using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000242 RID: 578 [Token(Token = "0x2000242")] public abstract class GameSceneBase : MonoBehaviour { // Token: 0x06001606 RID: 5638 [Token(Token = "0x6001606")] [Address(Slot = "4")] public abstract void Enter(); // Token: 0x06001607 RID: 5639 RVA: 0x00031D68 File Offset: 0x0002FF68 [Token(Token = "0x6001607")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] protected GameSceneBase() { } }