using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000120 RID: 288 [Token(Token = "0x2000120")] public class EffectProvider { // Token: 0x06000F41 RID: 3905 RVA: 0x00023B48 File Offset: 0x00021D48 [Token(Token = "0x6000F41")] [Address(RVA = "0x159DB80", Offset = "0x159CB80", VA = "0x18159DB80")] public EffectProvider(GameObject prefab, Transform root) { /* An exception occurred when decompiling this method (06000F41) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void EffectProvider::.ctor(UnityEngine.GameObject,UnityEngine.Transform) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stloc:class [System]System.Collections.Generic.Queue`1(var_0_05, newobj:Queue`1[exp:class [System]System.Collections.Generic.Queue`1](Queue`1::.ctor)); stfld:class [System]System.Collections.Generic.Queue`1(EffectProvider::effectPool, ldloc:EffectProvider(this), ldloc:class [System]System.Collections.Generic.Queue`1(var_0_05)); call:void(object::.ctor, ldloc:EffectProvider[exp:object](this)); stfld:Transform(EffectProvider::root, ldloc:EffectProvider(this), ldloc:Transform(root)); stfld:GameObject(EffectProvider::prefab, ldloc:EffectProvider(this), ldloc:GameObject(prefab)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000F42 RID: 3906 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000F42")] [Address(RVA = "0x159DA00", Offset = "0x159CA00", VA = "0x18159DA00")] public EffectUpdater Get() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000F43 RID: 3907 RVA: 0x00023B78 File Offset: 0x00021D78 [Token(Token = "0x6000F43")] [Address(RVA = "0x159DAF0", Offset = "0x159CAF0", VA = "0x18159DAF0")] public void Return(EffectUpdater updater) { Transform transform = this.root; updater.source.transform.parentInternal = transform; this.effectPool.Enqueue(updater); } // Token: 0x040019BA RID: 6586 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40019BA")] private GameObject prefab; // Token: 0x040019BB RID: 6587 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40019BB")] private Transform root; // Token: 0x040019BC RID: 6588 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40019BC")] private Queue effectPool; }