using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000396 RID: 918 [Token(Token = "0x2000396")] public class EffectGenerator_Heal1 : MonoBehaviour { // Token: 0x06002376 RID: 9078 RVA: 0x000550BC File Offset: 0x000532BC [Token(Token = "0x6002376")] [Address(RVA = "0x159AFB0", Offset = "0x1599FB0", VA = "0x18159AFB0")] private void Awake() { /* An exception occurred when decompiling this method (06002376) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectGenerator_Heal1::Awake() ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:GameObject(var_0_0A, call:GameObject(GameObject::Find, ldstr:string("Eff_Point"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_0_0A)); stloc:GameObject(var_1_1C, call:GameObject(GameObject::Find, ldstr:string("Eff_Point2"))); stfld:GameObject(EffectGenerator_Heal1::Eff_Point2, ldloc:EffectGenerator_Heal1(this), ldloc:GameObject(var_1_1C)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06002377 RID: 9079 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002377")] [Address(RVA = "0x159B910", Offset = "0x159A910", VA = "0x18159B910")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002378 RID: 9080 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002378")] [Address(RVA = "0x159B020", Offset = "0x159A020", VA = "0x18159B020")] private void OnGUI() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002379 RID: 9081 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002379")] [Address(RVA = "0x159B9E0", Offset = "0x159A9E0", VA = "0x18159B9E0")] public EffectGenerator_Heal1() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x04002CDC RID: 11484 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002CDC")] public float hSliderValue; // Token: 0x04002CDD RID: 11485 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002CDD")] public Material FloorMat; // Token: 0x04002CDE RID: 11486 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002CDE")] private GameObject Eff_Point; // Token: 0x04002CDF RID: 11487 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002CDF")] private GameObject Eff_Point2; // Token: 0x04002CE0 RID: 11488 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002CE0")] public GameObject[] Effect_List; // Token: 0x04002CE1 RID: 11489 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002CE1")] private Vector2 scrollViewVector; // Token: 0x04002CE2 RID: 11490 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002CE2")] private Rect scrollViewRect; // Token: 0x04002CE3 RID: 11491 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002CE3")] private Rect scrollViewAllRect; }