using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003A3 RID: 931 [Token(Token = "0x20003A3")] [AddComponentMenu("Dynamic Bone/Dynamic Bone")] public class DynamicBone : MonoBehaviour { // Token: 0x0600239B RID: 9115 RVA: 0x000554A8 File Offset: 0x000536A8 [Token(Token = "0x600239B")] [Address(RVA = "0x15982A0", Offset = "0x15972A0", VA = "0x1815982A0")] private void Start() { this.SetupParticles(); } // Token: 0x0600239C RID: 9116 RVA: 0x000554BC File Offset: 0x000536BC [Token(Token = "0x600239C")] [Address(RVA = "0x1597080", Offset = "0x1596080", VA = "0x181597080")] private void FixedUpdate() { if (this.m_UpdateMode == DynamicBone.UpdateMode.AnimatePhysics) { float weight = this.m_Weight; int num = 0; if (weight > (float)num && (!this.m_DistantDisable || !this.m_DistantDisabled)) { this.InitTransforms(); } } } // Token: 0x0600239D RID: 9117 RVA: 0x000554F8 File Offset: 0x000536F8 [Token(Token = "0x600239D")] [Address(RVA = "0x1599750", Offset = "0x1598750", VA = "0x181599750")] private void Update() { if (this.m_UpdateMode != DynamicBone.UpdateMode.AnimatePhysics) { float weight = this.m_Weight; int num = 0; if (weight > (float)num && (!this.m_DistantDisable || !this.m_DistantDisabled)) { this.InitTransforms(); } } } // Token: 0x0600239E RID: 9118 RVA: 0x00055534 File Offset: 0x00053734 [Token(Token = "0x600239E")] [Address(RVA = "0x1597230", Offset = "0x1596230", VA = "0x181597230")] private void LateUpdate() { if (this.m_DistantDisable) { this.CheckDistance(); } float num = this.m_Weight; int num2 = 0; if (num > (float)num2 && (!this.m_DistantDisable || !this.m_DistantDisabled)) { num = Time.deltaTime; this.UpdateDynamicBones(num); return; } } // Token: 0x0600239F RID: 9119 RVA: 0x00055580 File Offset: 0x00053780 [Token(Token = "0x600239F")] [Address(RVA = "0x1597670", Offset = "0x1596670", VA = "0x181597670")] private void PreUpdate() { float weight = this.m_Weight; int num = 0; if (weight > (float)num && (!this.m_DistantDisable || !this.m_DistantDisabled)) { this.InitTransforms(); return; } } // Token: 0x060023A0 RID: 9120 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023A0")] [Address(RVA = "0x1596E90", Offset = "0x1595E90", VA = "0x181596E90")] private void CheckDistance() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023A1 RID: 9121 RVA: 0x000555B4 File Offset: 0x000537B4 [Token(Token = "0x60023A1")] [Address(RVA = "0x15975B0", Offset = "0x15965B0", VA = "0x1815975B0")] private void OnEnable() { this.ResetParticlesPosition(); } // Token: 0x060023A2 RID: 9122 RVA: 0x000555C8 File Offset: 0x000537C8 [Token(Token = "0x60023A2")] [Address(RVA = "0x1597370", Offset = "0x1596370", VA = "0x181597370")] private void OnDisable() { this.InitTransforms(); } // Token: 0x060023A3 RID: 9123 RVA: 0x000555DC File Offset: 0x000537DC [Token(Token = "0x60023A3")] [Address(RVA = "0x15975C0", Offset = "0x15965C0", VA = "0x1815975C0")] private void OnValidate() { float updateRate = this.m_UpdateRate; int num = 0; float num2 = Mathf.Max(updateRate, (float)num); this.m_UpdateRate = num2; float num3 = Mathf.Clamp01(this.m_Damping); this.m_Damping = num3; float num4 = Mathf.Clamp01(this.m_Elasticity); this.m_Elasticity = num4; float num5 = Mathf.Clamp01(this.m_Stiffness); this.m_Stiffness = num5; float num6 = Mathf.Clamp01(this.m_Inert); this.m_Inert = num6; float radius = this.m_Radius; int num7 = 0; float num8 = Mathf.Max(radius, (float)num7); this.m_Radius = num8; if (Application.isEditor && Application.isPlaying) { this.InitTransforms(); this.SetupParticles(); return; } } // Token: 0x060023A4 RID: 9124 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023A4")] [Address(RVA = "0x1597380", Offset = "0x1596380", VA = "0x181597380")] private void OnDrawGizmosSelected() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023A5 RID: 9125 RVA: 0x00055694 File Offset: 0x00053894 [Token(Token = "0x60023A5")] [Address(RVA = "0x1597880", Offset = "0x1596880", VA = "0x181597880")] public void SetWeight(float w) { this.InitTransforms(); this.m_Weight = w; } // Token: 0x060023A6 RID: 9126 RVA: 0x000556BC File Offset: 0x000538BC [Token(Token = "0x60023A6")] [Address(RVA = "0x15970C0", Offset = "0x15960C0", VA = "0x1815970C0")] public float GetWeight() { return this.m_Weight; } // Token: 0x060023A7 RID: 9127 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023A7")] [Address(RVA = "0x15982B0", Offset = "0x15972B0", VA = "0x1815982B0")] private void UpdateDynamicBones(float t) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023A8 RID: 9128 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023A8")] [Address(RVA = "0x15978F0", Offset = "0x15968F0", VA = "0x1815978F0")] private void SetupParticles() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023A9 