using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000FF RID: 255 [Token(Token = "0x20000FF")] public class GhostEEffectPlay : MonoBehaviour { // Token: 0x06000D10 RID: 3344 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D10")] [Address(RVA = "0x1637B80", Offset = "0x1636B80", VA = "0x181637B80")] public void InitData(MoveController Move) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D11 RID: 3345 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D11")] [Address(RVA = "0x163D930", Offset = "0x163C930", VA = "0x18163D930")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D12 RID: 3346 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D12")] [Address(RVA = "0x1636950", Offset = "0x1635950", VA = "0x181636950")] public void CreateEnemy() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D13 RID: 3347 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D13")] [Address(RVA = "0x163B550", Offset = "0x163A550", VA = "0x18163B550")] public void ScriptDebut() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D14 RID: 3348 RVA: 0x0001ED10 File Offset: 0x0001CF10 [Token(Token = "0x6000D14")] [Address(RVA = "0x163B480", Offset = "0x163A480", VA = "0x18163B480")] public void ScriptDebutSkip() { this.PS_Body.Play(true); this.PS_FloorFire.Play(true); this.g_SEOneselfFloorFire.PlayRandom(1f, 1f); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; this.g_bDebut = true; if (num < smr.Length) { smr[num].enabled = true; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } } // Token: 0x06000D15 RID: 3349 RVA: 0x0001ED84 File Offset: 0x0001CF84 [Token(Token = "0x6000D15")] [Address(RVA = "0x163B780", Offset = "0x163A780", VA = "0x18163B780")] public void ScriptRoar() { this.PS_Yell.Play(true); PlayerCamera cameraController = Game.GetCameraController(); int num = 0; ulong num2; cameraController.SetRandomShake(0.9f, 9f, 3f, (float)num, num2 != 0UL); this.g_SEYell.PlayRandom(1f, 1f); } // Token: 0x06000D16 RID: 3350 RVA: 0x0001EDDC File Offset: 0x0001CFDC [Token(Token = "0x6000D16")] [Address(RVA = "0x163B250", Offset = "0x163A250", VA = "0x18163B250")] public void RemoveEnemy() { this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); this.PS_Death.Stop(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000D17 RID: 3351 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D17")] [Address(RVA = "0x1636DA0", Offset = "0x1635DA0", VA = "0x181636DA0")] public void Damage() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D18 RID: 3352 RVA: 0x0001EF04 File Offset: 0x0001D104 [Token(Token = "0x6000D18")] [Address(RVA = "0x1636D30", Offset = "0x1635D30", VA = "0x181636D30")] public void DamageFly() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); this.g_EffAttack06Dash.StopAll(3f); this.g_bAttack06Dash = false; } // Token: 0x06000D19 RID: 3353 RVA: 0x0001EF48 File Offset: 0x0001D148 [Token(Token = "0x6000D19")] [Address(RVA = "0x1636E70", Offset = "0x1635E70", VA = "0x181636E70")] public void Death() { this.g_bDead = true; this.PS_Body.Stop(true); this.PS_FloorFire.Stop(true); } // Token: 0x06000D1A RID: 3354 RVA: 0x0001EF7C File Offset: 0x0001D17C [Token(Token = "0x6000D1A")] [Address(RVA = "0x1636EC0", Offset = "0x1635EC0", VA = "0x181636EC0")] public void Destory() { this.PS_Death.Play(true); SkinnedMeshRenderer[] smr = this.SMR; int num = 0; if (num < smr.Length) { SkinnedMeshRenderer skinnedMeshRenderer = smr[num]; int num2 = 0; skinnedMeshRenderer.enabled = num2 != 0; SkinnedMeshRenderer[] smr2 = this.SMR; num++; } SphereCollider[] sc = this.SC; if (num < sc.Length) { SphereCollider sphereCollider = sc[num]; int num3 = 0; sphereCollider.enabled = num3 != 0; SphereCollider[] sc2 = this.SC; num++; while (sc2 != 0) { } } CapsuleCollider[] cc = this.CC; if (num < cc.Length) { CapsuleCollider capsuleCollider = cc[num]; int num4 = 0; capsuleCollider.enabled = num4 != 