using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001DE RID: 478 [Token(Token = "0x20001DE")] public class MagicWall : SceneEvent { // Token: 0x0600148D RID: 5261 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600148D")] [Address(RVA = "0x423E40", Offset = "0x422E40", VA = "0x180423E40", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600148E RID: 5262 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600148E")] [Address(RVA = "0x4241A0", Offset = "0x4231A0", VA = "0x1804241A0", Slot = "8")] public override void ReleaseEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600148F RID: 5263 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600148F")] [Address(RVA = "0x423FF0", Offset = "0x422FF0", VA = "0x180423FF0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001490 RID: 5264 RVA: 0x0002F244 File Offset: 0x0002D444 [Token(Token = "0x6001490")] [Address(RVA = "0x423E30", Offset = "0x422E30", VA = "0x180423E30")] public MagicWall() { } // Token: 0x04001F42 RID: 8002 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F42")] public GameObject EffectMagicWall; // Token: 0x04001F43 RID: 8003 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001F43")] protected EffectPool g_Effect; // Token: 0x04001F44 RID: 8004 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001F44")] protected BoxCollider g_BCWall; // Token: 0x04001F45 RID: 8005 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001F45")] public bool PlaySE = true; }