using System; using Cpp2IlInjected; // Token: 0x0200014B RID: 331 [Token(Token = "0x200014B")] [Serializable] public class GameSettings { // Token: 0x06001032 RID: 4146 RVA: 0x000258E4 File Offset: 0x00023AE4 [Token(Token = "0x6001032")] [Address(RVA = "0xA2B500", Offset = "0xA2A500", VA = "0x180A2B500")] public GameSettings SetDefault() { this.cameraShake = (int)((ulong)2L); this.hitStop = true; this.holdDashing = false; return this; } // Token: 0x06001033 RID: 4147 RVA: 0x0002590C File Offset: 0x00023B0C [Token(Token = "0x6001033")] [Address(RVA = "0xA2B520", Offset = "0xA2A520", VA = "0x180A2B520")] public GameSettings() { } // Token: 0x04001A85 RID: 6789 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4001A85")] public int cameraShake = (int)((ulong)2L); // Token: 0x04001A86 RID: 6790 [FieldOffset(Offset = "0x14")] [Token(Token = "0x4001A86")] public bool hitStop = true; // Token: 0x04001A87 RID: 6791 [FieldOffset(Offset = "0x15")] [Token(Token = "0x4001A87")] public bool gamepadVibration; // Token: 0x04001A88 RID: 6792 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001A88")] public GameLanguage language = (GameLanguage)((ulong)4L); // Token: 0x04001A89 RID: 6793 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4001A89")] public bool holdDashing; }