0; CapsuleCollider[] cc2 = this.CC; num++; while (cc2 != 0) { } } BoxCollider[] bc = this.BC; if (num < bc.Length) { BoxCollider boxCollider = bc[num]; int num5 = 0; boxCollider.enabled = num5 != 0; BoxCollider[] bc2 = this.BC; num++; while (bc2 != 0) { } } CCController cccontroller = this.g_CCC; int num6 = 0; cccontroller.SetEnable(num6 != 0); } // Token: 0x06000D1B RID: 3355 RVA: 0x0001F08C File Offset: 0x0001D28C [Token(Token = "0x6000D1B")] [Address(RVA = "0x163B1B0", Offset = "0x163A1B0", VA = "0x18163B1B0")] public void PlayPSHandChargeL() { this.PS_HandChargeL.Play(true); } // Token: 0x06000D1C RID: 3356 RVA: 0x0001F0AC File Offset: 0x0001D2AC [Token(Token = "0x6000D1C")] [Address(RVA = "0x163B1E0", Offset = "0x163A1E0", VA = "0x18163B1E0")] public void PlayPSHandChargeR() { this.PS_HandChargeR.Play(true); } // Token: 0x06000D1D RID: 3357 RVA: 0x0001F0CC File Offset: 0x0001D2CC [Token(Token = "0x6000D1D")] [Address(RVA = "0x163B210", Offset = "0x163A210", VA = "0x18163B210")] public void PlayPSHandCharge() { this.PS_HandChargeL.Play(true); this.PS_HandChargeR.Play(true); } // Token: 0x06000D1E RID: 3358 RVA: 0x0001F0F8 File Offset: 0x0001D2F8 [Token(Token = "0x6000D1E")] [Address(RVA = "0x163BD20", Offset = "0x163AD20", VA = "0x18163BD20")] public void StopPSHandCharge() { this.PS_HandChargeL.Stop(true); this.PS_HandChargeR.Stop(true); } // Token: 0x06000D1F RID: 3359 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D1F")] [Address(RVA = "0x16396F0", Offset = "0x16386F0", VA = "0x1816396F0")] public void PlayEffAttack0101() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D20 RID: 3360 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D20")] [Address(RVA = "0x1639410", Offset = "0x1638410", VA = "0x181639410")] public void PlayEffAttack0101Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D21 RID: 3361 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D21")] [Address(RVA = "0x1639B00", Offset = "0x1638B00", VA = "0x181639B00")] public void PlayEffAttack0102() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D22 RID: 3362 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D22")] [Address(RVA = "0x1639820", Offset = "0x1638820", VA = "0x181639820")] public void PlayEffAttack0102Collision() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D23 RID: 3363 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D23")] [Address(RVA = "0x1639C30", Offset = "0x1638C30", VA = "0x181639C30")] public void PlayEffAttack0201() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D24 RID: 3364 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D24")] [Address(RVA = "0x1639D60", Offset = "0x1638D60", VA = "0x181639D60")] public void PlayEffAttack0202() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D25 RID: 3365 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D25")] [Address(RVA = "0x163A200", Offset = "0x1639200", VA = "0x18163A200")] public void PlayEffAttack0301() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D26 RID: 3366 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D26")] [Address(RVA = "0x163A330", Offset = "0x1639330", VA = "0x18163A330")] public void PlayEffAttack0302() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D27 RID: 3367 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D27")] [Address(RVA = "0x163A4A0", Offset = "0x16394A0", VA = "0x18163A4A0")] public void PlayEffAttack0303() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D28 RID: 3368 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D28")] [Address(RVA = "0x163A980", Offset = "0x1639980", VA = "0x18163A980")] public void PlayEffAttack04() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D29 RID: 3369 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D29")] [Address(RVA = "0x163A600", Offset = "0x1639600", VA = "0x18163A600")] public void