using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000101 RID: 257 [Token(Token = "0x2000101")] public class GhostEExplosionBall_BR : GhostEExplosionBall { // Token: 0x06000D44 RID: 3396 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D44")] [Address(RVA = "0x163EAB0", Offset = "0x163DAB0", VA = "0x18163EAB0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D45 RID: 3397 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D45")] [Address(RVA = "0x163E090", Offset = "0x163D090", VA = "0x18163E090", Slot = "12")] protected override void Explosion() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D46 RID: 3398 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D46")] [Address(RVA = "0x163E690", Offset = "0x163D690", VA = "0x18163E690", Slot = "13")] public override void Set(Vector3 v3Target, EffectPool EffCollision, EffectPool EffHit, Transform TranOneself, SoundEffect SE) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D47 RID: 3399 RVA: 0x0001F3CC File Offset: 0x0001D5CC [Token(Token = "0x6000D47")] [Address(RVA = "0x163F8A0", Offset = "0x163E8A0", VA = "0x18163F8A0")] public GhostEExplosionBall_BR() { this.g_fSEVolume = 1f; base..ctor(); } // Token: 0x040015F4 RID: 5620 [FieldOffset(Offset = "0x120")] [Token(Token = "0x40015F4")] private float g_fTrackTime; // Token: 0x040015F5 RID: 5621 [FieldOffset(Offset = "0x124")] [Token(Token = "0x40015F5")] private Vector3 g_v3TrackDirection; // Token: 0x040015F6 RID: 5622 [FieldOffset(Offset = "0x130")] [Token(Token = "0x40015F6")] private bool g_bExplosion; }