using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001E6 RID: 486 [Token(Token = "0x20001E6")] public class MoveObject : SceneEvent { // Token: 0x060014AB RID: 5291 RVA: 0x0002F33C File Offset: 0x0002D53C [Token(Token = "0x60014AB")] [Address(RVA = "0xC3BF30", Offset = "0xC3AF30", VA = "0x180C3BF30", Slot = "5")] public override void OpenEvent() { base.OpenEvent(); Transform @object = this.Object; int num = 0; if (@object == num) { Debug.LogError("錯誤"); } this.g_fTime = 4.5f; } // Token: 0x060014AC RID: 5292 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014AC")] [Address(RVA = "0xC3BFF0", Offset = "0xC3AFF0", VA = "0x180C3BFF0")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014AD RID: 5293 RVA: 0x0002F378 File Offset: 0x0002D578 [Token(Token = "0x60014AD")] [Address(RVA = "0xC3C150", Offset = "0xC3B150", VA = "0x180C3C150")] public MoveObject() { } // Token: 0x04001F69 RID: 8041 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F69")] public Transform Object; // Token: 0x04001F6A RID: 8042 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001F6A")] public Vector3 TargetPosition; // Token: 0x04001F6B RID: 8043 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4001F6B")] public float Speed = 1f; // Token: 0x04001F6C RID: 8044 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4001F6C")] private float g_fTime; }