PlayEffAttack04Shot() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2A RID: 3370 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2A")] [Address(RVA = "0x163ADB0", Offset = "0x1639DB0", VA = "0x18163ADB0")] public void PlayEffAttack05() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2B RID: 3371 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2B")] [Address(RVA = "0x163AAB0", Offset = "0x1639AB0", VA = "0x18163AAB0")] public void PlayEffAttack05Wall() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2C RID: 3372 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2C")] [Address(RVA = "0x163B060", Offset = "0x163A060", VA = "0x18163B060")] public void PlayEffAttack06() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2D RID: 3373 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2D")] [Address(RVA = "0x163AEE0", Offset = "0x1639EE0", VA = "0x18163AEE0")] public void PlayEffAttack06Dash() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2E RID: 3374 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2E")] [Address(RVA = "0x163C240", Offset = "0x163B240", VA = "0x18163C240")] private void UpdateCharacterFloorFireCollider() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D2F RID: 3375 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D2F")] [Address(RVA = "0x1639300", Offset = "0x1638300", VA = "0x181639300")] public void OpenFloorFireCollider(float fColliderTime, Vector3 Pos, float fRadius) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D30 RID: 3376 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D30")] [Address(RVA = "0x163D370", Offset = "0x163C370", VA = "0x18163D370")] private void UpdateFloorFireCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D31 RID: 3377 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D31")] [Address(RVA = "0x163CDE0", Offset = "0x163BDE0", VA = "0x18163CDE0")] private void UpdateFloorFireBigCollider(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D32 RID: 3378 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D32")] [Address(RVA = "0x163C6C0", Offset = "0x163B6C0", VA = "0x18163C6C0")] private void UpdateFloorExp(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D33 RID: 3379 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D33")] [Address(RVA = "0x163BD60", Offset = "0x163AD60", VA = "0x18163BD60")] public void UpdateAttack06Dash(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D34 RID: 3380 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D34")] [Address(RVA = "0x1637760", Offset = "0x1636760", VA = "0x181637760")] public Vector3 FindMoveWatch(Vector3 v3PlayerDir, bool bRight) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D35 RID: 3381 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D35")] [Address(RVA = "0x16371C0", Offset = "0x16361C0", VA = "0x1816371C0")] public Vector3 FindMovePosFar() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D36 RID: 3382 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D36")] [Address(RVA = "0x1637590", Offset = "0x1636590", VA = "0x181637590")] public Vector3 FindMovePosNear() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D37 RID: 3383 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D37")] [Address(RVA = "0x1637390", Offset = "0x1636390", VA = "0x181637390")] public Vector3 FindMovePosNear2() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D38 RID: 3384 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D38")] [Address(RVA = "0x16370C0", Offset = "0x16360C0", VA = "0x1816370C0")] public Vector3 FindMovePos01Random() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D39 RID: 3385 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D39")] [Address(RVA = "0x1637140", Offset = "0x1636140", VA = "0x181637140")] public Vector3 FindMovePos02Random() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D3A RID: 3386 RVA: 0x0001F124 File Offset: 0x0001D324 [Token(Token = "0x6000D3A")] [Address(RVA = "0x163B850", Offset = "0x163A850", VA = "0x18163B850")] public void SetTimeScale(float fTimeScale) { Common.SetEffectTimeScale(this.PS_Body, fTimeScale); Common.SetEffectTimeScale(this.PS_FloorFire, fTimeScale); Common.SetEffectTimeScale(this.PS_Death, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeL, fTimeScale); Common.SetEffectTimeScale(this.PS_HandChargeR, fTimeScale); this.g_EffAttack0101.SetTimeScale(fTimeScale); GameObject gameObject = this.g_EffAttack0101.GetGameObject(); int num = 0; if (gameObject != num) { gameObject.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0102.SetTimeScale(fTimeScale); GameObject gameObject2 = this.g_EffAttack0102.GetGameObject(); int num2 = 0; if (gameObject2 != num2) { gameObject2.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0201.SetTimeScale(fTimeScale); GameObject gameObject3 = this.g_EffAttack0201.GetGameObject(); int num3 = 0; if (gameObject3 != num3) { gameObject3.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack0301.SetTimeScale(fTimeScale); GameObject gameObject4 = this.g_EffAttack0301.GetGameObject(); int num4 = 0; if (gameObject4 != num4) { gameObject4.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack04.SetTimeScale(fTimeScale); GameObject gameObject5 = this.g_EffAttack04.GetGameObject(); int num5 = 0; if (gameObject5 != num5) { gameObject5.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack05.SetTimeScale(fTimeScale); GameObject gameObject6 = this.g_EffAttack05.GetGameObject(); int num6 = 0; if (gameObject6 != num6) { gameObject6.GetComponent().SetTimeScale(fTimeScale, 1f); } this.g_EffAttack06.SetTimeScale(fTimeScale); GameObject gameObject7 = this.g_EffAttack06.GetGameObject(); int num7 = 0; if (gameObject7 != num7) { gameObject7.GetComponent().SetTimeScale(fTimeScale, 1f); } } // Token: 0x06000D3B RID: 3387 RVA: 0x0001F300 File Offset: 0x0001D500 [Token(Token = "0x6000D3B")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public GhostEEffectPlay() { } // Token: 0x0400156C RID: 5484 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400156C")] private MoveController g_Move; // Token: 0x0400156D RID: 5485 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400156D")] private WizardGirlManage g_WGM; // Token: 0x0400156E RID: 5486 [FieldOffset(Offset = "0x28")] [Token(Token = "0x400156E")] private CCController g_CCC; // Token: 0x0400156F RID: 5487 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400156F")] public SphereCollider[] SC; // Token: 0x04001570 RID: 5488 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001570")] public CapsuleCollider[] CC; // Token: 0x04001571 RID: 5489 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001571")] public BoxCollider[] BC; // Token: 0x04001572 RID: 5490 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001572")] public Transform[] MovePos01; // Token: 0x04001573 RID: 5491 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001573")] public Transform[] MovePos02; // Token: 0x04001574 RID: 5492 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001574")] public SkinnedMeshRenderer[] SMR; // Token: 0x04001575 RID: 5493 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001575")] public ParticleSystem PS_Body; // Token: 0x04001576 RID: 5494 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001576")] public ParticleSystem PS_Death; // Token: 0x04001577 RID: 5495 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001577")] public ParticleSystem PS_FloorFire; // Token: 0x04001578 RID: 5496 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001578")] public ParticleSystem PS_HandChargeL; // Token: 0x04001579 RID: 5497 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001579")] public ParticleSystem PS_HandChargeR; // Token: 0x0400157A RID: 5498 [FieldOffset(Offset = "0x88")] [Token(Token = "0x400157A")] public