using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001DC RID: 476 [Token(Token = "0x20001DC")] public class LightController : SceneEvent { // Token: 0x06001486 RID: 5254 RVA: 0x0002F13C File Offset: 0x0002D33C [Token(Token = "0x6001486")] [Address(RVA = "0x416E10", Offset = "0x415E10", VA = "0x180416E10", Slot = "4")] public override void InitData(SceneEventManager SEM) { base.InitData(SEM); if (!this.DefaultEnable) { int num = 0; this.g_fIntensity = (float)num; this.g_fRandomIntensity = 0f; return; } float defaultIntensity = this.DefaultIntensity; this.g_fIntensity = defaultIntensity; this.g_fRandomIntensity = 0f; } // Token: 0x06001487 RID: 5255 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001487")] [Address(RVA = "0x416F00", Offset = "0x415F00", VA = "0x180416F00")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001488 RID: 5256 RVA: 0x0002F188 File Offset: 0x0002D388 [Token(Token = "0x6001488")] [Address(RVA = "0x416E60", Offset = "0x415E60", VA = "0x180416E60", Slot = "5")] public override void OpenEvent() { Light[] lc = this.LC; int num = 0; this.DefaultEnable = true; if (num < lc.Length) { lc[num].gameObject.SetActive(true); Light[] lc2 = this.LC; num++; } } // Token: 0x06001489 RID: 5257 RVA: 0x0002F1D4 File Offset: 0x0002D3D4 [Token(Token = "0x6001489")] [Address(RVA = "0x416EF0", Offset = "0x415EF0", VA = "0x180416EF0", Slot = "8")] public override void ReleaseEvent() { this.DefaultEnable = false; } // Token: 0x0600148A RID: 5258 RVA: 0x0002F1E8 File Offset: 0x0002D3E8 [Token(Token = "0x600148A")] [Address(RVA = "0x4171A0", Offset = "0x4161A0", VA = "0x1804171A0")] public LightController() { } // Token: 0x04001F35 RID: 7989 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F35")] public Light[] LC; // Token: 0x04001F36 RID: 7990 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001F36")] public bool DefaultEnable = true; // Token: 0x04001F37 RID: 7991 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4001F37")] public float DefaultIntensity = 1f; // Token: 0x04001F38 RID: 7992 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001F38")] public float RandomIntensity = 1f; // Token: 0x04001F39 RID: 7993 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001F39")] public float Speed = 5f; // Token: 0x04001F3A RID: 7994 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001F3A")] private float g_fIntensity; // Token: 0x04001F3B RID: 7995 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4001F3B")] private float g_fRandomIntensity; }