using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000230 RID: 560 [Token(Token = "0x2000230")] [CreateAssetMenu] public class GameBattleSelectPackage : ScriptableObject { // Token: 0x060015BC RID: 5564 RVA: 0x000314B0 File Offset: 0x0002F6B0 [Token(Token = "0x60015BC")] [Address(RVA = "0x36B150", Offset = "0x36A150", VA = "0x18036B150")] public Sprite GetBossRushSprite(SaveSystem.ScriptType Boss, bool unlocked) { if (unlocked) { return this.bossRushSprites[1]; } if (Boss == SaveSystem.ScriptType.BRBoss01 && !unlocked) { return this.bossRushSprites[2]; } if (unlocked) { return this.bossRushSprites[3]; } if (Boss == SaveSystem.ScriptType.BRBoss02 && !unlocked) { return this.bossRushSprites[4]; } if (unlocked) { return this.bossRushSprites[5]; } if (Boss == SaveSystem.ScriptType.BRBoss03 && !unlocked) { return this.bossRushSprites[6]; } if (unlocked) { return this.bossRushSprites[7]; } if (Boss == SaveSystem.ScriptType.BRBoss04 && !unlocked) { return this.bossRushSprites[8]; } if (unlocked) { return this.bossRushSprites[9]; } if (Boss == SaveSystem.ScriptType.BRBoss05 && !unlocked) { return this.bossRushSprites[10]; } if (unlocked) { return this.bossRushSprites[11]; } if (Boss == SaveSystem.ScriptType.BRBoss06 && !unlocked) { return this.bossRushSprites[12]; } if (unlocked) { return this.bossRushSprites[13]; } if (Boss == SaveSystem.ScriptType.BRknight && !unlocked) { return this.bossRushSprites[14]; } if (unlocked) { return this.bossRushSprites[15]; } if (Boss == SaveSystem.ScriptType.BRSaalGhost && !unlocked) { return this.bossRushSprites[16]; } return this.bossRushSprites[0]; } // Token: 0x060015BD RID: 5565 RVA: 0x00031624 File Offset: 0x0002F824 [Token(Token = "0x60015BD")] [Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")] public GameBattleSelectPackage() { } // Token: 0x060015BE RID: 5566 RVA: 0x00031638 File Offset: 0x0002F838 [Token(Token = "0x60015BE")] [Address(RVA = "0x36B570", Offset = "0x36A570", VA = "0x18036B570")] [CompilerGenerated] private Sprite g__GetSprite|1_0(int index) { return this.bossRushSprites[index]; } // Token: 0x040020FA RID: 8442 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020FA")] [SerializeField] private Sprite[] bossRushSprites; }