using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000232 RID: 562 [Token(Token = "0x2000232")] [CreateAssetMenu] public class GameFontPack : ScriptableObject { // Token: 0x170000C7 RID: 199 // (get) Token: 0x060015C9 RID: 5577 RVA: 0x00031720 File Offset: 0x0002F920 [Token(Token = "0x170000C7")] public Font Medium { [Token(Token = "0x60015C9")] [Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")] get { return this.medium; } } // Token: 0x170000C8 RID: 200 // (get) Token: 0x060015CA RID: 5578 RVA: 0x00031734 File Offset: 0x0002F934 [Token(Token = "0x170000C8")] public Font Regular { [Token(Token = "0x60015CA")] [Address(RVA = "0x2990A0", Offset = "0x2980A0", VA = "0x1802990A0")] get { return this.regular; } } // Token: 0x170000C9 RID: 201 // (get) Token: 0x060015CB RID: 5579 RVA: 0x00031748 File Offset: 0x0002F948 [Token(Token = "0x170000C9")] public Font Light { [Token(Token = "0x60015CB")] [Address(RVA = "0x36B6A0", Offset = "0x36A6A0", VA = "0x18036B6A0")] get { return this.light; } } // Token: 0x060015CC RID: 5580 RVA: 0x0003175C File Offset: 0x0002F95C [Token(Token = "0x60015CC")] [Address(RVA = "0x369E20", Offset = "0x368E20", VA = "0x180369E20")] public GameFontPack() { } // Token: 0x04002104 RID: 8452 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002104")] [SerializeField] private Font medium; // Token: 0x04002105 RID: 8453 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002105")] [SerializeField] private Font regular; // Token: 0x04002106 RID: 8454 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002106")] [SerializeField] private Font light; }