using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003A2 RID: 930 [Token(Token = "0x20003A2")] public class DynamicBoneDemo1 : MonoBehaviour { // Token: 0x06002398 RID: 9112 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002398")] [Address(RVA = "0x1595E60", Offset = "0x1594E60", VA = "0x181595E60")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002399 RID: 9113 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002399")] [Address(RVA = "0x1595A70", Offset = "0x1594A70", VA = "0x181595A70")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600239A RID: 9114 RVA: 0x00055494 File Offset: 0x00053694 [Token(Token = "0x600239A")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public DynamicBoneDemo1() { } // Token: 0x04002D10 RID: 11536 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D10")] public GameObject m_Player; }