using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020003AF RID: 943 [Token(Token = "0x20003AF")] public class FirstPersonLauncher : MonoBehaviour { // Token: 0x060023D1 RID: 9169 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60023D1")] [Address(RVA = "0x366D10", Offset = "0x365D10", VA = "0x180366D10")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060023D2 RID: 9170 RVA: 0x00055AE8 File Offset: 0x00053CE8 [Token(Token = "0x60023D2")] [Address(RVA = "0x366F30", Offset = "0x365F30", VA = "0x180366F30")] public FirstPersonLauncher() { } // Token: 0x04002D59 RID: 11609 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002D59")] public GameObject prefab; // Token: 0x04002D5A RID: 11610 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002D5A")] public float power = 2f; }