using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001DD RID: 477 [Token(Token = "0x20001DD")] public class LoadScript : SceneEvent { // Token: 0x0600148B RID: 5259 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600148B")] [Address(RVA = "0x41E4D0", Offset = "0x41D4D0", VA = "0x18041E4D0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600148C RID: 5260 RVA: 0x0002F224 File Offset: 0x0002D424 [Token(Token = "0x600148C")] [Address(RVA = "0x41E600", Offset = "0x41D600", VA = "0x18041E600")] public LoadScript() { } // Token: 0x04001F3C RID: 7996 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F3C")] public string ScriptName; // Token: 0x04001F3D RID: 7997 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001F3D")] public string ScriptLanugageFileName = ""; // Token: 0x04001F3E RID: 7998 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001F3E")] public SceneEvent[] Event; // Token: 0x04001F3F RID: 7999 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001F3F")] public Transform[] Camera; // Token: 0x04001F40 RID: 8000 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001F40")] public Transform[] PlayerPosition; // Token: 0x04001F41 RID: 8001 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001F41")] public bool bRepeat; }