ParticleSystem PS_Yell; // Token: 0x0400157B RID: 5499 [FieldOffset(Offset = "0x90")] [Token(Token = "0x400157B")] public Transform Pos_Attack01; // Token: 0x0400157C RID: 5500 [FieldOffset(Offset = "0x98")] [Token(Token = "0x400157C")] public Transform Pos_Attack02; // Token: 0x0400157D RID: 5501 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x400157D")] public Transform Pos_Attack04; // Token: 0x0400157E RID: 5502 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x400157E")] public Transform Pos_Attack05; // Token: 0x0400157F RID: 5503 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x400157F")] public Transform Pos_Attack06Dash; // Token: 0x04001580 RID: 5504 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4001580")] private Material[] g_Mat; // Token: 0x04001581 RID: 5505 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4001581")] private Color g_EyeColor; // Token: 0x04001582 RID: 5506 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4001582")] private Color g_BodyColor; // Token: 0x04001583 RID: 5507 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4001583")] private Color g_DefaultColor; // Token: 0x04001584 RID: 5508 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4001584")] private bool g_bDead; // Token: 0x04001585 RID: 5509 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4001585")] public GameObject Eff_Attack0101; // Token: 0x04001586 RID: 5510 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4001586")] public GameObject Eff_Attack0102; // Token: 0x04001587 RID: 5511 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4001587")] public GameObject Eff_Attack0201; // Token: 0x04001588 RID: 5512 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4001588")] public GameObject Eff_Attack0202; // Token: 0x04001589 RID: 5513 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4001589")] public GameObject Eff_Attack0301; // Token: 0x0400158A RID: 5514 [FieldOffset(Offset = "0x120")] [Token(Token = "0x400158A")] public GameObject Eff_Attack0302; // Token: 0x0400158B RID: 5515 [FieldOffset(Offset = "0x128")] [Token(Token = "0x400158B")] public GameObject Eff_Attack0303; // Token: 0x0400158C RID: 5516 [FieldOffset(Offset = "0x130")] [Token(Token = "0x400158C")] public GameObject Eff_Attack04; // Token: 0x0400158D RID: 5517 [FieldOffset(Offset = "0x138")] [Token(Token = "0x400158D")] public GameObject Eff_Attack05; // Token: 0x0400158E RID: 5518 [FieldOffset(Offset = "0x140")] [Token(Token = "0x400158E")] public GameObject Eff_Attack06; // Token: 0x0400158F RID: 5519 [FieldOffset(Offset = "0x148")] [Token(Token = "0x400158F")] public GameObject Eff_Attack06Dash; // Token: 0x04001590 RID: 5520 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4001590")] public GameObject Eff_Attack0101Collision; // Token: 0x04001591 RID: 5521 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4001591")] public GameObject Eff_Attack0102Collision; // Token: 0x04001592 RID: 5522 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4001592")] public GameObject Eff_FloorFire; // Token: 0x04001593 RID: 5523 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4001593")] public GameObject Eff_FloorFireBig; // Token: 0x04001594 RID: 5524 [FieldOffset(Offset = "0x170")] [Token(Token = "0x4001594")] public GameObject Eff_FloorFireCollision; // Token: 0x04001595 RID: 5525 [FieldOffset(Offset = "0x178")] [Token(Token = "0x4001595")] public GameObject Eff_FloorExpReady; // Token: 0x04001596 RID: 5526 [FieldOffset(Offset = "0x180")] [Token(Token = "0x4001596")] public GameObject Eff_FloorExp; // Token: 0x04001597 RID: 5527 [FieldOffset(Offset = "0x188")] [Token(Token = "0x4001597")] public GameObject Eff_ExplosionBall; // Token: 0x04001598 RID: 5528 [FieldOffset(Offset = "0x190")] [Token(Token = "0x4001598")] public GameObject Eff_ExplosionBallShot; // Token: 0x04001599 