using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000FC RID: 252 [Token(Token = "0x20000FC")] public class GhostCEffectPlay : MonoBehaviour { // Token: 0x06000CD1 RID: 3281 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD1")] [Address(RVA = "0x162F4D0", Offset = "0x162E4D0", VA = "0x18162F4D0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD2 RID: 3282 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD2")] [Address(RVA = "0x1632330", Offset = "0x1631330", VA = "0x181632330")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD3 RID: 3283 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD3")] [Address(RVA = "0x1630450", Offset = "0x162F450", VA = "0x181630450")] public void PlayBit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD4 RID: 3284 RVA: 0x0001E230 File Offset: 0x0001C430 [Token(Token = "0x6000CD4")] [Address(RVA = "0x1632310", Offset = "0x1631310", VA = "0x181632310")] public void UpdateTarget(Vector3 Target) { float z = Target.z; this.g_v3Target.z = z; } // Token: 0x06000CD5 RID: 3285 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD5")] [Address(RVA = "0x16310A0", Offset = "0x16300A0", VA = "0x1816310A0")] public void PlaySpitEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD6 RID: 3286 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CD6")] [Address(RVA = "0x16317E0", Offset = "0x16307E0", VA = "0x1816317E0")] public void PlaySpitFireEffect() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CD7 RID: 3287 RVA: 0x0001E250 File Offset: 0x0001C450 [Token(Token = "0x6000CD7")] [Address(RVA = "0x162F4C0", Offset = "0x162E4C0", VA = "0x18162F4C0")] public void CloseSpitFireSE() { this.g_bRedSpitFire = false; this.g_bSESpitFire = false; } // Token: 0x06000CD8 RID: 3288 RVA: 0x0001E26C File Offset: 0x0001C46C [Token(Token = "0x6000CD8")] [Address(RVA = "0x1630FC0", Offset = "0x162FFC0", VA = "0x181630FC0")] public void PlaySEMove() { /* An exception occurred when decompiling this method (06000CD8) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GhostCEffectPlay::PlaySEMove() ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length) at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000CD9 RID: 3289 RVA: 0x0001E2D8 File Offset: 0x0001C4D8 [Token(Token = "0x6000CD9")] [Address(RVA = "0x1631BA0", Offset = "0x1630BA0", VA = "0x181631BA0")] public void StopSELoopSoune() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num) { this.g_SEMove.Stop(); } } // Token: 0x06000CDA RID: 3290 RVA: 0x0001E30C File Offset: 0x0001C50C [Token(Token = "0x6000CDA")] [Address(RVA = "0x1631AE0", Offset = "0x1630AE0", VA = "0x181631AE0")] public void SetMoveVolume(float fVolume) { /* An exception occurred when decompiling this method (06000CDA) ICSharpCode.Decompiler.DecompilerException: Error decompiling System.Void GhostCEffectPlay::SetMoveVolume(System.Single) ---> System.ArgumentOutOfRangeException: Non-negative number required. (Parameter 'length') at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable) at System.Array.Copy(Array sourceArray, Array destinationArray, Int32 length) at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackSlot.ModifyStack(StackSlot[] stack, Int32 popCount, Int32 pushCount, ByteCode pushDefinition) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 51 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.StackAnalysis(MethodDef methodDef) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 401 at ICSharpCode.Decompiler.ILAst.ILAstBuilder.Build(MethodDef methodDef, Boolean optimize, DecompilerContext context) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\ILAst\ILAstBuilder.cs:line 276 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(IEnumerable`1 parameters, MethodDebugInfoBuilder& builder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 112 at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 88 --- End of