using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001CB RID: 459 [Token(Token = "0x20001CB")] public class Elevator : SceneEvent { // Token: 0x0600143A RID: 5178 RVA: 0x0002E208 File Offset: 0x0002C408 [Token(Token = "0x600143A")] [Address(RVA = "0x15A06C0", Offset = "0x159F6C0", VA = "0x1815A06C0")] private void Start() { this.Set(); } // Token: 0x0600143B RID: 5179 RVA: 0x0002E21C File Offset: 0x0002C41C [Token(Token = "0x600143B")] [Address(RVA = "0x159EF30", Offset = "0x159DF30", VA = "0x18159EF30", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); this.g_EffIdle = new EffectPool { timeScale = 1f }; EffectPool effectPool = this.g_EffIdle; Transform floor = this.Floor; GameObject effectIdleObject = this.EffectIdleObject; effectPool.prefab = effectIdleObject; effectPool.root = floor; effectPool.Init(1, -1f, 3f); Game.BindStageTimeScale(this.g_EffIdle); this.g_EffMoveUp = new EffectPool { timeScale = 1f }; EffectPool effectPool2 = this.g_EffMoveUp; Transform floor2 = this.Floor; GameObject effectMoveUpObject = this.EffectMoveUpObject; effectPool2.prefab = effectMoveUpObject; effectPool2.root = floor2; effectPool2.Init(1, -1f, 3f); Game.BindStageTimeScale(this.g_EffMoveUp); this.g_EffMoveDown = new EffectPool { timeScale = 1f }; EffectPool effectPool3 = this.g_EffMoveDown; Transform floor3 = this.Floor; GameObject effectMoveDownObject = this.EffectMoveDownObject; effectPool3.prefab = effectMoveDownObject; effectPool3.root = floor3; effectPool3.Init(1, -1f, 3f); Game.BindStageTimeScale(this.g_EffMoveDown); Transform floor4 = this.Floor; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(this.SEMoveObject, floor4); this.g_SEMove = soundEffectOfPrefabs; Transform floor5 = this.Floor; SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(this.SEMoveEndObject, floor5); this.g_SEMoveEnd = soundEffectOfPrefabs2; Game.BindStageTimeScale(this.g_SEMove); Game.BindStageTimeScale(this.g_SEMoveEnd); } // Token: 0x0600143C RID: 5180 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600143C")] [Address(RVA = "0x15A06D0", Offset = "0x159F6D0", VA = "0x1815A06D0")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600143D RID: 5181 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600143D")] [Address(RVA = "0x159F210", Offset = "0x159E210", VA = "0x18159F210", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600143E RID: 5182 RVA: 0x0002E3A8 File Offset: 0x0002C5A8 [Token(Token = "0x600143E")] [Address(RVA = "0x159F660", Offset = "0x159E660", VA = "0x18159F660", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); this.SwitchUp.Close(); this.SwitchDown.Close(); StartUpEvent startUpGO = this.StartUpGO; int num = 0; if (startUpGO != num) { this.StartUpGO.Close(); } StartUpEvent startUpBack = this.StartUpBack; int num2 = 0; if (startUpBack != num2) { this.StartUpBack.Close(); } this.g_EffIdle.Stop(3f); this.g_EffMoveUp.Stop(3f); this.g_EffMoveDown.Stop(3f); this.g_SEMove.Stop(); this.g_SEMoveEnd.Stop(); LightController lc = this.LC; int num3 = 0; if (lc != num3) { this.LC.ReleaseEvent(); } } // Token: 0x0600143F RID: 5183 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600143F")] [Address(RVA = "0x159F840", Offset = "0x159E840", VA = "0x18159F840", Slot = "12")] public override void ResetEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001440 RID: 5184 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001440")] [Address(RVA = "0x159FEE0", Offset = "0x159EEE0", VA = "0x18159FEE0")] public void Set() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001441 RID: 5185 RVA: 0x0002E47C File Offset: 0x0002C67C [Token(Token = "0x6001441")] [Address(RVA = "0x15A0DE0", Offset = "0x159FDE0", VA = "0x1815A0DE0")] public Elevator() { } // Token: 0x04001E9D RID: 7837 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001E9D")] public Transform Floor; // Token: 0x04001E9E RID: 7838 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001E9E")] public Transform TargetUp; // Token: 0x04001E9F RID: 7839 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001E9F")] public Transform TargetDown; // Token: 0x04001EA0 RID: 7840 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001EA0")] public DoorSwitch SwitchUp; // Token: 0x04001EA1 RID: 7841 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001EA1")] public DoorSwitch SwitchDown; // Token: 0x04001EA2 RID: 7842 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001EA2")] public StartUpEvent StartUpGO; // Token: 0x04001EA3 RID: 7843 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001EA3")] public StartUpEvent StartUpBack; // Token: 0x04001EA4 RID: 7844 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001EA4")] public GameObject EffectIdleObject; // Token: 0x04001EA5 RID: 7845 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001EA5")] public GameObject EffectMoveUpObject; // Token: 0x04001EA6 RID: 7846 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001EA6")] public GameObject EffectMoveDownObject; // Token: 0x04001EA7 RID: 7847 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001EA7")] public GameObject SEMoveObject; // Token: 0x04001EA8 RID: 7848 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001EA8")] public GameObject SEMoveEndObject; // Token: 0x04001EA9 RID: 7849 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001EA9")] public Elevator.ElevatorStatus Status; // Token: 0x04001EAA RID: 7850 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001EAA")] public LightController LC; // Token: 0x04001EAB RID: 7851 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001EAB")] public bool DefaultEnable = true; // Token: 0x04001EAC RID: 7852 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001EAC")] private EffectPool g_EffIdle; // Token: 0x04001EAD RID: 7853 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001EAD")] private EffectPool g_EffMoveUp; // Token: 0x04001EAE RID: 7854 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001EAE")] private EffectPool g_EffMoveDown; // Token: 0x04001EAF RID: 7855 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001EAF")] private SoundEffect g_SEMove; // Token: 0x04001EB0 RID: 7856 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001EB0")] private SoundEffect g_SEMoveEnd; // Token: 0x04001EB1 RID: 7857 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001EB1")] private float g_fSEMoveVolume; // Token: 0x04001EB2 RID: 7858 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x4001EB2")] private float g_fDelayMove = 2f; // Token: 0x04001EB3 RID: 7859 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001EB3")] private float g_fDelayMoveVal; // Token: 0x020001CC RID: 460 [Token(Token = "0x20001CC")] public enum ElevatorStatus { // Token: 0x04001EB5 RID: 7861 [Token(Token = "0x4001EB5")] WaitDown, // Token: 0x04001EB6 RID: 7862 [Token(Token = "0x4001EB6")] WaitUp, // Token: 0x04001EB7 RID: 7863 [Token(Token = "0x4001EB7")] MoveGo, // Token: 0x04001EB8 RID: 7864 [Token(Token = "0x4001EB8")] MoveBack } }