using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000261 RID: 609 [Token(Token = "0x2000261")] public class LOD_Grass : MonoBehaviour { // Token: 0x060016E2 RID: 5858 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016E2")] [Address(RVA = "0x1053C20", Offset = "0x1052C20", VA = "0x181053C20")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016E3 RID: 5859 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60016E3")] [Address(RVA = "0x1053F90", Offset = "0x1052F90", VA = "0x181053F90")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060016E4 RID: 5860 RVA: 0x00033708 File Offset: 0x00031908 [Token(Token = "0x60016E4")] [Address(RVA = "0x10541D0", Offset = "0x10531D0", VA = "0x1810541D0")] public LOD_Grass() { } // Token: 0x04002281 RID: 8833 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002281")] private Transform g_MainCamera; // Token: 0x04002282 RID: 8834 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002282")] public SkinnedMeshRenderer g_SMR; // Token: 0x04002283 RID: 8835 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002283")] public MeshRenderer g_MR; // Token: 0x04002284 RID: 8836 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002284")] public float CulledDistance = 30f; // Token: 0x04002285 RID: 8837 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002285")] public float DefSize = 1f; // Token: 0x04002286 RID: 8838 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002286")] private float g_fHalfDis; // Token: 0x04002287 RID: 8839 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002287")] private float g_fSize; // Token: 0x04002288 RID: 8840 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002288")] private float g_OriginalX; // Token: 0x04002289 RID: 8841 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002289")] private float g_OriginalY; // Token: 0x0400228A RID: 8842 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400228A")] private float g_OriginalZ; }