RID: 9129 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023A9")] [Address(RVA = "0x1596390", Offset = "0x1595390", VA = "0x181596390")] private void AppendParticles(Transform b, int parentIndex, float boneLength) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023AA RID: 9130 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023AA")] [Address(RVA = "0x1598500", Offset = "0x1597500", VA = "0x181598500")] public void UpdateParameters() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023AB RID: 9131 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023AB")] [Address(RVA = "0x15970D0", Offset = "0x15960D0", VA = "0x1815970D0")] private void InitTransforms() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023AC RID: 9132 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023AC")] [Address(RVA = "0x15976A0", Offset = "0x15966A0", VA = "0x1815976A0")] private void ResetParticlesPosition() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023AD RID: 9133 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023AD")] [Address(RVA = "0x1598880", Offset = "0x1597880", VA = "0x181598880")] private void UpdateParticles1() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023AE RID: 9134 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023AE")] [Address(RVA = "0x1598CE0", Offset = "0x1597CE0", VA = "0x181598CE0")] private void UpdateParticles2() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023AF RID: 9135 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023AF")] [Address(RVA = "0x1597A90", Offset = "0x1596A90", VA = "0x181597A90")] private void SkipUpdateParticles() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023B0 RID: 9136 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023B0")] [Address(RVA = "0x1597290", Offset = "0x1596290", VA = "0x181597290")] private static Vector3 MirrorVector(Vector3 v, Vector3 axis) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023B1 RID: 9137 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023B1")] [Address(RVA = "0x1596B30", Offset = "0x1595B30", VA = "0x181596B30")] private void ApplyParticlesToTransforms() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023B2 RID: 9138 RVA: 0x000556D0 File Offset: 0x000538D0 [Token(Token = "0x60023B2")] [Address(RVA = "0x1599790", Offset = "0x1598790", VA = "0x181599790")] public DynamicBone() { float z = Vector3.zero.z; this.m_EndOffset.z = z; float z2 = Vector3.zero.z; this.m_Gravity.z = z2; float z3 = Vector3.zero.z; this.m_Force.z = z3; this.m_DistanceToObject = 20f; float z4 = Vector3.zero.z; this.m_LocalGravity.z = z4; float z5 = Vector3.zero.z; this.m_ObjectMove.z = z5; float z6 = Vector3.zero.z; this.m_ObjectPrevPosition.z = z6; this.m_ObjectScale = 1f; this.m_Weight = 1f; List list = new List(); this.m_Particles = list; base..ctor(); } // Token: 0x04002D11 RID: 11537 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D11")] public Transform m_Root; // Token: 0x04002D12 RID: 11538 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D12")] public float m_UpdateRate = 60f; // Token: 0x04002D13 RID: 11539 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002D13")] public DynamicBone.UpdateMode m_UpdateMode; // Token: 0x04002D14 RID: 11540 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002D14")] [Range(0f, 1f)] public float m_Damping = 0.1f; // Token: 0x04002D15 RID: 11541 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002D15")] public AnimationCurve m_DampingDistrib; // Token: 0x04002D16 RID: 11542 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002D16")] [Range(0f, 1f)] public float m_Elasticity = 0.1f; // Token: 0x04002D17 RID: 11543 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002D17")] public AnimationCurve m_ElasticityDistrib; // Token: 0x04002D18 RID: 11544 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002D18")] [Range(0f, 1f)] public float m_Stiffness = 0.1f; // Token: 0x04002D19 RID: 11545 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002D19")] public AnimationCurve m_StiffnessDistrib; // Token: 0x04002D1A RID: 11546 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002D1A")] [Range(0f, 1f)] public float m_Inert; // Token: 0x04002D1B RID: 11547 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002D1B")] public AnimationCurve m_InertDistrib; // Token: 0x04002D1C RID: 11548 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002D1C")] public float m_Radius; // Token: 0x04002D1D RID: 11549 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002D1D")] public AnimationCurve m_RadiusDistrib; // Token: 0x04002D1E RID: 11550 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002D1E")] public float m_EndLength; // Token: 0x04002D1F RID: 11551 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4002D1F")] public