using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000105 RID: 261 [Token(Token = "0x2000105")] public class Lightning : MonoBehaviour { // Token: 0x06000D57 RID: 3415 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D57")] [Address(RVA = "0x41D400", Offset = "0x41C400", VA = "0x18041D400")] private void Start() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D58 RID: 3416 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D58")] [Address(RVA = "0x41D8E0", Offset = "0x41C8E0", VA = "0x18041D8E0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D59 RID: 3417 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D59")] [Address(RVA = "0x41D040", Offset = "0x41C040", VA = "0x18041D040")] public void NewUse(Vector3 v3StartPos, Vector3 v3EndPos) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D5A RID: 3418 RVA: 0x0001F518 File Offset: 0x0001D718 [Token(Token = "0x6000D5A")] [Address(RVA = "0x41DD80", Offset = "0x41CD80", VA = "0x18041DD80")] public Lightning() { } // Token: 0x04001605 RID: 5637 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001605")] private LineRenderer g_LR; // Token: 0x04001606 RID: 5638 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001606")] private Material g_Mat; // Token: 0x04001607 RID: 5639 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001607")] public Transform StartPos; // Token: 0x04001608 RID: 5640 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001608")] public Transform EndPos; // Token: 0x04001609 RID: 5641 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001609")] private Vector3 g_v3StartPos; // Token: 0x0400160A RID: 5642 [FieldOffset(Offset = "0x44")] [Token(Token = "0x400160A")] private Vector3 g_v3EndPos; // Token: 0x0400160B RID: 5643 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400160B")] public float fTextureNum = 11f; // Token: 0x0400160C RID: 5644 [FieldOffset(Offset = "0x54")] [Token(Token = "0x400160C")] public float iYOffsetChangeTime = 0.03f; // Token: 0x0400160D RID: 5645 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400160D")] public int iNodeNum; // Token: 0x0400160E RID: 5646 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x400160E")] public float fRandomRange = 0.5f; // Token: 0x0400160F RID: 5647 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400160F")] public float fDuration = 1f; // Token: 0x04001610 RID: 5648 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4001610")] public float fFadOut = 1f; // Token: 0x04001611 RID: 5649 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001611")] private Vector3[] g_v3OriginalPos; // Token: 0x04001612 RID: 5650 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001612")] private float g_fYScale; // Token: 0x04001613 RID: 5651 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4001613")] private int g_iYOffset; // Token: 0x04001614 RID: 5652 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001614")] private float g_fYOffsetTime; // Token: 0x04001615 RID: 5653 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4001615")] private float g_fAlpha = 1f; // Token: 0x04001616 RID: 5654 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4001616")] private float g_fDuration; // Token: 0x04001617 RID: 5655 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001617")] private float g_fFadOut; }