using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x02000040 RID: 64 [Token(Token = "0x2000040")] public class LogHistoryItem { // Token: 0x060001DF RID: 479 RVA: 0x00006EB4 File Offset: 0x000050B4 [Token(Token = "0x60001DF")] [Address(RVA = "0x421880", Offset = "0x420880", VA = "0x180421880")] public LogHistoryItem(LogType type, string message, float time, string stackTrace = "") { int num = 0; base.Release(num, message); this.LogMessage = message; this.Type = type; this.StackTrace = 0; this.Time = time; } // Token: 0x04000236 RID: 566 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000236")] public LogType Type; // Token: 0x04000237 RID: 567 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000237")] public string StackTrace; // Token: 0x04000238 RID: 568 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000238")] public string LogMessage; // Token: 0x04000239 RID: 569 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000239")] public float Time; }