using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001D2 RID: 466 [Token(Token = "0x20001D2")] public class EventUnlockAchievements : SceneEvent { // Token: 0x170000B2 RID: 178 // (get) Token: 0x06001450 RID: 5200 RVA: 0x0002E5F0 File Offset: 0x0002C7F0 [Token(Token = "0x170000B2")] private GameSave GameSave { [Token(Token = "0x6001450")] [Address(RVA = "0xD0B5B0", Offset = "0xD0A5B0", VA = "0x180D0B5B0")] get { return Game.GameSave; } } // Token: 0x06001451 RID: 5201 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001451")] [Address(RVA = "0xD0B450", Offset = "0xD0A450", VA = "0x180D0B450", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001452 RID: 5202 RVA: 0x0002E604 File Offset: 0x0002C804 [Token(Token = "0x6001452")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public EventUnlockAchievements() { } // Token: 0x04001ED6 RID: 7894 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001ED6")] public GameAchievement achievementId; // Token: 0x04001ED7 RID: 7895 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001ED7")] public GameObject Special; }