using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000F6 RID: 246 [Token(Token = "0x20000F6")] public class FireBallCollision : MonoBehaviour { // Token: 0x17000038 RID: 56 // (get) Token: 0x06000C71 RID: 3185 RVA: 0x0001D35C File Offset: 0x0001B55C [Token(Token = "0x17000038")] private GameSave GameSave { [Token(Token = "0x6000C71")] [Address(RVA = "0xD1FFC0", Offset = "0xD1EFC0", VA = "0x180D1FFC0")] get { return Game.GameSave; } } // Token: 0x06000C72 RID: 3186 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C72")] [Address(RVA = "0xD1C830", Offset = "0xD1B830", VA = "0x180D1C830")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C73 RID: 3187 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C73")] [Address(RVA = "0xD1D270", Offset = "0xD1C270", VA = "0x180D1D270")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C74 RID: 3188 RVA: 0x0001D370 File Offset: 0x0001B570 [Token(Token = "0x6000C74")] [Address(RVA = "0xD1C7C0", Offset = "0xD1B7C0", VA = "0x180D1C7C0")] private void CheckAliveTime(float deltaTime) { float num = this.aliveTime; if (0 < (int)num) { this.aliveTime = num; GameObject gameObject = base.gameObject; int num2 = 0; gameObject.SetActive(num2 != 0); Action action = this.returnHandler; if (action != 0) { action(); return; } } } // Token: 0x06000C75 RID: 3189 RVA: 0x0001D3B8 File Offset: 0x0001B5B8 [Token(Token = "0x6000C75")] [Address(RVA = "0xD1D210", Offset = "0xD1C210", VA = "0x180D1D210")] private void ReturnEffect() { GameObject gameObject = base.gameObject; int num = 0; gameObject.SetActive(num != 0); Action action = this.returnHandler; if (action != 0) { action(); return; } } // Token: 0x06000C76 RID: 3190 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000C76")] [Address(RVA = "0xD1CE90", Offset = "0xD1BE90", VA = "0x180D1CE90")] public void ResetData(Vector3 pos, Quaternion rot) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000C77 RID: 3191 RVA: 0x0001D3F0 File Offset: 0x0001B5F0 [Token(Token = "0x6000C77")] [Address(RVA = "0x3662A0", Offset = "0x3652A0", VA = "0x1803662A0")] public void SetTarget(Transform Target) { /* An exception occurred when decompiling this method (06000C77) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void FireBallCollision::SetTarget(UnityEngine.Transform) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stfld:Transform(FireBallCollision::g_Track, ldloc:FireBallCollision(this), ldloc:Transform(Target)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000C78 RID: 3192 RVA: 0x0001D404 File Offset: 0x0001B604 [Token(Token = "0x6000C78")] [Address(RVA = "0xD1D260", Offset = "0xD1C260", VA = "0x180D1D260")] public void SetAliveTime(float time) { this.aliveTimeSet = time; } // Token: 0x06000C79 RID: 3193 RVA: 0x0001D418 File Offset: 0x0001B618 [Token(Token = "0x6000C79")] [Address(RVA = "0x660EC0", Offset = "0x65FEC0", VA = "0x180660EC0")] public void BindReturnHandlerEvent(Action returnHandler) { /* An exception occurred when decompiling this method (06000C79) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void FireBallCollision::BindReturnHandlerEvent(System.Action) ---> System.Exception: Basic block has to end with unconditional control flow. {; Block_0:; stfld:Action(FireBallCollision::returnHandler, ldloc:FireBallCollision(this), ldloc:Action(returnHandler)); }; at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.FlattenBasicBlocks(ILNode node) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 1810 at ICSharpCode.Decompiler.ILAst.ILAstOptimizer.Optimize(DecompilerContext context, ILBlock method, AutoPropertyProvider autoPropertyProvider, StateMachineKind& stateMachineKind, MethodDef& inlinedMethod, AsyncMethodDebugInfo& asyncInfo, ILAstOptimizationStep abortBeforeStep) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstOptimizer.cs:line 344 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 123 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000C7A RID: 3194 RVA: 0x0001D42C File Offset: 0x0001B62C [Token(Token = "0x6000C7A")] [Address(RVA = "0xD1FF90", Offset = "0xD1EF90", VA = "0x180D1FF90")] public FireBallCollision() { } // Token: 0x0400141A RID: 5146 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400141A")] private List enemies; // Token: 0x0400141B RID: 5147 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400141B")] private AttackData[] g_AD; // Token: 0x0400141C RID: 5148 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400141C")] public float g_fDuration = 2f; // Token: 0x0400141D RID: 5149 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x400141D")] public float g_fDurationV2 = 3f; // Token: 0x0400141E RID: 5150 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400141E")] private float g_fDurationVal; // Token: 0x0400141F RID: 5151 [FieldOffset(Offset = "0x34")] [Token(Token = "0x400141F")] public float g_fIntervals = 0.2f; // Token: 0x04001420 RID: 5152 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001420")] private float g_fIntervalsVal; // Token: 0x04001421 RID: 5153 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001421")] private float g_fRadius = 2f; // Token: 0x04001422 RID: 5154 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001422")] private bool g_bShake01; // Token: 0x04001423 RID: 5155 [FieldOffset(Offset = "0x41")] [Token(Token = "0x4001423")] private bool g_bShake02; // Token: 0x04001424 RID: 5156 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001424")] private List g_TargetList; // Token: 0x04001425 RID: 5157 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001425")] private Transform g_Track; // Token: 0x04001426 RID: 5158 [Token(Token = "0x4001426")] private const float g_fMoveSpeed = 9f; // Token: 0x04001427 RID: 5159 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001427")] public GameObject g_CollisionEffect; // Token: 0x04001428 RID: 5160 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001428")] private EffectPool g_CollisionPool; // Token: 0x04001429 RID: 5161 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001429")] public GameObject g_SECollisionObject; // Token: 0x0400142A RID: 5162 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400142A")] private SoundEffectPool g_SECollision; // Token: 0x0400142B RID: 5163 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400142B")] public GameObject g_EffLv01Object; // Token: 0x0400142C RID: 5164 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400142C")] public GameObject g_EffLv03Object; // Token: 0x0400142D RID: 5165 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400142D")] public GameObject g_EffLv04Object; // Token: 0x0400142E RID: 5166 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400142E")] public GameObject g_EffLv05Object; // Token: 0x0400142F RID: 5167 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400142F")] private EffectPool g_EffLv01; // Token: 0x04001430 RID: 5168 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001430")] private EffectPool g_EffLv03; // Token: 0x04001431 RID: 5169 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001431")] private EffectPool g_EffLv04; // Token: 0x04001432 RID: 5170 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001432")] private EffectPool g_EffLv05; // Token: 0x04001433 RID: 5171 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001433")] public GameObject g_SEObject; // Token: 0x04001434 RID: 5172 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001434")] public GameObject g_SEV2Object; // Token: 0x04001435 RID: 5173 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001435")] private SoundEffectPool g_SE; // Token: 0x04001436 RID: 5174 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001436")] private SoundEffectPool g_SEV2; // Token: 0x04001437 RID: 5175 [Token(Token = "0x4001437")] private const float g_fSuckDistance = 18f; // Token: 0x04001438 RID: 5176 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4001438")] private float g_fSuckStrength; // Token: 0x04001439 RID: 5177 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x4001439")] private float aliveTimeSet; // Token: 0x0400143A RID: 5178 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400143A")] private float aliveTime; // Token: 0x0400143B RID: 5179 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400143B")] private Action returnHandler; }