using System; using Cpp2IlInjected; // Token: 0x020001D9 RID: 473 [Token(Token = "0x20001D9")] public class Level04LightMagicUnactive : SceneEvent { // Token: 0x0600146C RID: 5228 RVA: 0x0002E96C File Offset: 0x0002CB6C [Token(Token = "0x600146C")] [Address(RVA = "0x415EA0", Offset = "0x414EA0", VA = "0x180415EA0", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); this.LightMagicController.EventUnactive(); } // Token: 0x0600146D RID: 5229 RVA: 0x0002E990 File Offset: 0x0002CB90 [Token(Token = "0x600146D")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public Level04LightMagicUnactive() { } // Token: 0x04001F0E RID: 7950 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F0E")] public Level04LightMagicController LightMagicController; }