using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000FA RID: 250 [Token(Token = "0x20000FA")] public class GhostBEffectPlay : MonoBehaviour { // Token: 0x06000CA4 RID: 3236 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CA4")] [Address(RVA = "0xA34330", Offset = "0xA33330", VA = "0x180A34330")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CA5 RID: 3237 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CA5")] [Address(RVA = "0xA355D0", Offset = "0xA345D0", VA = "0x180A355D0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CA6 RID: 3238 RVA: 0x0001DBE0 File Offset: 0x0001BDE0 [Token(Token = "0x6000CA6")] [Address(RVA = "0xA355B0", Offset = "0xA345B0", VA = "0x180A355B0")] public void UpdateTarget(Vector3 Target) { float z = Target.z; this.g_v3Target.z = z; } // Token: 0x06000CA7 RID: 3239 RVA: 0x0001DC00 File Offset: 0x0001BE00 [Token(Token = "0x6000CA7")] [Address(RVA = "0xA352A0", Offset = "0xA342A0", VA = "0x180A352A0")] public void PlaySong() { GameObject gameObject = this.g_Song01.NewUse(true); } // Token: 0x06000CA8 RID: 3240 RVA: 0x0001DC20 File Offset: 0x0001BE20 [Token(Token = "0x6000CA8")] [Address(RVA = "0xA35250", Offset = "0xA34250", VA = "0x180A35250")] public void PlaySongSuccess() { this.g_Song01.Stop(3f); GameObject gameObject = this.g_Song01Success.NewUse(true); } // Token: 0x06000CA9 RID: 3241 RVA: 0x0001DC50 File Offset: 0x0001BE50 [Token(Token = "0x6000CA9")] [Address(RVA = "0xA35020", Offset = "0xA34020", VA = "0x180A35020")] public void PlayMagic01() { this.g_bMagic01 = true; this.g_Magic01TimeVal = 2f; this.g_Magic01WaitTimeVal = 0.5f; this.g_Magic01IntervalVal = 0.1f; } // Token: 0x06000CAA RID: 3242 RVA: 0x0001DC88 File Offset: 0x0001BE88 [Token(Token = "0x6000CAA")] [Address(RVA = "0xA351F0", Offset = "0xA341F0", VA = "0x180A351F0")] public void PlaySongFire() { EffectPool effectPool = this.g_FireCohesionFloor; if (effectPool != 0) { GameObject gameObject = effectPool.NewUse(true); } EffectPool effectPool2 = this.g_FireTragetFloor; if (effectPool2 != 0) { GameObject gameObject2 = effectPool2.NewUse(true); float z = this.g_v3Target.z; this.g_v3FireTarget.z = z; this.g_bFireTargetFloor = true; } } // Token: 0x06000CAB RID: 3243 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CAB")] [Address(RVA = "0xA35110", Offset = "0xA34110", VA = "0x180A35110")] public void PlaySongFireSuccess() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CAC RID: 3244 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CAC")] [Address(RVA = "0xA34EF0", Offset = "0xA33EF0", VA = "0x180A34EF0")] public void PlayFireMagicShot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CAD RID: 3245 RVA: 0x0001DCDC File Offset: 0x0001BEDC [Token(Token = "0x6000CAD")] [Address(RVA = "0xA352E0", Offset = "0xA342E0", VA = "0x180A352E0")] public void StopAllMagic() { this.g_Song01.Stop(3f); this.g_Song01Success.Stop(3f); EffectPool effectPool = this.g_FireCohesionFloor; this.g_bMagic01 = false; if (effectPool != 0) { effectPool.Stop(3f); } EffectPool effectPool2 = this.g_FireTragetFloor; this.g_bFireTargetFloor = false; if (effectPool2 != 0) { effectPool2.Stop(3f); } } // Token: 0x06000CAE RID: 3246 RVA: 0x0001DD4C File Offset: 0x0001BF4C [Token(Token = "0x6000CAE")] [Address(RVA = "0xA320D0", Offset = "0xA310D0", VA = "0x180A320D0")] public void PlaySEDestory() { this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000CAF RID: 3247 RVA: 0x0001DD88 File Offset: 0x0001BF88 [Token(Token = "0x6000CAF")] [Address(RVA = "0xA35050", Offset = "0xA34050", VA = "0x180A35050")] public void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { SoundEffect soundEffect2 = this.g_SEMove; float num2 = this.g_fSEMoveVolume; soundEffect2.PlayRandom(num2, num2); } } // Token: 0x06000CB0 RID: 3248 RVA: 0x0001DDD8 File Offset: 0x0001BFD8 [Token(Token = "0x6000CB0")] [Address(RVA = "0xA352D0", Offset = "0xA342D0", VA = "0x180A352D0")] public void SetSeMoveVolume(float fVolume) { this.g_fSEMoveVolume = fVolume; } // Token: 0x06000CB1 RID: 3249 RVA: 0x0001DDEC File Offset: 0x0001BFEC [Token(Token = "0x6000CB1")] [Address(RVA = "0xA36810", Offset = "0xA35810", VA = "0x180A36810")] public GhostBEffectPlay() { float z = Vector3.zero.z; this.g_v3Target.z = z; float z2 = Vector3.zero.z; this.g_v3FireTarget.z = z2; base..ctor(); } // Token: 0x04001473 RID: 5235 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001473")] [SerializeField] private string ghostBSong01Path; // Token: 0x04001474 RID: 5236 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001474")] [SerializeField] private string ghostBSong01SuccessPath; // Token: 0x04001475 RID: 5237 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001475")] [SerializeField] private string ghostBSong01FirePath; // Token: 0x04001476 RID: 5238 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001476")] [SerializeField] private string ghostBSong01BulletPath; // Token: 0x04001477 RID: 5239 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001477")] [SerializeField] private string ghostBSong01CollisionPath; // Token: 0x04001478 RID: 5240 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001478")] [SerializeField] private string ghostBSong01PlayerCollisionPath; // Token: 0x04001479 RID: 5241 