using System; using Cpp2IlInjected; using RootMotion.FinalIK; using UnityEngine; using UnityEngine.AI; // Token: 0x020000BA RID: 186 [Token(Token = "0x20000BA")] public class NPC : MonoBehaviour { // Token: 0x060007E4 RID: 2020 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007E4")] [Address(RVA = "0xC3FDF0", Offset = "0xC3EDF0", VA = "0x180C3FDF0", Slot = "4")] public virtual void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007E5 RID: 2021 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007E5")] [Address(RVA = "0xC40FB0", Offset = "0xC3FFB0", VA = "0x180C40FB0", Slot = "5")] protected virtual void OnEnable() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007E6 RID: 2022 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007E6")] [Address(RVA = "0xC416E0", Offset = "0xC406E0", VA = "0x180C416E0", Slot = "6")] protected virtual void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007E7 RID: 2023 RVA: 0x000116A8 File Offset: 0x0000F8A8 [Token(Token = "0x60007E7")] [Address(RVA = "0xC40EC0", Offset = "0xC3FEC0", VA = "0x180C40EC0", Slot = "7")] protected virtual void OnDisable() { if (base.CompareTag("NPC")) { Game.sceneManager.RemoveNpc(this); return; } } // Token: 0x060007E8 RID: 2024 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007E8")] [Address(RVA = "0xC3FBF0", Offset = "0xC3EBF0", VA = "0x180C3FBF0", Slot = "8")] public virtual void CrossFade(string AniName, float fBlenderTime = 0.05f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007E9 RID: 2025 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007E9")] [Address(RVA = "0xC3FCF0", Offset = "0xC3ECF0", VA = "0x180C3FCF0", Slot = "9")] public virtual void FaceCrossFade(string AniName, float fBlenderTime = 0.05f) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007EA RID: 2026 RVA: 0x000116D8 File Offset: 0x0000F8D8 [Token(Token = "0x60007EA")] [Address(RVA = "0xC41280", Offset = "0xC40280", VA = "0x180C41280", Slot = "10")] public virtual void SetLookAtTarget(Transform Target, float Speed = 1f) { LookAtIK lookAtIK = this.g_LookAt; this.g_fLookAtSpeed = Speed; int num = 0; if (!(lookAtIK == num)) { this.g_LookAtTargetSet = Target; int num2 = 0; bool flag = Target != num2; this.g_bLookAtEnable = flag; } this.g_bLookAtEnable = false; this.g_LookAtTargetSet = (ulong)0L; } // Token: 0x060007EB RID: 2027 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007EB")] [Address(RVA = "0xC41410", Offset = "0xC40410", VA = "0x180C41410", Slot = "11")] public virtual void SetMoveTargetWalk(Vector3 v3Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007EC RID: 2028 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007EC")] [Address(RVA = "0xC414B0", Offset = "0xC404B0", VA = "0x180C414B0", Slot = "12")] public virtual void SetMoveTarget(Vector3 v3Target, float fMoveSpeed) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007ED RID: 2029 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007ED")] [Address(RVA = "0xC41370", Offset = "0xC40370", VA = "0x180C41370", Slot = "13")] public virtual void SetMoveTargetRun(Vector3 v3Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007EE RID: 2030 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007EE")] [Address(RVA = "0xC41620", Offset = "0xC40620", VA = "0x180C41620", Slot = "14")] public virtual void SetTurnTarget(Vector3 v3Target) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007EF RID: 2031 RVA: 0x00011730 File Offset: 0x0000F930 [Token(Token = "0x60007EF")] [Address(RVA = "0xC410A0", Offset = "0xC400A0", VA = "0x180C410A0", Slot = "15")] public virtual void SetDialogueEvent(LoadScript Event) { Dialogue dialogue = this.g_Dialog; int num = 0; if (dialogue != num) { int num2 = 0; bool flag = Event == num2; Dialogue dialogue2 = this.g_Dialog; if (flag) { GameObject gameObject = dialogue.gameObject; int num3 = 0; gameObject.SetActive(num3 != 0); return; } ulong num4; dialogue2.gameObject.SetActive(num4 != 0UL); this.g_Dialog.DialogueEvent = Event; } } // Token: 0x060007F0 RID: 2032 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007F0")] [Address(RVA = "0xC408F0", Offset = "0xC3F8F0", VA = "0x180C408F0")] protected void NPCNavigation(float fDeltaTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007F1 RID: 2033 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007F1")] [Address(RVA = "0xC40350", Offset = "0xC3F350", VA = "0x180C40350")] protected void NPCNavigation() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007F2 RID: 2034 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007F2")] [Address(RVA = "0xC416B0", Offset = "0xC406B0", VA = "0x180C416B0")] protected Vector3 SetYZero(Vector3 Val) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007F3 RID: 2035 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007F3")] [Address(RVA = "0xC41560", Offset = "0xC40560", VA = "0x180C41560", Slot = "16")] public virtual void SetRimColor(Color