x1815906D0")] public void Death() { this.g_iStatus = (int)((ulong)1L); this.g_bSEMoveEnable = false; } // Token: 0x06000C59 RID: 3161 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C59")] [Address(RVA = "0x15906E0", Offset = "0x158F6E0", VA = "0x1815906E0")] public void Destroy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C5A RID: 3162 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C5A")] [Address(RVA = "0x15900E0", Offset = "0x158F0E0", VA = "0x1815900E0")] public void Create() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C5B RID: 3163 RVA: 0x0001CE8C File Offset: 0x0001B08C [Token(Token = "0x6000C5B")] [Address(RVA = "0x1592740", Offset = "0x1591740", VA = "0x181592740")] public void Remove() { CapsuleCollider capsuleCollider = this.g_BodyCollider; int num = 0; if (capsuleCollider != num) { CapsuleCollider capsuleCollider2 = this.g_BodyCollider; int num2 = 0; capsuleCollider2.enabled = num2 != 0; } SphereCollider sphereCollider = this.g_HeadCollider; int num3 = 0; if (sphereCollider != num3) { SphereCollider sphereCollider2 = this.g_HeadCollider; int num4 = 0; sphereCollider2.enabled = num4 != 0; } int num5 = 0; this.MeshShowEnable(num5 != 0); } // Token: 0x06000C5C RID: 3164 RVA: 0x0001CEF8 File Offset: 0x0001B0F8 [Token(Token = "0x6000C5C")] [Address(RVA = "0x158FF60", Offset = "0x158EF60", VA = "0x18158FF60")] public void CloseBodyEffect() { ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; if (particleSystem != num) { this.g_BodyEffect.Stop(true); } ParticleSystem particleSystem2 = this.g_EyeEffect; int num2 = 0; if (particleSystem2 != num2) { this.g_EyeEffect.Stop(true); } ParticleSystem particleSystem3 = this.g_HandLEffect; int num3 = 0; if (particleSystem3 != num3) { this.g_HandLEffect.Stop(true); } ParticleSystem particleSystem4 = this.g_HandREffect; int num4 = 0; if (particleSystem4 != num4) { this.g_HandREffect.Stop(true); } this.g_bSEMoveEnable = false; } // Token: 0x06000C5D RID: 3165 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C5D")] [Address(RVA = "0x1591D00", Offset = "0x1590D00", VA = "0x181591D00")] public void PlayAttack01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C5E RID: 3166 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C5E")] [Address(RVA = "0x1591DC0", Offset = "0x1590DC0", VA = "0x181591DC0")] public void PlayAttack02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C5F RID: 3167 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C5F")] [Address(RVA = "0x1591E80", Offset = "0x1590E80", VA = "0x181591E80")] public void PlayAttack03_01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C60 RID: 3168 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C60")] [Address(RVA = "0x1591F40", Offset = "0x1590F40", VA = "0x181591F40")] public void PlayAttack03_02() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C61 RID: 3169 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C61")] [Address(RVA = "0x1592000", Offset = "0x1591000", VA = "0x181592000")] public void PlayAttackB01() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C62 RID: 3170 RVA: 0x0001CF98 File Offset: 0x0001B198 [Token(Token = "0x6000C62")] [Address(RVA = "0x1592680", Offset = "0x1591680", VA = "0x181592680")] public void PlaySESwing() { SoundEffect soundEffect = this.g_SESwing; int num = 0; if (!(soundEffect == num)) { this.g_SESwing.gameObject.SetActive(true); this.g_SESwing.PlayRandom(1f, 1f); } } // Token: 0x06000C63 RID: 3171 RVA: 0x0001CFE4 File Offset: 0x0001B1E4 [Token(Token = "0x6000C63")] [Address(RVA = "0x1592430", Offset = "0x1591430", VA = "0x181592430")] public void PlaySEJump() { SoundEffect soundEffect = this.g_SEJump; int num = 0; if (!(soundEffect == num)) { this.g_SEJump.gameObject.SetActive(true); this.g_SEJump.PlayRandom(1f, 1f); } } // Token: 0x06000C64 RID: 3172 RVA: 0x0001D030 File Offset: 0x0001B230 [Token(Token = "0x6000C64")] [Address(RVA = "0x15924F0", Offset = "0x15914F0", VA = "0x1815924F0")] public void PlaySELand(int i) { SoundEffect soundEffect = this.g_SELand; int num = 0; if (!(soundEffect == num)) { this.g_SELand.gameObject.SetActive(true); this.g_SELand.Play(i, 1f, 1f); } } // Token: 0x06000C65 RID: 3173 RVA: 0x0001D080 File Offset: 0x0001B280 [Token(Token = "0x6000C65")] [Address(RVA = "0x1592370", Offset = "0x1591370", VA = "0x181592370")] public void PlaySEFootstep() { SoundEffect soundEffect = this.g_SEFootstep; int num = 0; if (!