using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000376 RID: 886 [Token(Token = "0x2000376")] public class InfoBubble : MonoBehaviour { // Token: 0x060022F2 RID: 8946 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60022F2")] [Address(RVA = "0x152B400", Offset = "0x152A400", VA = "0x18152B400")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060022F3 RID: 8947 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60022F3")] [Address(RVA = "0x152B4B0", Offset = "0x152A4B0", VA = "0x18152B4B0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060022F4 RID: 8948 RVA: 0x00054418 File Offset: 0x00052618 [Token(Token = "0x60022F4")] [Address(RVA = "0x152B630", Offset = "0x152A630", VA = "0x18152B630")] public InfoBubble() { float z = Vector3.one.z; this.WobbleAxis.z = z; this.WobbleFrequency = 1f; this.WobbleAmplitude = 0.25f; base..ctor(); } // Token: 0x04002C67 RID: 11367 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002C67")] public Vector3 WobbleAxis; // Token: 0x04002C68 RID: 11368 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002C68")] public float WobbleFrequency; // Token: 0x04002C69 RID: 11369 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002C69")] public float WobbleAmplitude; // Token: 0x04002C6A RID: 11370 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002C6A")] public Transform TrackTarget; // Token: 0x04002C6B RID: 11371 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002C6B")] private Vector3 startOffsetTarget; }