using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000108 RID: 264 [Token(Token = "0x2000108")] public class LightningFloorAim : MonoBehaviour { // Token: 0x1700003B RID: 59 // (get) Token: 0x06000D64 RID: 3428 RVA: 0x0001F7E8 File Offset: 0x0001D9E8 [Token(Token = "0x1700003B")] private GameSave GameSave { [Token(Token = "0x6000D64")] [Address(RVA = "0x41CFF0", Offset = "0x41BFF0", VA = "0x18041CFF0")] get { return Game.GameSave; } } // Token: 0x06000D65 RID: 3429 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D65")] [Address(RVA = "0x41C7D0", Offset = "0x41B7D0", VA = "0x18041C7D0")] public void InitData() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D66 RID: 3430 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D66")] [Address(RVA = "0x41CDF0", Offset = "0x41BDF0", VA = "0x18041CDF0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D67 RID: 3431 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000D67")] [Address(RVA = "0x41C9C0", Offset = "0x41B9C0", VA = "0x18041C9C0")] public void Open() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000D68 RID: 3432 RVA: 0x0001F7FC File Offset: 0x0001D9FC [Token(Token = "0x6000D68")] [Address(RVA = "0x41C750", Offset = "0x41B750", VA = "0x18041C750")] public void Close() { this.g_EffLv01.Stop(0.5f); this.g_EffLv03.Stop(0.5f); this.g_EffLv05.Stop(0.5f); this.g_bEnable = false; } // Token: 0x06000D69 RID: 3433 RVA: 0x0001F848 File Offset: 0x0001DA48 [Token(Token = "0x6000D69")] [Address(RVA = "0x41C7C0", Offset = "0x41B7C0", VA = "0x18041C7C0")] public bool GetEnable() { return this.g_bEnable; } // Token: 0x06000D6A RID: 3434 RVA: 0x0001F85C File Offset: 0x0001DA5C [Token(Token = "0x6000D6A")] [Address(RVA = "0x41CD90", Offset = "0x41BD90", VA = "0x18041CD90")] public void SetTimeScale(float fTimeScale) { this.g_EffLv01.SetTimeScale(fTimeScale); this.g_EffLv03.SetTimeScale(fTimeScale); this.g_EffLv05.SetTimeScale(fTimeScale); } // Token: 0x06000D6B RID: 3435 RVA: 0x0001F894 File Offset: 0x0001DA94 [Token(Token = "0x6000D6B")] [Address(RVA = "0x41CFD0", Offset = "0x41BFD0", VA = "0x18041CFD0")] public LightningFloorAim() { } // Token: 0x04001644 RID: 5700 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4001644")] public GameObject EffLv01Object; // Token: 0x04001645 RID: 5701 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4001645")] public GameObject EffLv03Object; // Token: 0x04001646 RID: 5702 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4001646")] public GameObject EffLv05Object; // Token: 0x04001647 RID: 5703 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4001647")] private EffectPool g_EffLv01; // Token: 0x04001648 RID: 5704 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001648")] private EffectPool g_EffLv03; // Token: 0x04001649 RID: 5705 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001649")] private EffectPool g_EffLv05; // Token: 0x0400164A RID: 5706 [FieldOffset(Offset = "0x48")] [Token(Token = "0x400164A")] private Transform g_Decal; // Token: 0x0400164B RID: 5707 [FieldOffset(Offset = "0x50")] [Token(Token = "0x400164B")] private float g_fDecalRotateSpeed = 10f; // Token: 0x0400164C RID: 5708 [FieldOffset(Offset = "0x58")] [Token(Token = "0x400164C")] private Material g_DecalMat; // Token: 0x0400164D RID: 5709 [FieldOffset(Offset = "0x60")] [Token(Token = "0x400164D")] private Color g_OriginalColor; // Token: 0x0400164E RID: 5710 [FieldOffset(Offset = "0x70")] [Token(Token = "0x400164E")] private Color g_Color; // Token: 0x0400164F RID: 5711 [FieldOffset(Offset = "0x80")] [Token(Token = "0x400164F")] private float g_fColorSpeed = 5f; // Token: 0x04001650 RID: 5712 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4001650")] private bool g_bEnable; // Token: 0x04001651 RID: 5713 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4001651")] private float g_fLife; }