(soundEffect == num)) { this.g_SEFootstep.gameObject.SetActive(true); this.g_SEFootstep.PlayRandom(1f, 1f); } } // Token: 0x06000C66 RID: 3174 RVA: 0x0001D0CC File Offset: 0x0001B2CC [Token(Token = "0x6000C66")] [Address(RVA = "0x15920C0", Offset = "0x15910C0", VA = "0x1815920C0")] public void PlayMagicCharge() { EffectPool effectPool = this.g_EffMagicCharge; if (effectPool != 0) { GameObject gameObject = effectPool.NewUse(true); return; } } // Token: 0x06000C67 RID: 3175 RVA: 0x0001D0F0 File Offset: 0x0001B2F0 [Token(Token = "0x6000C67")] [Address(RVA = "0x1592320", Offset = "0x1591320", VA = "0x181592320")] public void PlayMagicSuccess() { EffectPool effectPool = this.g_EffMagicCharge; if (effectPool != 0) { effectPool.Stop(3f); } EffectPool effectPool2 = this.g_EffMagic; if (effectPool2 != 0) { GameObject gameObject = effectPool2.NewUse(true); return; } } // Token: 0x06000C68 RID: 3176 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C68")] [Address(RVA = "0x15920E0", Offset = "0x15910E0", VA = "0x1815920E0")] public void PlayMagicFire(Vector3 v3Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C69 RID: 3177 RVA: 0x0001D128 File Offset: 0x0001B328 [Token(Token = "0x6000C69")] [Address(RVA = "0x158FF10", Offset = "0x158EF10", VA = "0x18158FF10")] public void CancelMagic() { EffectPool effectPool = this.g_EffMagicCharge; if (effectPool != 0) { effectPool.Stop(3f); } EffectPool effectPool2 = this.g_EffMagic; if (effectPool2 != 0) { effectPool2.Stop(3f); return; } } // Token: 0x06000C6A RID: 3178 RVA: 0x0001D164 File Offset: 0x0001B364 [Token(Token = "0x6000C6A")] [Address(RVA = "0x1592820", Offset = "0x1591820", VA = "0x181592820")] public void SetTimeScale(float fTimeScale) { ParticleSystem particleSystem = this.g_BodyEffect; int num = 0; if (particleSystem != num) { Common.SetEffectTimeScale(this.g_BodyEffect, fTimeScale); } ParticleSystem particleSystem2 = this.g_EyeEffect; int num2 = 0; if (particleSystem2 != num2) { Common.SetEffectTimeScale(this.g_EyeEffect, fTimeScale); } ParticleSystem particleSystem3 = this.g_DeathEffect; int num3 = 0; if (particleSystem3 != num3) { Common.SetEffectTimeScale(this.g_DeathEffect, fTimeScale); } ParticleSystem particleSystem4 = this.g_HandLEffect; int num4 = 0; if (particleSystem4 != num4) { Common.SetEffectTimeScale(this.g_HandLEffect, fTimeScale); } ParticleSystem particleSystem5 = this.g_HandREffect; int num5 = 0; if (particleSystem5 != num5) { Common.SetEffectTimeScale(this.g_HandREffect, fTimeScale); } } // Token: 0x06000C6B RID: 3179 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C6B")] [Address(RVA = "0x158FEB0", Offset = "0x158EEB0", VA = "0x18158FEB0")] public DollWeakEffectPlay() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040013E0 RID: 5088 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40013E0")] private Transform g_EffectParent; // Token: 0x040013E1 RID: 5089 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40013E1")] public SkinnedMeshRenderer[] g_Mesh; // Token: 0x040013E2 RID: 5090 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40013E2")] private float g_fMatShadowPos; // Token: 0x040013E3 RID: 5091 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40013E3")] private Color g_colDamaged; // Token: 0x040013E4 RID: 5092 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40013E4")] private Material[] g_Material; // Token: 0x040013E5 RID: 5093 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40013E5")] private int g_iStatus; // Token: 0x040013E6 RID: 5094 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40013E6")] public GameObject g_DamagedMeshRoot; // Token: 0x040013E7 RID: 5095 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40013E7")] public MeshRenderer[] g_DamegedMesh; // Token: 0x040013E8 RID: 5096 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40013E8")] private Transform[] g_DamagedParent; // Token: 0x040013E9 RID: 5097 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40013E9")] private Vector3[] g_DamegedMeshPos; // Token: 0x040013EA RID: 5098 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40013EA")] private Quaternion[] g_DamegedMeshRot; // Token: 0x040013EB RID: 5099 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40013EB")] private Material[] g_DamegedMaterial; // Token: 0x040013EC RID: 5100 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40013EC")] private float g_fDamagetMatShadowPos; // Token: 0x040013ED RID: 5101 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40013ED")] public ParticleSystem g_BodyEffect; // Token: 0x040013EE RID: 5102 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40013EE")] public ParticleSystem g_EyeEffect; // Token: 0x040013EF RID: 5103 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40013EF")] public ParticleSystem g_DeathEffect; // Token: 0x040013F0 RID: 5104 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40013F0")] public ParticleSystem g_HandLEffect; // Token: 0x040013F1 RID: 5105 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40013F1")] public ParticleSystem g_HandREffect; // Token: 0x040013F2 RID: 5106 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40013F2")] public CapsuleCollider g_BodyCollider; // Token: 0x040013F3 RID: 5107 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40013F3")] public SphereCollider g_HeadCollider; // Token: 0x040013F4 RID: 5108 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40013F4")] [SerializeField] private string gDeathEffectObjPath; // Token: 0x040013F5 RID: 5109 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40013F5")] public