Vector3 m_EndOffset; // Token: 0x04002D20 RID: 11552 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002D20")] public Vector3 m_Gravity; // Token: 0x04002D21 RID: 11553 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4002D21")] public Vector3 m_Force; // Token: 0x04002D22 RID: 11554 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002D22")] public List m_Colliders; // Token: 0x04002D23 RID: 11555 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002D23")] public List m_Exclusions; // Token: 0x04002D24 RID: 11556 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002D24")] public DynamicBone.FreezeAxis m_FreezeAxis; // Token: 0x04002D25 RID: 11557 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4002D25")] public bool m_DistantDisable; // Token: 0x04002D26 RID: 11558 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4002D26")] public Transform m_ReferenceObject; // Token: 0x04002D27 RID: 11559 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4002D27")] public float m_DistanceToObject; // Token: 0x04002D28 RID: 11560 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x4002D28")] private Vector3 m_LocalGravity; // Token: 0x04002D29 RID: 11561 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4002D29")] private Vector3 m_ObjectMove; // Token: 0x04002D2A RID: 11562 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x4002D2A")] private Vector3 m_ObjectPrevPosition; // Token: 0x04002D2B RID: 11563 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4002D2B")] private float m_BoneTotalLength; // Token: 0x04002D2C RID: 11564 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x4002D2C")] private float m_ObjectScale; // Token: 0x04002D2D RID: 11565 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4002D2D")] private float m_Time; // Token: 0x04002D2E RID: 11566 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x4002D2E")] private float m_Weight; // Token: 0x04002D2F RID: 11567 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4002D2F")] private bool m_DistantDisabled; // Token: 0x04002D30 RID: 11568 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4002D30")] private List m_Particles; // Token: 0x020003A4 RID: 932 [Token(Token = "0x20003A4")] public enum UpdateMode { // Token: 0x04002D32 RID: 11570 [Token(Token = "0x4002D32")] Normal, // Token: 0x04002D33 RID: 11571 [Token(Token = "0x4002D33")] AnimatePhysics, // Token: 0x04002D34 RID: 11572 [Token(Token = "0x4002D34")] UnscaledTime } // Token: 0x020003A5 RID: 933 [Token(Token = "0x20003A5")] public enum FreezeAxis { // Token: 0x04002D36 RID: 11574 [Token(Token = "0x4002D36")] None, // Token: 0x04002D37 RID: 11575 [Token(Token = "0x4002D37")] X, // Token: 0x04002D38 RID: 11576 [Token(Token = "0x4002D38")] Y, // Token: 0x04002D39 RID: 11577 [Token(Token = "0x4002D39")] Z } // Token: 0x020003A6 RID: 934 [Token(Token = "0x20003A6")] private class Particle { // Token: 0x060023B3 RID: 9139 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023B3")] [Address(RVA = "0x19BD7F0", Offset = "0x19BC7F0", VA = "0x1819BD7F0")] public Particle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04002D3A RID: 11578 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002D3A")] public Transform m_Transform; // Token: 0x04002D3B RID: 11579 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D3B")] public int m_ParentIndex; // Token: 0x04002D3C RID: 11580 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4002D3C")] public float m_Damping; // Token: 0x04002D3D RID: 11581 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D3D")] public float m_Elasticity; // Token: 0x04002D3E RID: 11582 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002D3E")] public float m_Stiffness; // Token: 0x04002D3F RID: 11583 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002D3F")] public float m_Inert; // Token: 0x04002D40 RID: 11584 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002D40")] public float m_Radius; // Token: 0x04002D41 RID: 11585 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002D41")] public float m_BoneLength; // Token: 0x04002D42 RID: 11586 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002D42")] public Vector3 m_Position; // Token: 0x04002D43 RID: 11587 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002D43")] public Vector3 m_PrevPosition; // Token: 0x04002D44 RID: 11588 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002D44")] public Vector3 m_EndOffset; // Token: 0x04002D45 RID: 11589 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002D45")] public Vector3 m_InitLocalPosition; // Token: 0x04002D46 RID: 11590 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4002D46")] public Quaternion m_InitLocalRotation; } }