RID: 5529 [FieldOffset(Offset = "0x198")] [Token(Token = "0x4001599")] public GameObject Eff_ExplosionBallCollision; // Token: 0x0400159A RID: 5530 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x400159A")] public GameObject Eff_ExplosionBallHit; // Token: 0x0400159B RID: 5531 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x400159B")] public GameObject Eff_Wall; // Token: 0x0400159C RID: 5532 [FieldOffset(Offset = "0x1B0")] [Token(Token = "0x400159C")] private EffectPool g_EffAttack0101; // Token: 0x0400159D RID: 5533 [FieldOffset(Offset = "0x1B8")] [Token(Token = "0x400159D")] private EffectPool g_EffAttack0102; // Token: 0x0400159E RID: 5534 [FieldOffset(Offset = "0x1C0")] [Token(Token = "0x400159E")] private EffectPool g_EffAttack0201; // Token: 0x0400159F RID: 5535 [FieldOffset(Offset = "0x1C8")] [Token(Token = "0x400159F")] private EffectPool g_EffAttack0202; // Token: 0x040015A0 RID: 5536 [FieldOffset(Offset = "0x1D0")] [Token(Token = "0x40015A0")] private EffectPool g_EffAttack0301; // Token: 0x040015A1 RID: 5537 [FieldOffset(Offset = "0x1D8")] [Token(Token = "0x40015A1")] private EffectPool g_EffAttack0302; // Token: 0x040015A2 RID: 5538 [FieldOffset(Offset = "0x1E0")] [Token(Token = "0x40015A2")] private EffectPool g_EffAttack0303; // Token: 0x040015A3 RID: 5539 [FieldOffset(Offset = "0x1E8")] [Token(Token = "0x40015A3")] private EffectPool g_EffAttack04; // Token: 0x040015A4 RID: 5540 [FieldOffset(Offset = "0x1F0")] [Token(Token = "0x40015A4")] private EffectPool g_EffAttack05; // Token: 0x040015A5 RID: 5541 [FieldOffset(Offset = "0x1F8")] [Token(Token = "0x40015A5")] private EffectPool g_EffAttack06; // Token: 0x040015A6 RID: 5542 [FieldOffset(Offset = "0x200")] [Token(Token = "0x40015A6")] private EffectPool g_EffAttack06Dash; // Token: 0x040015A7 RID: 5543 [FieldOffset(Offset = "0x208")] [Token(Token = "0x40015A7")] private EffectPool g_EffAttack0101Collision; // Token: 0x040015A8 RID: 5544 [FieldOffset(Offset = "0x210")] [Token(Token = "0x40015A8")] private EffectPool g_EffAttack0102Collision; // Token: 0x040015A9 RID: 5545 [FieldOffset(Offset = "0x218")] [Token(Token = "0x40015A9")] private EffectPool g_EffFloorFire; // Token: 0x040015AA RID: 5546 [FieldOffset(Offset = "0x220")] [Token(Token = "0x40015AA")] private EffectPool g_EffFloorFireBig; // Token: 0x040015AB RID: 5547 [FieldOffset(Offset = "0x228")] [Token(Token = "0x40015AB")] private EffectPool g_EffFloorFireCollision; // Token: 0x040015AC RID: 5548 [FieldOffset(Offset = "0x230")] [Token(Token = "0x40015AC")] private EffectPool g_EffFloorExpReady; // Token: 0x040015AD RID: 5549 [FieldOffset(Offset = "0x238")] [Token(Token = "0x40015AD")] private EffectPool g_EffFloorExp; // Token: 0x040015AE RID: 5550 [FieldOffset(Offset = "0x240")] [Token(Token = "0x40015AE")] private EffectPool g_EffExplosionBall; // Token: 0x040015AF RID: 5551 [FieldOffset(Offset = "0x248")] [Token(Token = "0x40015AF")] private EffectPool g_EffExplosionBallShot; // Token: 0x040015B0 RID: 5552 [FieldOffset(Offset = "0x250")] [Token(Token = "0x40015B0")] private EffectPool g_EffExplosionBallCollision; // Token: 0x040015B1 RID: 5553 [FieldOffset(Offset = "0x258")] [Token(Token = "0x40015B1")] private EffectPool g_EffExplosionBallHit; // Token: 0x040015B2 RID: 5554 [FieldOffset(Offset = "0x260")] [Token(Token = "0x40015B2")] private EffectPool g_EffWall; // Token: 0x040015B3 RID: 5555 [FieldOffset(Offset = "0x268")] [Token(Token = "0x40015B3")] public GameObject SE_Yell; // Token: 0x040015B4 RID: 5556 [FieldOffset(Offset = "0x270")] [Token(Token = "0x40015B4")] public GameObject SE_OneselfFloorFire; // Token: 0x040015B5 RID: 5557 [FieldOffset(Offset = "0x278")] [Token(Token = "0x40015B5")] private SoundEffect g_SEYell; // Token: 0x040015B6 RID: 5558 [FieldOffset(Offset = "0x280")] [Token(Token = "0x40015B6")] private SoundEffect