using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001CF RID: 463 [Token(Token = "0x20001CF")] public class EnemyEvent : SceneEvent { // Token: 0x06001449 RID: 5193 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001449")] [Address(RVA = "0xD09520", Offset = "0xD08520", VA = "0x180D09520", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600144A RID: 5194 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600144A")] [Address(RVA = "0xD09AC0", Offset = "0xD08AC0", VA = "0x180D09AC0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600144B RID: 5195 RVA: 0x0002E4EC File Offset: 0x0002C6EC [Token(Token = "0x600144B")] [Address(RVA = "0xD0A550", Offset = "0xD09550", VA = "0x180D0A550", Slot = "8")] public override void ReleaseEvent() { base.ReleaseEvent(); } // Token: 0x0600144C RID: 5196 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600144C")] [Address(RVA = "0xD09A50", Offset = "0xD08A50", VA = "0x180D09A50", Slot = "11")] protected override void OnTriggerExit(Collider other) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600144D RID: 5197 RVA: 0x0002E500 File Offset: 0x0002C700 [Token(Token = "0x600144D")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public EnemyEvent() { } // Token: 0x04001EBF RID: 7871 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001EBF")] public NPCManage[] Enemy; // Token: 0x04001EC0 RID: 7872 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001EC0")] public EnemyEvent.EventType Type; // Token: 0x04001EC1 RID: 7873 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001EC1")] public GameObject CreateEnemyDeploySaene; // Token: 0x04001EC2 RID: 7874 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001EC2")] public Transform Position; // Token: 0x04001EC3 RID: 7875 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001EC3")] public string AnimationName; // Token: 0x04001EC4 RID: 7876 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001EC4")] public float Float; // Token: 0x020001D0 RID: 464 [Token(Token = "0x20001D0")] public enum EventType { // Token: 0x04001EC6 RID: 7878 [Token(Token = "0x4001EC6")] Other, // Token: 0x04001EC7 RID: 7879 [Token(Token = "0x4001EC7")] AreaCreateEnemy, // Token: 0x04001EC8 RID: 7880 [Token(Token = "0x4001EC8")] AIStatusfighting, // Token: 0x04001EC9 RID: 7881 [Token(Token = "0x4001EC9")] MonsterAura, // Token: 0x04001ECA RID: 7882 [Token(Token = "0x4001ECA")] NoHear, // Token: 0x04001ECB RID: 7883 [Token(Token = "0x4001ECB")] NoMove, // Token: 0x04001ECC RID: 7884 [Token(Token = "0x4001ECC")] AIStatusSpacial, // Token: 0x04001ECD RID: 7885 [Token(Token = "0x4001ECD")] Position, // Token: 0x04001ECE RID: 7886 [Token(Token = "0x4001ECE")] Animation, // Token: 0x04001ECF RID: 7887 [Token(Token = "0x4001ECF")] Remove, // Token: 0x04001ED0 RID: 7888 [Token(Token = "0x4001ED0")] Kill, // Token: 0x04001ED1 RID: 7889 [Token(Token = "0x4001ED1")] Speak, // Token: 0x04001ED2 RID: 7890 [Token(Token = "0x4001ED2")] CreateEnemy, // Token: 0x04001ED3 RID: 7891 [Token(Token = "0x4001ED3")] Buff } }