using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000FE RID: 254 [Token(Token = "0x20000FE")] public class GhostDEffectPlay : MonoBehaviour { // Token: 0x06000CF7 RID: 3319 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF7")] [Address(RVA = "0x1633FB0", Offset = "0x1632FB0", VA = "0x181633FB0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF8 RID: 3320 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF8")] [Address(RVA = "0x1635BA0", Offset = "0x1634BA0", VA = "0x181635BA0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CF9 RID: 3321 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CF9")] [Address(RVA = "0x1633E70", Offset = "0x1632E70", VA = "0x181633E70")] public void CreateEnemy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000CFA RID: 3322 RVA: 0x0001E9DC File Offset: 0x0001CBDC [Token(Token = "0x6000CFA")] [Address(RVA = "0x1635660", Offset = "0x1634660", VA = "0x181635660")] public void RemoveEnemy() { this.g_BodyEffect.Stop(true); this.g_DeathEffect.Stop(true); } // Token: 0x06000CFB RID: 3323 RVA: 0x0001EA08 File Offset: 0x0001CC08 [Token(Token = "0x6000CFB")] [Address(RVA = "0x16356A0", Offset = "0x16346A0", VA = "0x1816356A0")] public void SetFeelPlayer(bool bFeel) { this.g_bFeelPlayer = bFeel; } // Token: 0x06000CFC RID: 3324 RVA: 0x0001EA1C File Offset: 0x0001CC1C [Token(Token = "0x6000CFC")] [Address(RVA = "0x1635140", Offset = "0x1634140", VA = "0x181635140")] public void PlayEffectDead() { this.g_bDead = true; this.g_EffCharge.Stop(3f); } // Token: 0x06000CFD RID: 3325 RVA: 0x0001EA48 File Offset: 0x0001CC48 [Token(Token = "0x6000CFD")] [Address(RVA = "0x1635180", Offset = "0x1634180", VA = "0x181635180")] public void PlayEffectDestory() { this.g_BodyEffect.Stop(true); this.g_DeathEffect.Play(true); } // Token: 0x06000CFE RID: 3326 RVA: 0x0001EA74 File Offset: 0x0001CC74 [Token(Token = "0x6000CFE")] [Address(RVA = "0xA352A0", Offset = "0xA342A0", VA = "0x180A352A0")] public void PlayEffectCharge() { GameObject gameObject = this.g_EffCharge.NewUse(true); } // Token: 0x06000CFF RID: 3327 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000CFF")] [Address(RVA = "0x16351C0", Offset = "0x16341C0", VA = "0x1816351C0")] public void PlayEffectShot(Vector3 v3Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D00 RID: 3328 RVA: 0x0001EA94 File Offset: 0x0001CC94 [Token(Token = "0x6000D00")] [Address(RVA = "0x16350C0", Offset = "0x16340C0", VA = "0x1816350C0")] public void PlayEffLightningAttack() { this.g_SELightningAttack.PlayRandom(1f, 1f); this.g_EffCharge.Stop(3f); EffectPool effectPool = this.g_EffLightningAttack; if (effectPool != 0) { GameObject gameObject = effectPool.NewUse(true); this.g_bLightningAttack = true; this.g_fLightningAttackFrequencyVal = 0f; } } // Token: 0x06000D01 RID: 3329 RVA: 0x0001EAF4 File Offset: 0x0001CCF4 [Token(Token = "0x6000D01")] [Address(RVA = "0x1635830", Offset = "0x1634830", VA = "0x181635830")] public void StopEffLightningAttack() { EffectPool effectPool = this.g_EffLightningAttack; if (effectPool != 0) { effectPool.Stop(3f); this.g_bLightningAttack = false; } } // Token: 0x06000D02 RID: 3330 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D02")] [Address(RVA = "0x1634EC0", Offset = "0x1633EC0", VA = "0x181634EC0")] public void PlayEffAttackFireDash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D03 RID: 3331 RVA: 0x0001EB20 File Offset: 0x0001CD20 [Token(Token = "0x6000D03")] [Address(RVA = "0x16357F0", Offset = "0x16347F0", VA = "0x1816357F0")] public void StopEffAttackFireDash() { EffectPool effectPool = this.g_EffAttackFireDash; if (effectPool != 0) { effectPool.Stop(3f); this.g_bFireDashAttack = false; } } // Token: 0x06000D04 RID: 3332 RVA: 0x0001EB4C File Offset: 0x0001CD4C [Token(Token = "0x6000D04")] [Address(RVA = "0x1635770", Offset = "0x1634770", VA = "0x181635770")] public void StopAllEffect() { this.g_EffCharge.Stop(3f); EffectPool effectPool = this.g_EffLightningAttack; if (effectPool != 0) { effectPool.Stop(3f); this.g_bLightningAttack = false; } EffectPool effectPool2 = this.g_EffAttackFireDash; if (effectPool2 != 0) { effectPool2.Stop(3f); this.g_bFireDashAttack = false; } } // Token: 0x06000D05 RID: 3333 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D05")] [Address(RVA = "0x16356B0", Offset = "0x16346B0", VA = "0x1816356B0")] public void SetHit() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D06 RID: 3334 RVA: 0x0001EBAC File Offset: 0x0001CDAC [Token(Token = "0x6000D06")] [Address(RVA = "0x1635540", Offset = "0x1634540", VA = "0x181635540")] public void PlaySEDestory() { this.g_SEDestory.gameObject.SetActive(true); this.g_SEDestory.PlayRandom(1f, 1f); } // Token: 0x06000D07 RID: 3335 RVA: 0x0001EBE8 File Offset: 0x0001CDE8 [Token(Token = "0x6000D07")] [Address(RVA = "0x16355A0", Offset = "0x16345A0", VA = "0x1816355A0")] public void PlaySEMove() { SoundEffect soundEffect = this.g_SEMove; int num = 0; if (soundEffect != num && this.g_SEMove.gameObject.activeInHierarchy) { SoundEffect soundEffect2 = this.g_SEMove; float num2 = this.g_fSEMoveVolume; soundEffect2.PlayRandom(num2, num2); } } // Token: 0x06000D08 RID: 3336 RVA: 0x0001EC38 File Offset: 0x0001CE38 [Token(Token = "0x6000D08")] [Address(RVA = "0x1635720", Offset = "0x1634720", VA = "0x181635720")] public void SetSeMoveVolume(float fVolume) { this.g_fSEMoveVolume = fVolume; } // Token: 0x06000D09 RID: 3337 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D09")] [Address(RVA = "0x1634F50", Offset = "0x1633F50", VA = "0x181634F50")] public void PlayEffAttackTips() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D0A RID: 3338 RVA: 0x0001EC4C File Offset: 0x0001CE4C [Token(Token = "0x6000D0A")] [Address(RVA = "0x1635730", Offset = "0x1634730", VA = "0x181635730")] public void SetTimeScale(float fScale) { Common.SetEffectTimeScale(this.g_BodyEffect, fScale); Common.SetEffectTimeScale(this.g_DeathEffect, fScale); } // Token: 0x06000D0B RID: 3339 RVA: 0x0001EC74 File Offset: 0x0001CE74 [Token(Token = "0x6000D0B")] [Address(RVA = "0x1636930", Offset = "0x1635930", VA = "0x181636930")] public GhostDEffectPlay() { } // Token: 0x04001536 RID: 5430 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001536")] private WizardGirlManage g_WGM; // Token: 0x04001537 RID: 5431 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001537")] [SerializeField] private string effectChargeObjectPath; // Token: 0x04001538 RID: 5432 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001538")] [SerializeField] private string effectShotObjectPath; // Token: 0x04001539 RID: 5433 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001539")] [SerializeField] private string effectBulletObjectPath; // Token: 0x0400153A RID: 5434 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400153A")] [SerializeField] private string effectCollisionObjectPath; // Token: 0x0400153B RID: 5435 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400153B")] [SerializeField] private string effectPlayerCollisionObjectPath; // Token: 0x0400153C RID: 5436 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400153C")] [SerializeField] private string effLightningAttackPath; // Token: 0x0400153D RID: 5437 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400153D")] [SerializeField] private string effLightningAttackCollisionPath; // Token: 0x0400153E RID: 5438 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400153E")] [SerializeField] private string effAttackFireDashPath; // Token: 0x0400153F RID: 5439 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400153F")] [SerializeField] private string effAttackFireDashCollisionPath; // Token: 0x04001540 RID: 5440 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001540")] [SerializeField] private string effAttackTipsPath; // Token: 0x04001541 RID: 5441 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001541")] [SerializeField] private string sEMoveObjectPath; // Token: 0x04001542 RID: 5442 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001542")] [SerializeField] private string sEDestoryObjectPath; // Token: 0x04001543 RID: 5443 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001543")] [SerializeField] private string sEBulletCollisionObjectPath; // Token: 0x04001544 RID: 5444 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001544")] [SerializeField] private string sEBulletPlayerCollisionObjectPath; // Token: 0x04001545 RID: 5445 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001545")] [SerializeField] private string sELightningAttackPath; // Token: 0x04001546 RID: 5446 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001546")] [SerializeField] private string sELightningAttackCollisionPath; // Token: 0x04001547 RID: 5447 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001547")] [SerializeField] private string sEAttackTipsPath; // Token: 0x04001548 RID: 5448 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4001548")] private EffectPool g_EffCharge; // Token: 0x04001549 RID: 5449 