using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200011E RID: 286 [Token(Token = "0x200011E")] public class EffectPoolFull : IDisposable { // Token: 0x06000F27 RID: 3879 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F27")] [Address(RVA = "0x159C2D0", Offset = "0x159B2D0", VA = "0x18159C2D0")] public void Init(string assetPath, Transform root, int limitation, float aliveTime = 1f, float recycleTime = 3f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F28 RID: 3880 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F28")] [Address(RVA = "0x159C0F0", Offset = "0x159B0F0", VA = "0x18159C0F0")] public void Init(GameObject prefab, Transform root, int limitation, float aliveTime = 1f, float recycleTime = 3f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F29 RID: 3881 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F29")] [Address(RVA = "0x159C160", Offset = "0x159B160", VA = "0x18159C160")] private void Init(int limitation, float aliveTime, float recycleTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F2A RID: 3882 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F2A")] [Address(RVA = "0x159C400", Offset = "0x159B400", VA = "0x18159C400")] public GameObject NewUse(Vector3 position, Quaternion rotation, bool withSound = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F2B RID: 3883 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F2B")] [Address(RVA = "0x159C370", Offset = "0x159B370", VA = "0x18159C370")] public GameObject NewUse(bool withSound = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F2C RID: 3884 RVA: 0x0002386C File Offset: 0x00021A6C [Token(Token = "0x6000F2C")] [Address(RVA = "0x159C520", Offset = "0x159B520", VA = "0x18159C520")] public void SetTimeScale(float timeScale) { EffectUpdater[] array = this.updaterPool; int num = 0; this.timeScale = timeScale; int length = array.Length; if (num < length) { EffectUpdater effectUpdater = array[num]; float num2 = this.timeScale; effectUpdater.timeScale = num2; effectUpdater.UpdateTimeScale(); num++; } } // Token: 0x06000F2D RID: 3885 RVA: 0x000238BC File Offset: 0x00021ABC [Token(Token = "0x6000F2D")] [Address(RVA = "0x159C640", Offset = "0x159B640", VA = "0x18159C640")] public void Stop(float recycleTime) { if (!this.hasDisposed) { EffectUpdater[] array = this.updaterPool; int num = this.pointer; if (array[num].source.activeSelf) { EffectUpdater[] array2 = this.updaterPool; int num2 = this.pointer; array2[num2].StopEffect(recycleTime); } } } // Token: 0x06000F2E RID: 3886 RVA: 0x00023918 File Offset: 0x00021B18 [Token(Token = "0x6000F2E")] [Address(RVA = "0x159C6E0", Offset = "0x159B6E0", VA = "0x18159C6E0")] public void Stop(int index, float recycleTime) { if (!this.hasDisposed && this.updaterPool[index].source.activeSelf) { this.updaterPool[index].StopEffect(recycleTime); } } // Token: 0x06000F2F RID: 3887 RVA: 0x00023960 File Offset: 0x00021B60 [Token(Token = "0x6000F2F")] [Address(RVA = "0x159C5A0", Offset = "0x159B5A0", VA = "0x18159C5A0")] public void StopAll(float recycleTime) { if (!this.hasDisposed) { EffectUpdater[] array = this.updaterPool; int num = 0; int length = array.Length; if (num < length) { EffectUpdater effectUpdater = array[num]; if (effectUpdater.source.activeSelf) { effectUpdater.StopEffect(recycleTime); } num++; } } } // Token: 0x06000F30 RID: 3888 RVA: 0x000239B4 File Offset: 0x00021BB4 [Token(Token = "0x6000F30")] [Address(RVA = "0x159BAC0", Offset = "0x159AAC0", VA = "0x18159BAC0")] public void CloseAll() { if (!this.hasDisposed) { EffectUpdater[] array = this.updaterPool; int num = 0; int length = array.Length; if (num < length) { EffectUpdater effectUpdater = array[num]; if (effectUpdater.source.activeSelf) { effectUpdater.Dispose(); } num++; } } } // Token: 0x06000F31 RID: 3889 RVA: 0x00023A04 File Offset: 0x00021C04 [Token(Token = "0x6000F31")] [Address(RVA = "0x159BEE0", Offset = "0x159AEE0", VA = "0x18159BEE0")] public Transform GetSource() { return this.prefab.transform; } // Token: 0x06000F32 RID: 3890 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F32")] [Address(RVA = "0x159BDD0", Offset = "0x159ADD0", VA = "0x18159BDD0")] public GameObject GetGameObject() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F33 RID: 3891 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F33")] [Address(RVA = "0x159BC90", Offset = "0x159AC90", VA = "0x18159BC90")] public GameObject[] GetAllGameObjects() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F34 RID: 3892 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F34")] [Address(RVA = "0x159BE20", Offset = "0x159AE20", VA = "0x18159BE20")] public ParticleSystem GetParticle() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F35 RID: 3893 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F35")] [Address(RVA = "0x159BE90", Offset = "0x159AE90", VA = "0x18159BE90")] public SoundEffect GetSoundEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F36 RID: 3894 RVA: 0x00023A24 File Offset: 0x00021C24 [Token(Token = "0x6000F36")] [Address(RVA = "0x159BC70", Offset = "0x159AC70", VA = "0x18159BC70")] public float GetAliveTime() { return this.data.aliveTime; } // Token: 0x06000F37 RID: 3895 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F37")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F38 RID: 3896 RVA: 0x00023A44 File Offset: 0x00021C44 [Token(Token = "0x6000F38")] [Address(RVA = "0x159BB50", Offset = "0x159AB50", VA = "0x18159BB50", Slot = "4")] public void Dispose() { EffectUpdater[] array = this.updaterPool; int num = 0; this.hasDisposed = true; this.pointer = (int)((ulong)4294967295L); int length = array.Length; if (num < length) { array[num].Dispose(); num++; } } // Token: 0x06000F39 RID: 3897 RVA: 0x00023A94 File Offset: 0x00021C94 [Token(Token = "0x6000F39")] [Address(RVA = "0x159BBC0", Offset = "0x159ABC0", VA = "0x18159BBC0")] private EffectUpdater GenerateUpdater() { GameObject gameObject = this.prefab; Transform transform = this.root; return new EffectUpdater(UnityEngine.Object.Instantiate(gameObject, transform)); } // Token: 0x06000F3A RID: 3898 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F3A")] [Address(RVA = "0x159BF00", Offset = "0x159AF00", VA = "0x18159BF00")] private EffectUpdater GetUpdater() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F3B RID: 3899 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F3B")] [Address(RVA = "0x159C790", Offset = "0x159B790", VA = "0x18159C790")] public EffectPoolFull() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x040019AF RID: 6575 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40019AF")] private GameObject prefab; // Token: 0x040019B0 RID: 6576 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40019B0")] private Transform root; // Token: 0x040019B1 RID: 6577 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40019B1")] private EffectControlData data; // Token: 0x040019B2 RID: 6578 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40019B2")] private float timeScale; // Token: 0x040019B3 RID: 6579 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40019B3")] private EffectUpdater[] updaterPool; // Token: 0x040019B4 RID: 6580 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40019B4")] private GameObject gameObjects; // Token: 0x040019B5 RID: 6581 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40019B5")] private int pointer; // Token: 0x040019B6 RID: 6582 [FieldOffset(Offset = "0x44")] [Token(Token = "0x40019B6")] private bool hasDisposed; }