using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000194 RID: 404 [Token(Token = "0x2000194")] public class Level04LightMagic : PassiveEvent { // Token: 0x170000A9 RID: 169 // (get) Token: 0x0600136C RID: 4972 RVA: 0x0002C03C File Offset: 0x0002A23C [Token(Token = "0x170000A9")] private StageFlagData Flags { [Token(Token = "0x600136C")] [Address(RVA = "0x10575A0", Offset = "0x10565A0", VA = "0x1810575A0")] get { return Game.GameSave.flags; } } // Token: 0x0600136D RID: 4973 RVA: 0x0002C05C File Offset: 0x0002A25C [Token(Token = "0x600136D")] [Address(RVA = "0x1056F40", Offset = "0x1055F40", VA = "0x181056F40", Slot = "5")] public override void Init() { this.Reset(); BoxCollider bc = this.BC; int num = 0; if (!(bc == num)) { this.BC.isTrigger = true; } Debug.LogError("找不到碰撞"); this.PS_Shell.Play(true); GameObject se_Remove = this.SE_Remove; Transform transform = base.transform; SoundEffect soundEffectOfPrefabs = Common.GetSoundEffectOfPrefabs(se_Remove, transform); this.g_SERemove = soundEffectOfPrefabs; Game.BindStageTimeScale(this.g_SERemove); GameObject se_Shell = this.SE_Shell; Transform transform2 = base.transform; SoundEffect soundEffectOfPrefabs2 = Common.GetSoundEffectOfPrefabs(se_Shell, transform2); this.g_SEShell = soundEffectOfPrefabs2; Game.BindStageTimeScale(this.g_SEShell); GameObject se_StartRemove = this.SE_StartRemove; Transform transform3 = base.transform; SoundEffect soundEffectOfPrefabs3 = Common.GetSoundEffectOfPrefabs(se_StartRemove, transform3); this.g_SEStartRemove = soundEffectOfPrefabs3; Game.BindStageTimeScale(this.g_SEStartRemove); GameObject se_StartShell = this.SE_StartShell; Transform transform4 = base.transform; SoundEffect soundEffectOfPrefabs4 = Common.GetSoundEffectOfPrefabs(se_StartShell, transform4); this.g_SEStartShell = soundEffectOfPrefabs4; Game.BindStageTimeScale(this.g_SEStartShell); } // Token: 0x0600136E RID: 4974 RVA: 0x0002C160 File Offset: 0x0002A360 [Token(Token = "0x600136E")] [Address(RVA = "0x10573D0", Offset = "0x10563D0", VA = "0x1810573D0")] public void StartUp() { Level04LightMagicController.LMSTATUS g_Status = this.LMC.g_Status; if (g_Status == Level04LightMagicController.LMSTATUS.UNACTIVE) { this.g_SEStartRemove.PlayRandom(1f, 1f); this.PS_ShellRemove.Play(true); Level04LightMagicController lmc = this.LMC; lmc.g_Status = (Level04LightMagicController.LMSTATUS)((ulong)1L); lmc.g_fWaitTime = 2f; return; } while (g_Status != Level04LightMagicController.LMSTATUS.ACTIVE) { } this.g_SEStartShell.PlayRandom(1f, 1f); this.PS_ShellCreate.Play(true); Level04LightMagicController lmc2 = this.LMC; int num = this.g_iIndex; Level04LightMagic[] lightMagic = lmc2.LightMagic; Debug.LogError("LightMagic編號錯誤"); Level04LightMagic[] lightMagic2 = lmc2.LightMagic; lmc2.g_Status = (Level04LightMagicController.LMSTATUS)((ulong)3L); lmc2.g_fWaitTime = 1.2f; Transform transform = lightMagic2[num].transform; lmc2.TargetPos = transform; throw new NullReferenceException(); } // Token: 0x0600136F RID: 4975 RVA: 0x0002C238 File Offset: 0x0002A438 [Token(Token = "0x600136F")] [Address(RVA = "0x1057250", Offset = "0x1056250", VA = "0x181057250")] public void SetLightMagicController(Level04LightMagicController LightMagicController, int iIndex) { this.LMC = LightMagicController; this.g_iIndex = iIndex; } // Token: 0x06001370 RID: 4976 RVA: 0x0002C254 File Offset: 0x0002A454 [Token(Token = "0x6001370")] [Address(RVA = "0x1057280", Offset = "0x1056280", VA = "0x181057280")] public void SetRemoveShell() { if (base.gameObject.activeInHierarchy) { this.PS_Shell.Stop(true); SphereCollider sc_Shell = this.SC_Shell; int num = 0; sc_Shell.enabled = num != 0; this.g_SERemove.PlayRandom(1f, 1f); return; } } // Token: 0x06001371 RID: 4977 RVA: 0x0002C2A8 File Offset: 0x0002A4A8 [Token(Token = "0x6001371")] [Address(RVA = "0x1057300", Offset = "0x1056300", VA = "0x181057300")] public void SetShell() { if (base.gameObject.activeInHierarchy) { this.PS_Shell.Play(true); this.SC_Shell.enabled = true; this.g_SEShell.PlayRandom(1f, 1f); return; } } // Token: 0x06001372 RID: 4978 RVA: 0x0002C2F8 File Offset: 0x0002A4F8 [Token(Token = "0x6001372")] [Address(RVA = "0x1057380", Offset = "0x1056380", VA = "0x181057380", Slot = "7")] public override void SetTimeScale(float