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4001549")] private EffectPool g_EffShot; // Token: 0x0400154A RID: 5450 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x400154A")] private EffectPool g_EffBullet; // Token: 0x0400154B RID: 5451 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x400154B")] private EffectPool g_EffCollision; // Token: 0x0400154C RID: 5452 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x400154C")] private EffectPool g_EffPlayerCollision; // Token: 0x0400154D RID: 5453 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x400154D")] private EffectPool g_EffLightningAttack; // Token: 0x0400154E RID: 5454 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x400154E")] private EffectPool g_EffLightningAttackCollision; // Token: 0x0400154F RID: 5455 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x400154F")] private EffectPool g_EffAttackFireDash; // Token: 0x04001550 RID: 5456 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4001550")] private EffectPool g_EffAttackFireDashCollision; // Token: 0x04001551 RID: 5457 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001551")] private EffectPool g_EffAttackTips; // Token: 0x04001552 RID: 5458 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001552")] private SoundEffect g_SEMove; // Token: 0x04001553 RID: 5459 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001553")] private SoundEffect g_SEDestory; // Token: 0x04001554 RID: 5460 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001554")] private SoundEffect g_SELightningAttack; // Token: 0x04001555 RID: 5461 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001555")] private SoundEffect g_SEAttackTips; // Token: 0x04001556 RID: 5462 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001556")] private SoundEffectPool g_SEBulletCollision; // Token: 0x04001557 RID: 5463 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4001557")] private SoundEffectPool g_SEBulletPlayerCollision; // Token: 0x04001558 RID: 5464 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4001558")] private SoundEffectPool g_SEPLightningAttackCollision; // Token: 0x04001559 RID: 5465 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4001559")] private float g_fSEMoveVolume; // Token: 0x0400155A RID: 5466 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400155A")] private Material g_Mat; // Token: 0x0400155B RID: 5467 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400155B")] private Color g_EyeColor; // Token: 0x0400155C RID: 5468 [FieldOffset(Offset = "0x150")] [Token(Token = "0x400155C")] private Color g_BodyColor; // Token: 0x0400155D RID: 5469 [FieldOffset(Offset = "0x160")] [Token(Token = "0x400155D")] private Color g_DefaultColor; // Token: 0x0400155E RID: 5470 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400155E")] private bool g_bFeelPlayer; // Token: 0x0400155F RID: 5471 [FieldOffset(Offset = "0x171")] [Token(Token = "0x400155F")] private bool g_bDead; // Token: 0x04001560 RID: 5472 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001560")] private ParticleSystem g_BodyEffect; // Token: 0x04001561 RID: 5473 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001561")] private ParticleSystem g_DeathEffect; // Token: 0x04001562 RID: 5474 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001562")] private int g_iBulletNum = (int)((ulong)10L); // Token: 0x04001563 RID: 5475 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001563")] private Transform g_ShotPoint; // Token: 0x04001564 RID: 5476 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001564")] public AttackData AD_LightningAttack; // Token: 0x04001565 RID: 5477 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4001565")] public AttackData AD_FireDashAttack; // Token: 0x04001566 RID: 5478 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4001566")] private bool g_bLightningAttack; // Token: 0x04001567 RID: 5479 [Token(Token = "0x4001567")] private const float g_fLightningAttackRadius = 6.75f; // Token: 0x04001568 RID: 5480 [Token(Token = "0x4001568")] private const float g_fLightningAttackFrequency = 0.18f; // Token: 0x04001569 RID: 5481 [FieldOffset(Offset = "0x1AC")] [Token(Token = "0x4001569")] private float g_fLightningAttackFrequencyVal; // Token: 0x0400156A RID: 5482 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400156A")] private bool g_bFireDashAttack; // Token: 0x0400156B RID: 5483 [FieldOffset(Offset = "0x1B4")] [Token(Token = "0x400156B")] private Vector3 g_v3BePoint; }