using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.UI; namespace MTAssets.UltimateLODSystem { // Token: 0x02000644 RID: 1604 [Token(Token = "0x2000644")] public class ChangeLodAutoManagement : MonoBehaviour { // Token: 0x0600328D RID: 12941 RVA: 0x0006CBD8 File Offset: 0x0006ADD8 [Token(Token = "0x600328D")] [Address(RVA = "0xB92DC0", Offset = "0xB91DC0", VA = "0x180B92DC0")] private void Update() { this.buttonText.text = "Disable Global Ultimate LOD System"; this.explanation.text = "ULOD System is Enabled. Consult the documentation for more details on the feature of enabling/disabling the ULOD system while the game is running."; this.buttonText.text = "Enable Global Ultimate LOD System"; ((ICanvasElement)this.explanation).GraphicUpdateComplete(); } // Token: 0x0600328E RID: 12942 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600328E")] [Address(RVA = "0xB92FA0", Offset = "0xB91FA0", VA = "0x180B92FA0")] public void buttonEnableAutoManagement() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600328F RID: 12943 RVA: 0x0006CC28 File Offset: 0x0006AE28 [Token(Token = "0x600328F")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public ChangeLodAutoManagement() { } // Token: 0x04003CF3 RID: 15603 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4003CF3")] public Text buttonText; // Token: 0x04003CF4 RID: 15604 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4003CF4")] public Text explanation; } }