using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003A0 RID: 928 [Token(Token = "0x20003A0")] public class ExampleWheelController : MonoBehaviour { // Token: 0x06002394 RID: 9108 RVA: 0x00055430 File Offset: 0x00053630 [Token(Token = "0x6002394")] [Address(RVA = "0xD0B600", Offset = "0xD0A600", VA = "0x180D0B600")] private void Start() { Rigidbody component = base.GetComponent(); this.m_Rigidbody = component; this.m_Rigidbody.maxAngularVelocity = 100f; } // Token: 0x06002395 RID: 9109 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002395")] [Address(RVA = "0xD0B670", Offset = "0xD0A670", VA = "0x180D0B670")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002396 RID: 9110 RVA: 0x00055464 File Offset: 0x00053664 [Token(Token = "0x6002396")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public ExampleWheelController() { } // Token: 0x04002D0C RID: 11532 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D0C")] public float acceleration; // Token: 0x04002D0D RID: 11533 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D0D")] public Renderer motionVectorRenderer; // Token: 0x04002D0E RID: 11534 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002D0E")] private Rigidbody m_Rigidbody; // Token: 0x020003A1 RID: 929 [Token(Token = "0x20003A1")] private static class Uniforms { // Token: 0x04002D0F RID: 11535 [Token(Token = "0x4002D0F")] internal static readonly int _MotionAmount = Shader.PropertyToID("_MotionAmount"); } }