using System; using Cpp2IlInjected; using UnityEngine; namespace MTAssets.UltimateLODSystem { // Token: 0x02000646 RID: 1606 [Token(Token = "0x2000646")] [AddComponentMenu("")] public class MTAssetsEditorUi : MonoBehaviour { // Token: 0x06003296 RID: 12950 RVA: 0x0006CE00 File Offset: 0x0006B000 [Token(Token = "0x6003296")] [Address(RVA = "0x328C40", Offset = "0x327C40", VA = "0x180328C40")] public MTAssetsEditorUi() { } } }