inner exception stack trace --- at ICSharpCode.Decompiler.Ast.AstMethodBodyBuilder.CreateMethodBody(MethodDef methodDef, DecompilerContext context, AutoPropertyProvider autoPropertyProvider, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, StringBuilder sb, MethodDebugInfoBuilder& stmtsBuilder) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstMethodBodyBuilder.cs:line 92 at ICSharpCode.Decompiler.Ast.AstBuilder.AddMethodBody(EntityDeclaration methodNode, EntityDeclaration& updatedNode, MethodDef method, IEnumerable`1 parameters, Boolean valueParameterIsKeyword, MethodKind methodKind) in D:\a\dnSpy\dnSpy\Extensions\ILSpy.Decompiler\ICSharpCode.Decompiler\ICSharpCode.Decompiler\Ast\AstBuilder.cs:line 1618 */; } // Token: 0x06000CDB RID: 3291 RVA: 0x0001E338 File Offset: 0x0001C538 [Token(Token = "0x6000CDB")] [Address(RVA = "0x1630C00", Offset = "0x162FC00", VA = "0x181630C00")] public void PlaySEBite() { SoundEffect soundEffect = this.g_SEBite; int num = 0; if (soundEffect != num) { this.g_SEBite.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SEBite; int num2 = 0; soundEffect2.Play(num2, 1f, 1f); } } // Token: 0x06000CDC RID: 3292 RVA: 0x0001E38C File Offset: 0x0001C58C [Token(Token = "0x6000CDC")] [Address(RVA = "0x1630CC0", Offset = "0x162FCC0", VA = "0x181630CC0")] public void PlaySEDashBite() { SoundEffect soundEffect = this.g_SEDashBite; int num = 0; if (soundEffect != num) { this.g_SEDashBite.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SEDashBite; int num2 = 0; soundEffect2.Play(num2, 1f, 0.6f); } } // Token: 0x06000CDD RID: 3293 RVA: 0x0001E3E0 File Offset: 0x0001C5E0 [Token(Token = "0x6000CDD")] [Address(RVA = "0x1630500", Offset = "0x162F500", VA = "0x181630500")] public void PlayDamaged() { SoundEffect soundEffect = this.g_SEBite; int num = 0; if (soundEffect != num) { this.g_SEBite.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SEBite; int num2 = 0; soundEffect2.Play(num2, 1f, 1.5f); } EffectPool effectPool = this.g_Hidden; if (effectPool != 0) { effectPool.Stop((float)num); this.g_bHiddenMove = false; } EffectPool effectPool2 = this.g_RedSpitFire; if (effectPool2 != 0) { effectPool2.Stop((float)num); this.g_bRedSpitFire = false; this.g_bSESpitFire = false; } EffectPool effectPool3 = this.g_EffLightningCharge; if (effectPool3 != 0) { effectPool3.Stop(1.5f); } this.g_bIsCharge = false; } // Token: 0x06000CDE RID: 3294 RVA: 0x0001E490 File Offset: 0x0001C690 [Token(Token = "0x6000CDE")] [Address(RVA = "0x1631A10", Offset = "0x1630A10", VA = "0x181631A10")] public void PlaySpit() { SoundEffect soundEffect = this.g_SESpit; int num = 0; if (soundEffect != num) { this.g_SESpit.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SESpit; int num2 = 0; soundEffect2.Play(num2, 1f, 0.75f); } } // Token: 0x06000CDF RID: 3295 RVA: 0x0001E4E4 File Offset: 0x0001C6E4 [Token(Token = "0x6000CDF")] [Address(RVA = "0x1631950", Offset = "0x1630950", VA = "0x181631950")] public void PlaySpitFire() { SoundEffect soundEffect = this.g_SESpit; int num = 0; if (soundEffect != num) { this.g_SESpit.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SESpit; int num2 = 0; soundEffect2.Play(num2, 1f, 1f); } } // Token: 0x06000CE0 RID: 3296 RVA: 0x0001E538 File Offset: 0x0001C738 [Token(Token = "0x6000CE0")] [Address(RVA = "0x1630D90", Offset = "0x162FD90", VA = "0x181630D90")] public void PlaySEDead() { SoundEffect soundEffect = this.g_SEBite; int num = 0; if (soundEffect != num) { this.g_SEBite.gameObject.SetActive(true); SoundEffect soundEffect2 = this.g_SEBite; int num2 = 0; soundEffect2.Play(num2, 1f, 0.5f); this.g_bMoveVolumeDeath = true; } EffectPool effectPool = this.g_Hidden; if (effectPool != 0) { effectPool.Stop((float)num); this.g_bHiddenMove = false; } EffectPool effectPool2 = this.g_RedSpitFire; if (effectPool2 != 0) { effectPool2.Stop((float)num); this.g_bRedSpitFire = false; this.g_bSESpitFire = false; } EffectPool effectPool3 = this.g_EffLightningSpeedUp; if (effectPool3 != 0) { effectPool3.Stop(1.5f); } EffectPool effectPool4 = this.g_EffLightningCharge; if (effectPool4 != 0) { effectPool4.Stop(1.5f); } this.g_bIsCharge = false; this.g_bSELightningMode = false; } // Token: 0x06000CE1 RID: 3297 RVA: 0x0001E610 File Offset: 0x0001C810 [Token(Token = "0x6000CE1")] [Address(RVA = "0x1630F00", Offset = "0x162FF00", VA = "0x181630F00")] public void PlaySEDestroy() { SoundEffect soundEffect = this.g_SEDestroy; int num = 0; if (soundEffect != num) { this.g_SEDestroy.gameObject.SetActive(true); this.g_SEDestroy.PlayRandom(1f, 1f); } } // Token: 0x06000CE2 RID: 3298 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CE2")] [Address(RVA = "0x1630A80", Offset = "0x162FA80", VA = "0x181630A80")] public void PlayHidden() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CE3 RID: 3299 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CE3")] [Address(RVA = "0x16309A0", Offset = "0x162F9A0", VA = "0x1816309A0")] public void PlayHiddenEnd() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CE4 RID: 3300 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CE4")] [Address(RVA = "0x1630640", Offset = "0x162F640", VA = "0x181630640")] public void PlayEffLightCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CE5 RID: 3301 RVA: 0x0001E65C File Offset: 0x0001C85C [Token(Token = "0x6000CE5")] [Address(RVA = "0x1631B20", Offset = "0x1630B20", VA = "0x181631B20")] public void StopEffLightCharge() { EffectPool effectPool = this.g_EffLightningCharge; if (effectPool != 0) { effectPool.Stop(1.5f); } this.g_bIsCharge = false; } // Token: 0x06000CE6 RID: 3302 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CE6")] [Address(RVA = "0x16307E0", Offset = "0x162F7E0", VA = "0x1816307E0")] public void PlayEffLightningSpeedUp() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CE7 RID: 3303 RVA: 0x0001E688 File Offset: 0x0001C888 [Token(Token = "0x6000CE7")] [Address(RVA = "0x1631B60", Offset = "0x1630B60", VA = "0x181631B60")] public void StopEffLightningSpeedUp() { EffectPool effectPool = this.g_EffLightningSpeedUp; if (effectPool != 0) { effectPool.Stop(1.5f); } this.g_bSELightningMode = false; } // Token: 0x06000CE8 RID: 3304 RVA: 0x0001E6B4 File Offset: 0x0001C8B4 [Token(Token = "0x6000CE8")] [Address(RVA = "0x1632D00", Offset = "0x1631D00", VA = "0x181632D00")] public GhostCEffectPlay() { float z = Vector3.zero.z; this.g_v3Target.z = z; base..ctor(); } // Token: 0x040014D5 RID: 5333 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40014D5")] [SerializeField] private string ghostCBitePath; // Token: 0x040014D6 RID: 5334 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40014D6")] [SerializeField] private string ghostCSpitShotPath; // Token: 0x040014D7 RID: 5335 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40014D7")] [SerializeField] private string ghostCSpitBulletPath; // Token: 0x040014D8 RID: 5336 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40014D8")] [SerializeField] private string ghostCBulletCollisionPath; // Token: 0x040014D9 RID: 5337 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40014D9")] [SerializeField] private string ghostCBulletCollision02Path; // Token: 0x040014DA RID: 5338 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40014DA")] [SerializeField] private string ghostCHiddenPath; // Token: 0x040014DB RID: 5339 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40014DB")] [SerializeField] private string ghostCHiddenEndPath; // Token: 0x040014DC RID: 5340 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40014DC")] [SerializeField] private string ghostCRedSpitBulletPath; // Token: 0x040014DD RID: 5341 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40014DD")] [SerializeField] private string ghostCRedSpitFirePath; // Token: 0x040014DE RID: 5342 