using System; using Cpp2IlInjected; // Token: 0x02000165 RID: 357 [Token(Token = "0x2000165")] public enum GameSkin { // Token: 0x04001C2D RID: 7213 [Token(Token = "0x4001C2D")] [GameSkin(false)] Witch, // Token: 0x04001C2E RID: 7214 [Token(Token = "0x4001C2E")] [GameSkin(false)] Necromancer, // Token: 0x04001C2F RID: 7215 [Token(Token = "0x4001C2F")] [GameSkin(false)] Vampire, // Token: 0x04001C30 RID: 7216 [Token(Token = "0x4001C30")] [GameSkin(false)] Maid, // Token: 0x04001C31 RID: 7217 [Token(Token = "0x4001C31")] [GameSkin(false)] SailorSuit, // Token: 0x04001C32 RID: 7218 [Token(Token = "0x4001C32")] [GameSkin(false)] Swimsuit, // Token: 0x04001C33 RID: 7219 [Token(Token = "0x4001C33")] [GameSkin(true)] BearMuppet, // Token: 0x04001C34 RID: 7220 [Token(Token = "0x4001C34")] [GameSkin(true)] Bunny, // Token: 0x04001C35 RID: 7221 [Token(Token = "0x4001C35")] [GameSkin(true)] MidnightKitty, // Token: 0x04001C36 RID: 7222 [Token(Token = "0x4001C36")] [GameSkin(true)] ChineseDress, // Token: 0x04001C37 RID: 7223 [Token(Token = "0x4001C37")] [GameSkin(true)] Nurse, // Token: 0x04001C38 RID: 7224 [Token(Token = "0x4001C38")] [GameSkin(false)] Tania, // Token: 0x04001C39 RID: 7225 [Token(Token = "0x4001C39")] [GameSkin(false)] Monica, // Token: 0x04001C3A RID: 7226 [Token(Token = "0x4001C3A")] [GameSkin(false)] Vanessa, // Token: 0x04001C3B RID: 7227 [Token(Token = "0x4001C3B")] [GameSkin(false)] BlackCat, // Token: 0x04001C3C RID: 7228 [Token(Token = "0x4001C3C")] [GameSkin(true)] DragonPrincess, // Token: 0x04001C3D RID: 7229 [Token(Token = "0x4001C3D")] [GameSkin(true)] KnittedUniform, // Token: 0x04001C3E RID: 7230 [Token(Token = "0x4001C3E")] [GameSkin(true)] LandMineGirl }