using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E5 RID: 485 [Token(Token = "0x20001E5")] public class MoveFloor : SceneEvent { // Token: 0x060014A6 RID: 5286 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014A6")] [Address(RVA = "0xC3B6F0", Offset = "0xC3A6F0", VA = "0x180C3B6F0", Slot = "4")] public override void InitData(SceneEventManager SEM) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014A7 RID: 5287 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014A7")] [Address(RVA = "0xC3BB00", Offset = "0xC3AB00", VA = "0x180C3BB00")] protected void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014A8 RID: 5288 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014A8")] [Address(RVA = "0xC3B980", Offset = "0xC3A980", VA = "0x180C3B980", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014A9 RID: 5289 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014A9")] [Address(RVA = "0xC3BAA0", Offset = "0xC3AAA0", VA = "0x180C3BAA0")] public void SaveSystemScriptOpen() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014AA RID: 5290 RVA: 0x0002F328 File Offset: 0x0002D528 [Token(Token = "0x60014AA")] [Address(RVA = "0x32DFD0", Offset = "0x32CFD0", VA = "0x18032DFD0")] public MoveFloor() { } // Token: 0x04001F60 RID: 8032 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F60")] public Transform tFloor; // Token: 0x04001F61 RID: 8033 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001F61")] public Transform tPosition; // Token: 0x04001F62 RID: 8034 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4001F62")] public GameObject OpenEffectObject; // Token: 0x04001F63 RID: 8035 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001F63")] public GameObject EndEffectObject; // Token: 0x04001F64 RID: 8036 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4001F64")] public GameObject SE_Move; // Token: 0x04001F65 RID: 8037 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4001F65")] public bool bEndShake; // Token: 0x04001F66 RID: 8038 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4001F66")] private EffectPool g_eOpenEffect; // Token: 0x04001F67 RID: 8039 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4001F67")] private EffectPool g_eEndEff; // Token: 0x04001F68 RID: 8040 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4001F68")] private SoundEffect g_SEMove; }