Transform g_DeathExplosionPosition; // Token: 0x040013F6 RID: 5110 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40013F6")] private EffectPool g_EffDeathExplosion; // Token: 0x040013F7 RID: 5111 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40013F7")] [SerializeField] private string effAttack01ObjectPath; // Token: 0x040013F8 RID: 5112 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40013F8")] [SerializeField] private string effAttack02ObjectPath; // Token: 0x040013F9 RID: 5113 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40013F9")] [SerializeField] private string effAttack0301ObjectPath; // Token: 0x040013FA RID: 5114 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40013FA")] [SerializeField] private string effAttack0302ObjectPath; // Token: 0x040013FB RID: 5115 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40013FB")] [SerializeField] private string effAttackB01ObjectPath; // Token: 0x040013FC RID: 5116 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40013FC")] private EffectPool g_EffAttack01; // Token: 0x040013FD RID: 5117 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40013FD")] private EffectPool g_EffAttack02; // Token: 0x040013FE RID: 5118 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40013FE")] private EffectPool g_EffAttack03_01; // Token: 0x040013FF RID: 5119 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40013FF")] private EffectPool g_EffAttack03_02; // Token: 0x04001400 RID: 5120 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001400")] private EffectPool g_EffAttackB01; // Token: 0x04001401 RID: 5121 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001401")] [SerializeField] private string sEMovePath; // Token: 0x04001402 RID: 5122 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001402")] [SerializeField] private string sESwingPath; // Token: 0x04001403 RID: 5123 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4001403")] [SerializeField] private string sEJumpPath; // Token: 0x04001404 RID: 5124 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4001404")] [SerializeField] private string sELandPath; // Token: 0x04001405 RID: 5125 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4001405")] [SerializeField] private string sEFootstepPath; // Token: 0x04001406 RID: 5126 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001406")] private SoundEffect g_SEMove; // Token: 0x04001407 RID: 5127 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001407")] private SoundEffect g_SESwing; // Token: 0x04001408 RID: 5128 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001408")] private SoundEffect g_SEJump; // Token: 0x04001409 RID: 5129 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001409")] private SoundEffect g_SELand; // Token: 0x0400140A RID: 5130 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400140A")] private SoundEffect g_SEFootstep; // Token: 0x0400140B RID: 5131 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400140B")] private bool g_bSEMoveEnable; // Token: 0x0400140C RID: 5132 [FieldOffset(Offset = "0x17C")] [Token(Token = "0x400140C")] private float g_fSDMoveVolume; // Token: 0x0400140D RID: 5133 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400140D")] [SerializeField] private string effMagicChargeObjectPath; // Token: 0x0400140E RID: 5134 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400140E")] [SerializeField] private string effMagicObjectPath; // Token: 0x0400140F RID: 5135 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400140F")] [SerializeField] private string effMagicShotObjectPath; // Token: 0x04001410 RID: 5136 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001410")] [SerializeField] private string effMagicBulletObjectPath; // Token: 0x04001411 RID: 5137 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001411")] [SerializeField] private string effMagicCollisionObjectPath; // Token: 0x04001412 RID: 5138 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001412")] [SerializeField] private string effMagicPlayerCollisionObjectPath; // Token: 0x04001413 RID: 5139 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x4001413")] public Transform MagicPoint; // Token: 0x04001414 RID: 5140 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x4001414")] private EffectPool g_EffMagicCharge; // Token: 0x04001415 RID: 5141 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x4001415")] private EffectPool g_EffMagic; // Token: 0x04001416 RID: 5142 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x4001416")] private EffectPool g_EffMagicShot; // Token: 0x04001417 RID: 5143 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001417")] private EffectPool g_EffMagicBullet; // Token: 0x04001418 RID: 5144 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001418")] private EffectPool g_EffMagicCollision; // Token: 0x04001419 RID: 5145 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001419")] private EffectPool g_EffMagicPlayerCollision; }