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40014DE")] [SerializeField] private string effLightningChargePath; // Token: 0x040014DF RID: 5343 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40014DF")] [SerializeField] private string effLightnighSpeedUpPath; // Token: 0x040014E0 RID: 5344 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40014E0")] [SerializeField] private string effLightningBallPath; // Token: 0x040014E1 RID: 5345 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40014E1")] [SerializeField] private string effLightningBallCollisionPath; // Token: 0x040014E2 RID: 5346 [FieldOffset(Offset = "0x80")] [Token(Token = "0x40014E2")] [SerializeField] private string sEMovePath; // Token: 0x040014E3 RID: 5347 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40014E3")] [SerializeField] private string sEBitePath; // Token: 0x040014E4 RID: 5348 [FieldOffset(Offset = "0x90")] [Token(Token = "0x40014E4")] [SerializeField] private string sESpitPath; // Token: 0x040014E5 RID: 5349 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40014E5")] [SerializeField] private string sEDestroyPath; // Token: 0x040014E6 RID: 5350 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40014E6")] [SerializeField] private string sEDashBitePath; // Token: 0x040014E7 RID: 5351 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40014E7")] [SerializeField] private string sEHiddenMovePath; // Token: 0x040014E8 RID: 5352 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40014E8")] [SerializeField] private string sESpitFirePath; // Token: 0x040014E9 RID: 5353 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40014E9")] [SerializeField] private string sELightningChargePath; // Token: 0x040014EA RID: 5354 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x40014EA")] [SerializeField] private string sELightningModePath; // Token: 0x040014EB RID: 5355 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40014EB")] [SerializeField] private string sELightningModeLoopPath; // Token: 0x040014EC RID: 5356 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40014EC")] [SerializeField] private string sELightningBallCollisionPath; // Token: 0x040014ED RID: 5357 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40014ED")] private Transform g_EffectParent; // Token: 0x040014EE RID: 5358 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x40014EE")] private Transform g_ShotPoint; // Token: 0x040014EF RID: 5359 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40014EF")] private EffectPool g_Bite; // Token: 0x040014F0 RID: 5360 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x40014F0")] private EffectPool g_Shot; // Token: 0x040014F1 RID: 5361 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40014F1")] private EffectPool g_SpitBullet; // Token: 0x040014F2 RID: 5362 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40014F2")] private EffectPool g_BulletCollision; // Token: 0x040014F3 RID: 5363 [FieldOffset(Offset = "0x108")] [Token(Token = "0x40014F3")] private EffectPool g_BulletCollision02; // Token: 0x040014F4 RID: 5364 [FieldOffset(Offset = "0x110")] [Token(Token = "0x40014F4")] private EffectPool g_Hidden; // Token: 0x040014F5 RID: 5365 [FieldOffset(Offset = "0x118")] [Token(Token = "0x40014F5")] private EffectPool g_HiddenEnd; // Token: 0x040014F6 RID: 5366 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40014F6")] private EffectPool g_RedSpitBullet; // Token: 0x040014F7 RID: 5367 [Token(Token = "0x40014F7")] private const int g_iRedSpitBulletNum = 6; // Token: 0x040014F8 RID: 5368 [FieldOffset(Offset = "0x128")] [Token(Token = "0x40014F8")] private EffectPool g_RedSpitFire; // Token: 0x040014F9 RID: 5369 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40014F9")] private bool g_bRedSpitFire; // Token: 0x040014FA RID: 5370 [FieldOffset(Offset = "0x138")] [Token(Token = "0x40014FA")] private EffectPool g_EffLightningCharge; // Token: 0x040014FB RID: 5371 [FieldOffset(Offset = "0x140")] [Token(Token = "0x40014FB")] private EffectPool g_EffLightningSpeedUp; // Token: 0x040014FC RID: 5372 [FieldOffset(Offset = "0x148")] [Token(Token = "0x40014FC")] private EffectPool g_EffLightningBall; // Token: 0x040014FD RID: 5373 [FieldOffset(Offset = "0x150")] [Token(Token = "0x40014FD")] private EffectPool g_EffLightningBallCollision; // Token: 0x040014FE RID: 5374 [FieldOffset(Offset = "0x158")] [Token(Token = "0x40014FE")] private SoundEffect g_SEMove; // Token: 0x040014FF RID: 5375 [FieldOffset(Offset = "0x160")] [Token(Token = "0x40014FF")] private SoundEffect g_SEBite; // Token: 0x04001500 RID: 5376 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001500")] private SoundEffect g_SESpit; // Token: 0x04001501 RID: 5377 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001501")] private SoundEffect g_SEDestroy; // Token: 0x04001502 RID: 5378 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001502")] private SoundEffect g_SEDashBite; // Token: 0x04001503 RID: 5379 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001503")] private SoundEffect g_SEHiddenMove; // Token: 0x04001504 RID: 5380 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001504")] private SoundEffect g_SELightningCharge; // Token: 0x04001505 RID: 5381 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001505")] private SoundEffect g_SELightningMode; // Token: 0x04001506 RID: 5382 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001506")] private SoundEffect g_SELightningModeLoop; // Token: 0x04001507 RID: 5383 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001507")] private SoundEffectPool g_SEPLightningBallCollision; // Token: 0x04001508 RID: 5384 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001508")] private bool g_bHiddenMove; // Token: 0x04001509 RID: 5385 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4001509")] private float g_fHiddenVolume; // Token: 0x0400150A RID: 5386 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400150A")] private float g_fHiddenPitch = 1f; // Token: 0x0400150B RID: 5387 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400150B")] private SoundEffect g_SESpitFire; // Token: 0x0400150C RID: 5388 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400150C")] private bool g_bSESpitFire; // Token: 0x0400150D RID: 5389 [FieldOffset(Offset = "0x1C4")] [Token(Token = "0x400150D")] private float g_fSESpitFireVolume; // Token: 0x0400150E RID: 5390 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400150E")] private bool g_bMoveVolumeDeath; // Token: 0x0400150F RID: 5391 [FieldOffset(Offset = "0x1CC")] [Token(Token = "0x400150F")] private float g_fMoveVolume; // Token: 0x04001510 RID: 5392 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x4001510")] private float g_fMoveVolumeDeath; // Token: 0x04001511 RID: 5393 [FieldOffset(Offset = "0x1D4")] [Token(Token = "0x4001511")] private float g_fMovePitch; // Token: 0x04001512 RID: 5394 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x4001512")] private float g_fSEChargeVolume; // Token: 0x04001513 RID: 5395 [FieldOffset(Offset = "0x1DC")] [Token(Token = "0x4001513")] private float g_fSEChargePitch; // Token: 0x04001514 RID: 5396 [Token(Token = "0x4001514")] private const float g_fSEChargePitchSpeed = 0.9f; // Token: 0x04001515 RID: 5397 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x4001515")] private bool g_bIsCharge; // Token: 0x04001516 RID: 5398 [FieldOffset(Offset = "0x1E4")] [Token(Token = "0x4001516")] private float g_fSELightningModeVolume; // Token: 0x04001517 RID: 5399 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x4001517")] private bool g_bSELightningMode; // Token: 0x04001518 RID: 5400 [FieldOffset(Offset = "0x1EC")] [Token(Token = "0x4001518")] private Vector3 g_v3Target; }