fScaleTime) { Common.SetEffectTimeScale(this.PS_Shell, fScaleTime); Common.SetEffectTimeScale(this.PS_ShellCreate, fScaleTime); Common.SetEffectTimeScale(this.PS_ShellRemove, fScaleTime); } // Token: 0x06001373 RID: 4979 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001373")] [Address(RVA = "0x1056E70", Offset = "0x1055E70", VA = "0x181056E70")] public bool GetIsEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001374 RID: 4980 RVA: 0x0002C32C File Offset: 0x0002A52C [Token(Token = "0x6001374")] [Address(RVA = "0x1057150", Offset = "0x1056150", VA = "0x181057150")] private void OnEnable() { Level04LightMagicController lmc = this.LMC; int num = 0; if (lmc != num && this.LMC.g_Status == Level04LightMagicController.LMSTATUS.UNACTIVE) { if (!this.Special || this.Flags.stage04Room01HatGet) { this.PS_Shell.Play(true); this.SC_Shell.enabled = true; return; } this.PS_Shell.Stop(true); SphereCollider sc_Shell = this.SC_Shell; int num2 = 0; sc_Shell.enabled = num2 != 0; } } // Token: 0x06001375 RID: 4981 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001375")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void Reset() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001376 RID: 4982 RVA: 0x0002C3AC File Offset: 0x0002A5AC [Token(Token = "0x6001376")] [Address(RVA = "0x1056D20", Offset = "0x1055D20", VA = "0x181056D20")] public void Check() { if (base.gameObject.activeInHierarchy) { Level04LightMagicController lmc = this.LMC; int num = 0; if (lmc != num) { Level04LightMagicController.LMSTATUS g_Status = this.LMC.g_Status; if (g_Status != Level04LightMagicController.LMSTATUS.UNACTIVE) { if (g_Status == Level04LightMagicController.LMSTATUS.ACTIVE && this.Special && this.Flags.stage04Room01HatGet) { this.BC.enabled = true; return; } } else { if (this.Special && !this.Flags.stage04Room01HatGet) { this.PS_Shell.Stop(true); SphereCollider sc_Shell = this.SC_Shell; int num2 = 0; sc_Shell.enabled = num2 != 0; return; } this.PS_Shell.Play(true); throw new NullReferenceException(); } } } } // Token: 0x06001377 RID: 4983 RVA: 0x0002C45C File Offset: 0x0002A65C [Token(Token = "0x6001377")] [Address(RVA = "0x1057580", Offset = "0x1056580", VA = "0x181057580")] public Level04LightMagic() { } // Token: 0x04001D46 RID: 7494 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001D46")] private Level04LightMagicController LMC; // Token: 0x04001D47 RID: 7495 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001D47")] public BoxCollider BC; // Token: 0x04001D48 RID: 7496 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001D48")] public ParticleSystem PS_Shell; // Token: 0x04001D49 RID: 7497 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001D49")] public ParticleSystem PS_ShellCreate; // Token: 0x04001D4A RID: 7498 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001D4A")] public ParticleSystem PS_ShellRemove; // Token: 0x04001D4B RID: 7499 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001D4B")] public SphereCollider SC_Shell; // Token: 0x04001D4C RID: 7500 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001D4C")] public GameObject SE_Remove; // Token: 0x04001D4D RID: 7501 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001D4D")] public GameObject SE_Shell; // Token: 0x04001D4E RID: 7502 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001D4E")] public GameObject SE_StartRemove; // Token: 0x04001D4F RID: 7503 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001D4F")] public GameObject SE_StartShell; // Token: 0x04001D50 RID: 7504 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001D50")] private SoundEffect g_SERemove; // Token: 0x04001D51 RID: 7505 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001D51")] private SoundEffect g_SEShell; // Token: 0x04001D52 RID: 7506 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001D52")] private SoundEffect g_SEStartRemove; // Token: 0x04001D53 RID: 7507 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001D53")] private SoundEffect g_SEStartShell; // Token: 0x04001D54 RID: 7508 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001D54")] public bool Special; // Token: 0x04001D55 RID: 7509 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4001D55")] private int g_iIndex = (int)((ulong)4294967295L); }