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001479")] [SerializeField] private string ghostBFireCohesionFloorPath; // Token: 0x0400147A RID: 5242 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400147A")] [SerializeField] private string ghostBFireTargetFloorPath; // Token: 0x0400147B RID: 5243 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400147B")] [SerializeField] private string ghostBFireMagicPath; // Token: 0x0400147C RID: 5244 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400147C")] [SerializeField] private string ghostBFireCohesionSuccessPath; // Token: 0x0400147D RID: 5245 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400147D")] [SerializeField] private string sEMoveObjectPath; // Token: 0x0400147E RID: 5246 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400147E")] [SerializeField] private string sEDestoryObjectPath; // Token: 0x0400147F RID: 5247 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400147F")] [SerializeField] private string sESong01CollisionObjectPath; // Token: 0x04001480 RID: 5248 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001480")] [SerializeField] private string sESong01PlayerCollisionObjectPath; // Token: 0x04001481 RID: 5249 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001481")] [SerializeField] private string sEFireMagicObjectPath; // Token: 0x04001482 RID: 5250 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001482")] private Transform g_EffectParent; // Token: 0x04001483 RID: 5251 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001483")] private Transform g_ShotPoint; // Token: 0x04001484 RID: 5252 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001484")] private Transform g_SP; // Token: 0x04001485 RID: 5253 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001485")] private EffectPool g_Song01; // Token: 0x04001486 RID: 5254 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001486")] private EffectPool g_Song01Success; // Token: 0x04001487 RID: 5255 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001487")] private EffectPool g_Song01Fire; // Token: 0x04001488 RID: 5256 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001488")] private EffectPool Song01Bullet; // Token: 0x04001489 RID: 5257 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4001489")] private EffectPool GhostB01Collision; // Token: 0x0400148A RID: 5258 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400148A")] private EffectPool GhostB01PlayerCollision; // Token: 0x0400148B RID: 5259 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x400148B")] private EffectPool g_FireCohesionFloor; // Token: 0x0400148C RID: 5260 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400148C")] private EffectPool g_FireTragetFloor; // Token: 0x0400148D RID: 5261 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x400148D")] private EffectPool g_FireMagic; // Token: 0x0400148E RID: 5262 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x400148E")] private EffectPool g_FireSuccess; // Token: 0x0400148F RID: 5263 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x400148F")] private bool g_bFireTargetFloor; // Token: 0x04001490 RID: 5264 [FieldOffset(Offset = "0xFC")] [Token(Token = "0x4001490")] private float g_fFireMagicCollision; // Token: 0x04001491 RID: 5265 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001491")] private AttackData g_ADFireMaghc; // Token: 0x04001492 RID: 5266 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001492")] private SoundEffectPool g_SESong01Collision; // Token: 0x04001493 RID: 5267 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001493")] private SoundEffectPool g_SESong01PlayerCollision; // Token: 0x04001494 RID: 5268 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001494")] private Vector3 g_v3Target; // Token: 0x04001495 RID: 5269 [FieldOffset(Offset = "0x124")] [Token(Token = "0x4001495")] private Vector3 g_v3FireTarget; // Token: 0x04001496 RID: 5270 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001496")] private bool g_bMagic01; // Token: 0x04001497 RID: 5271 [Token(Token = "0x4001497")] private const float g_Magic01Time = 2f; // Token: 0x04001498 RID: 5272 [FieldOffset(Offset = "0x134")] [Token(Token = "0x4001498")] private float g_Magic01TimeVal; // Token: 0x04001499 RID: 5273 [Token(Token = "0x4001499")] private const float g_Magic01WaitTime = 0.5f; // Token: 0x0400149A RID: 5274 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400149A")] private float g_Magic01WaitTimeVal; // Token: 0x0400149B RID: 5275 [Token(Token = "0x400149B")] private const float g_Magic01Interval = 0.1f; // Token: 0x0400149C RID: 5276 [FieldOffset(Offset = "0x13C")] [Token(Token = "0x400149C")] private float g_Magic01IntervalVal; // Token: 0x0400149D RID: 5277 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400149D")] private SoundEffect g_SEMove; // Token: 0x0400149E RID: 5278 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400149E")] private SoundEffect g_SEDestory; // Token: 0x0400149F RID: 5279 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400149F")] private float g_fSEMoveVolume; // Token: 0x040014A0 RID: 5280 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40014A0")] private SoundEffectPool g_SEFireMagic; }