g_SEOneselfFloorFire; // Token: 0x040015B7 RID: 5559 [FieldOffset(Offset = "0x288")] [Token(Token = "0x40015B7")] public GameObject SEP_FloorFireCollision; // Token: 0x040015B8 RID: 5560 [FieldOffset(Offset = "0x290")] [Token(Token = "0x40015B8")] private SoundEffectPool g_SEPFloorFireCollision; // Token: 0x040015B9 RID: 5561 [FieldOffset(Offset = "0x298")] [Token(Token = "0x40015B9")] public AttackData AD_FloorFire; // Token: 0x040015BA RID: 5562 [FieldOffset(Offset = "0x2A0")] [Token(Token = "0x40015BA")] public AttackData AD_Attack06Dash; // Token: 0x040015BB RID: 5563 [Token(Token = "0x40015BB")] private const int g_iFloorFireNum = 30; // Token: 0x040015BC RID: 5564 [Token(Token = "0x40015BC")] private const float g_fFloorFireTime = 30f; // Token: 0x040015BD RID: 5565 [FieldOffset(Offset = "0x2A8")] [Token(Token = "0x40015BD")] private bool[] g_bFloorFireCollider; // Token: 0x040015BE RID: 5566 [FieldOffset(Offset = "0x2B0")] [Token(Token = "0x40015BE")] private Vector3[] g_v3FloorFireColliderPos; // Token: 0x040015BF RID: 5567 [FieldOffset(Offset = "0x2B8")] [Token(Token = "0x40015BF")] private float[] g_fFloorFireColliderRadius; // Token: 0x040015C0 RID: 5568 [FieldOffset(Offset = "0x2C0")] [Token(Token = "0x40015C0")] private float[] g_fFloorFireColliderTime; // Token: 0x040015C1 RID: 5569 [FieldOffset(Offset = "0x2C8")] [Token(Token = "0x40015C1")] private int g_iFloorFireColliderCal; // Token: 0x040015C2 RID: 5570 [Token(Token = "0x40015C2")] private const float g_fFloorFireColliderFrequency = 0.3f; // Token: 0x040015C3 RID: 5571 [FieldOffset(Offset = "0x2CC")] [Token(Token = "0x40015C3")] private float g_fFloorFireColliderFrequencyVal; // Token: 0x040015C4 RID: 5572 [Token(Token = "0x40015C4")] private const int g_iFloorFireBigNum = 3; // Token: 0x040015C5 RID: 5573 [FieldOffset(Offset = "0x2D0")] [Token(Token = "0x40015C5")] private bool[] g_bFloorFireBigCollider; // Token: 0x040015C6 RID: 5574 [FieldOffset(Offset = "0x2D8")] [Token(Token = "0x40015C6")] private Vector3[] g_v3FloorFireBigColliderPos; // Token: 0x040015C7 RID: 5575 [FieldOffset(Offset = "0x2E0")] [Token(Token = "0x40015C7")] private float[] g_fFloorFireBigColliderTime; // Token: 0x040015C8 RID: 5576 [FieldOffset(Offset = "0x2E8")] [Token(Token = "0x40015C8")] private int g_iFloorFireBigColliderCal; // Token: 0x040015C9 RID: 5577 [FieldOffset(Offset = "0x2EC")] [Token(Token = "0x40015C9")] private bool g_bFloorExpReady; // Token: 0x040015CA RID: 5578 [Token(Token = "0x40015CA")] private const int g_iFloorExpNum = 6; // Token: 0x040015CB RID: 5579 [FieldOffset(Offset = "0x2F0")] [Token(Token = "0x40015CB")] private int g_iFloorExpReadyCal; // Token: 0x040015CC RID: 5580 [Token(Token = "0x40015CC")] private const float g_fFloorExpReadyFrequency = 0.75f; // Token: 0x040015CD RID: 5581 [FieldOffset(Offset = "0x2F4")] [Token(Token = "0x40015CD")] private float g_fFloorExpReadyFrequencyVal; // Token: 0x040015CE RID: 5582 [FieldOffset(Offset = "0x2F8")] [Token(Token = "0x40015CE")] private bool[] g_bFloorExp; // Token: 0x040015CF RID: 5583 [Token(Token = "0x40015CF")] private const float g_fFloorExpTime = 1.15f; // Token: 0x040015D0 RID: 5584 [FieldOffset(Offset = "0x300")] [Token(Token = "0x40015D0")] private float[] g_fFloorExpTimeVal; // Token: 0x040015D1 RID: 5585 [FieldOffset(Offset = "0x308")] [Token(Token = "0x40015D1")] private Vector3[] g_v3FloorExpPos; // Token: 0x040015D2 RID: 5586 [FieldOffset(Offset = "0x310")] [Token(Token = "0x40015D2")] private bool g_bAttack06Dash; // Token: 0x040015D3 RID: 5587 [Token(Token = "0x40015D3")] private const float g_fAttack06DashInterval = 0.2f; // Token: 0x040015D4 RID: 5588 [FieldOffset(Offset = "0x314")] [Token(Token = "0x40015D4")] private float g_fAttack06DashIntervalVal; // Token: 0x040015D5 RID: 5589 [FieldOffset(Offset = "0x318")] [Token(Token = "0x40015D5")] private bool g_bDebut; }