using System; using Cpp2IlInjected; // Token: 0x02000159 RID: 345 [Token(Token = "0x2000159")] public class GameSaveVer46 { // Token: 0x06001098 RID: 4248 RVA: 0x00026B2C File Offset: 0x00024D2C [Token(Token = "0x6001098")] [Address(RVA = "0xA2ADE0", Offset = "0xA29DE0", VA = "0x180A2ADE0")] public GameSave UpgradeVersion() { GameSave gameSave = new GameSave(); gameSave.dataVersion = (int)((ulong)46L); GameSaveBasicDataVer46 gameSaveBasicDataVer = this.basic; GameSaveBasicData gameSaveBasicData = new GameSaveBasicData(); int dataIndex = gameSaveBasicDataVer.dataIndex; gameSaveBasicData.dataIndex = dataIndex; GameDifficulty difficulty = gameSaveBasicDataVer.difficulty; gameSaveBasicData.difficulty = difficulty; GameStage stage = gameSaveBasicDataVer.stage; gameSaveBasicData.stage = stage; int savePoint = gameSaveBasicDataVer.savePoint; gameSaveBasicData.savePoint = savePoint; int num = 0; bool showTeleportMenu = gameSaveBasicDataVer.showTeleportMenu; gameSaveBasicData.showTeleportMenu = showTeleportMenu; long timeStamp = gameSaveBasicDataVer.timeStamp; gameSaveBasicData.timeStamp = timeStamp; ulong playedSeconds = gameSaveBasicDataVer.playedSeconds; if (playedSeconds == (ulong)0L) { ulong gamingTime = gameSaveBasicDataVer.gamingTime; } gameSaveBasicData.gamingTime = playedSeconds; int gameBeatingCounter = gameSaveBasicDataVer.gameBeatingCounter; int gameClearedTimes = gameSaveBasicDataVer.gameClearedTimes; gameSaveBasicData.gameCleared = num; gameSave.basic = gameSaveBasicData; PlayerStatsData playerStatsData = this.stats; gameSave.stats = playerStatsData; GamePropertyData gamePropertyData = this.props; gameSave.props = gamePropertyData; StageFlagData stageFlagData = this.flags; gameSave.flags = stageFlagData; TutorialTipData tutorialTipData = this.tips; gameSave.tips = tutorialTipData; return gameSave; } // Token: 0x06001099 RID: 4249 RVA: 0x00026C3C File Offset: 0x00024E3C [Token(Token = "0x6001099")] [Address(RVA = "0x36ABD0", Offset = "0x369BD0", VA = "0x18036ABD0")] public GameSaveVer46() { } // Token: 0x04001B65 RID: 7013 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001B65")] public GameSaveBasicDataVer46 basic; // Token: 0x04001B66 RID: 7014 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001B66")] public PlayerStatsData stats; // Token: 0x04001B67 RID: 7015 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001B67")] public GamePropertyData props; // Token: 0x04001B68 RID: 7016 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001B68")] public StageFlagData flags; // Token: 0x04001B69 RID: 7017 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001B69")] public TutorialTipData tips; }