using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000166 RID: 358 [Token(Token = "0x2000166")] public class GameSkinAttribute : PropertyAttribute { // Token: 0x1700006A RID: 106 // (get) Token: 0x060010BB RID: 4283 RVA: 0x00027110 File Offset: 0x00025310 [Token(Token = "0x1700006A")] public bool ForDLC { [Token(Token = "0x60010BB")] [Address(RVA = "0x335430", Offset = "0x334430", VA = "0x180335430")] get; } // Token: 0x060010BC RID: 4284 RVA: 0x00027124 File Offset: 0x00025324 [Token(Token = "0x60010BC")] [Address(RVA = "0xA2B540", Offset = "0xA2A540", VA = "0x180A2B540")] public GameSkinAttribute(bool forDLC) { this.ForDLC = forDLC; } }