using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000107 RID: 263 [Token(Token = "0x2000107")] public class LightningChargeBulletCollision : MonoBehaviour { // Token: 0x1700003A RID: 58 // (get) Token: 0x06000D5F RID: 3423 RVA: 0x0001F794 File Offset: 0x0001D994 [Token(Token = "0x1700003A")] public GameSave GameSave { [Token(Token = "0x6000D5F")] [Address(RVA = "0x41C700", Offset = "0x41B700", VA = "0x18041C700")] get { return Game.GameSave; } } // Token: 0x06000D60 RID: 3424 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D60")] [Address(RVA = "0x419610", Offset = "0x418610", VA = "0x180419610")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D61 RID: 3425 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D61")] [Address(RVA = "0x419C30", Offset = "0x418C30", VA = "0x180419C30")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D62 RID: 3426 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D62")] [Address(RVA = "0x419A40", Offset = "0x418A40", VA = "0x180419A40")] public void ResetData(Vector3 Pos, Quaternion Rot) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D63 RID: 3427 RVA: 0x0001F7A8 File Offset: 0x0001D9A8 [Token(Token = "0x6000D63")] [Address(RVA = "0x41C6D0", Offset = "0x41B6D0", VA = "0x18041C6D0")] public LightningChargeBulletCollision() { } // Token: 0x0400162E RID: 5678 [FieldOffset(Offset = "0x18")] [Token(Token = "0x400162E")] private AttackData[] g_AD; // Token: 0x0400162F RID: 5679 [FieldOffset(Offset = "0x20")] [Token(Token = "0x400162F")] public float g_fDuration = 0.7f; // Token: 0x04001630 RID: 5680 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4001630")] public float g_fDurationV2 = 0.8f; // Token: 0x04001631 RID: 5681 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001631")] private float g_fDurationVal; // Token: 0x04001632 RID: 5682 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4001632")] public float g_fIntervals = 0.1f; // Token: 0x04001633 RID: 5683 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001633")] private float g_fIntervalsVal; // Token: 0x04001634 RID: 5684 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4001634")] private float g_fRadius = 4f; // Token: 0x04001635 RID: 5685 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001635")] private bool g_bShake01; // Token: 0x04001636 RID: 5686 [FieldOffset(Offset = "0x39")] [Token(Token = "0x4001636")] private bool g_bShake02; // Token: 0x04001637 RID: 5687 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001637")] private List g_TargetList; // Token: 0x04001638 RID: 5688 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001638")] public GameObject g_CollisionEffect; // Token: 0x04001639 RID: 5689 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001639")] private EffectPool g_CollisionPool; // Token: 0x0400163A RID: 5690 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400163A")] public GameObject g_SECollisionObject; // Token: 0x0400163B RID: 5691 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400163B")] private SoundEffectPool g_SECollision; // Token: 0x0400163C RID: 5692 [FieldOffset(Offset = "0x68")] [Token(Token = "0x400163C")] public GameObject g_EffLv01Object; // Token: 0x0400163D RID: 5693 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400163D")] public GameObject g_EffLv03Object; // Token: 0x0400163E RID: 5694 [FieldOffset(Offset = "0x78")] [Token(Token = "0x400163E")] public GameObject g_EffLv05Object; // Token: 0x0400163F RID: 5695 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400163F")] private EffectPool g_EffLv01; // Token: 0x04001640 RID: 5696 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001640")] private EffectPool g_EffLv03; // Token: 0x04001641 RID: 5697 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4001641")] private EffectPool g_EffLv05; // Token: 0x04001642 RID: 5698 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4001642")] public GameObject g_SEObject; // Token: 0x04001643 RID: 5699 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4001643")] private SoundEffectPool g_SE; }