using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000B4 RID: 180 [Token(Token = "0x20000B4")] public class GhostBLightningAmbush : MonoBehaviour { // Token: 0x0600078D RID: 1933 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600078D")] [Address(RVA = "0xA36870", Offset = "0xA35870", VA = "0x180A36870")] public Vector3 FindNear(Vector3 OwnPos, Vector3 PlayerPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600078E RID: 1934 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600078E")] [Address(RVA = "0xA37030", Offset = "0xA36030", VA = "0x180A37030")] public Vector3 FindRange(Vector3 OwnPos, Vector3 PlayerPos, float fRange) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600078F RID: 1935 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600078F")] [Address(RVA = "0xA36BD0", Offset = "0xA35BD0", VA = "0x180A36BD0")] public Vector3 FindPlayerFar(Vector3 PlayerPos, int Num = 4) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000790 RID: 1936 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000790")] [Address(RVA = "0xA37380", Offset = "0xA36380", VA = "0x180A37380")] public Vector3 FindShootPoint(Vector3 PlayerPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000791 RID: 1937 RVA: 0x000110A4 File Offset: 0x0000F2A4 [Token(Token = "0x6000791")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public GhostBLightningAmbush() { } // Token: 0x04000870 RID: 2160 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000870")] public Transform[] AmbushPoint; // Token: 0x04000871 RID: 2161 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000871")] public float AmbushRange; // Token: 0x04000872 RID: 2162 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000872")] public Transform[] ShootPoint; }