using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001C9 RID: 457 [Token(Token = "0x20001C9")] public class EAAllLevelComplete : SceneEvent { // Token: 0x06001436 RID: 5174 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001436")] [Address(RVA = "0x3341D0", Offset = "0x3331D0", VA = "0x1803341D0", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001437 RID: 5175 RVA: 0x0002E1E0 File Offset: 0x0002C3E0 [Token(Token = "0x6001437")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public EAAllLevelComplete() { } }