using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000175 RID: 373 [Token(Token = "0x2000175")] public interface ICharacterController { // Token: 0x06001274 RID: 4724 [Token(Token = "0x6001274")] [Address(Slot = "0")] void Move(Vector2 movement); // Token: 0x06001275 RID: 4725 [Token(Token = "0x6001275")] [Address(Slot = "1")] void Walk(bool onHolding); // Token: 0x06001276 RID: 4726 [Token(Token = "0x6001276")] [Address(Slot = "2")] void Dash(bool onHolding); // Token: 0x06001277 RID: 4727 [Token(Token = "0x6001277")] [Address(Slot = "3")] void Jump(); // Token: 0x06001278 RID: 4728 [Token(Token = "0x6001278")] [Address(Slot = "4")] void Dodge(); // Token: 0x06001279 RID: 4729 [Token(Token = "0x6001279")] [Address(Slot = "5")] void Interact(); // Token: 0x0600127A RID: 4730 [Token(Token = "0x600127A")] [Address(Slot = "6")] void Attack(); // Token: 0x0600127B RID: 4731 [Token(Token = "0x600127B")] [Address(Slot = "7")] void Chant(); // Token: 0x0600127C RID: 4732 [Token(Token = "0x600127C")] [Address(Slot = "8")] void Aim(bool onHolding); // Token: 0x0600127D RID: 4733 [Token(Token = "0x600127D")] [Address(Slot = "9")] void Shoot(bool onHolding); // Token: 0x0600127E RID: 4734 [Token(Token = "0x600127E")] [Address(Slot = "10")] void SwitchCameraMode(); }