using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200036A RID: 874 [Token(Token = "0x200036A")] public class GameSaveTest : MonoBehaviour { // Token: 0x06002265 RID: 8805 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002265")] [Address(RVA = "0xA2ABB0", Offset = "0xA29BB0", VA = "0x180A2ABB0")] private void Test() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002266 RID: 8806 RVA: 0x00053580 File Offset: 0x00051780 [Token(Token = "0x6002266")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public GameSaveTest() { } // Token: 0x04002BFE RID: 11262 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002BFE")] private GameSaveLegacy gameSaveLegacy; // Token: 0x04002BFF RID: 11263 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002BFF")] private GameSave gameSave; }