Col) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007F4 RID: 2036 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007F4")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "17")] public virtual void SetShadowSwitch(float value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007F5 RID: 2037 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60007F5")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0", Slot = "18")] public virtual void SetSpeakLayerWeight(bool bEnable, string Name = "") { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060007F6 RID: 2038 RVA: 0x0001179C File Offset: 0x0000F99C [Token(Token = "0x60007F6")] [Address(RVA = "0xC41580", Offset = "0xC40580", VA = "0x180C41580", Slot = "19")] public virtual void SetTimeScale(float fTimeScale) { Animator animator = this.g_Ani; this.g_fTimeScale = fTimeScale; int num = 0; if (animator != num) { Animator animator2 = this.g_Ani; float num2 = this.g_fTimeScale; animator2.speed = num2; } } // Token: 0x060007F7 RID: 2039 RVA: 0x000117E0 File Offset: 0x0000F9E0 [Token(Token = "0x60007F7")] [Address(RVA = "0xC411C0", Offset = "0xC401C0", VA = "0x180C411C0", Slot = "20")] public virtual void SetEnable(bool bEnable) { CharacterController controller = this.g_Move.controller; int num = 0; if (controller != num) { MoveController moveController = this.g_Move; int num2 = 0; moveController.moveSpeed = (float)num2; moveController.inputSpeed = (float)num2; } base.gameObject.SetActive(bEnable); } // Token: 0x060007F8 RID: 2040 RVA: 0x00011830 File Offset: 0x0000FA30 [Token(Token = "0x60007F8")] [Address(RVA = "0xC36570", Offset = "0xC35570", VA = "0x180C36570", Slot = "21")] public virtual void SetAnimationWeight(float fWeight) { this.g_fAniWeightSet = fWeight; } // Token: 0x060007F9 RID: 2041 RVA: 0x00011844 File Offset: 0x0000FA44 [Token(Token = "0x60007F9")] [Address(RVA = "0xC41F00", Offset = "0xC40F00", VA = "0x180C41F00")] public NPC() { float z = Vector3.zero.z; this.g_v3NavTarget.z = z; float z2 = Vector3.zero.z; this.g_v3NavMoveSeeDirection.z = z2; this.g_iPathIndex = (int)((ulong)4294967295L); this.g_fNavUpdateTime = 1f; this.g_fTimeScale = 1f; base..ctor(); } // Token: 0x040008B0 RID: 2224 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40008B0")] protected Animator g_Ani; // Token: 0x040008B1 RID: 2225 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40008B1")] protected float g_fAniMoveSpeed; // Token: 0x040008B2 RID: 2226 [FieldOffset(Offset = "0x24")] [Token(Token = "0x40008B2")] protected float g_fAniRotateSpeed; // Token: 0x040008B3 RID: 2227 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40008B3")] protected Vector3 g_v3PreForward; // Token: 0x040008B4 RID: 2228 [FieldOffset(Offset = "0x38")] [Token(Token = "0x40008B4")] protected LookAtIK g_LookAt; // Token: 0x040008B5 RID: 2229 [FieldOffset(Offset = "0x40")] [Token(Token = "0x40008B5")] protected Transform g_LookAtTarget; // Token: 0x040008B6 RID: 2230 [FieldOffset(Offset = "0x48")] [Token(Token = "0x40008B6")] protected Transform g_LookAtTargetSet; // Token: 0x040008B7 RID: 2231 [FieldOffset(Offset = "0x50")] [Token(Token = "0x40008B7")] protected bool g_bLookAtEnable; // Token: 0x040008B8 RID: 2232 [FieldOffset(Offset = "0x54")] [Token(Token = "0x40008B8")] protected float g_fLookAtWeight; // Token: 0x040008B9 RID: 2233 [FieldOffset(Offset = "0x58")] [Token(Token = "0x40008B9")] protected float g_fLookAtSpeed = 1f; // Token: 0x040008BA RID: 2234 [FieldOffset(Offset = "0x60")] [Token(Token = "0x40008BA")] protected MoveController g_Move; // Token: 0x040008BB RID: 2235 [FieldOffset(Offset = "0x68")] [Token(Token = "0x40008BB")] protected float g_fWalkSpeed = 0.5f; // Token: 0x040008BC RID: 2236 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x40008BC")] protected float g_fRunSpeed = 8f; // Token: 0x040008BD RID: 2237 [FieldOffset(Offset = "0x70")] [Token(Token = "0x40008BD")] protected float g_fAniWeight; // Token: 0x040008BE RID: 2238 [FieldOffset(Offset = "0x74")] [Token(Token = "0x40008BE")] protected float g_fAniWeightSet; // Token: 0x040008BF RID: 2239 [FieldOffset(Offset = "0x78")] [Token(Token = "0x40008BF")] protected bool g_bNavigationSystem = true; // Token: 0x040008C0 RID: 2240 [FieldOffset(Offset = "0x79")] [Token(Token = "0x40008C0")] protected bool g_bNavigation; // Token: 0x040008C1 RID: 2241 [FieldOffset(Offset = "0x7A")] [Token(Token = "0x40008C1")] protected bool g_bNavigationPath; // Token: 0x040008C2 RID: 2242 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x40008C2")] protected Vector3 g_v3NavTarget; // Token: 0x040008C3 RID: 2243 [FieldOffset(Offset = "0x88")] [Token(Token = "0x40008C3")] protected float g_fNavMoveSpeed; // Token: 0x040008C4 RID: 2244 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x40008C4")] protected Vector3 g_v3NavMoveSeeDirection; // Token: 0x040008C5 RID: 2245 [FieldOffset(Offset = "0x98")] [Token(Token = "0x40008C5")] protected NavMeshPath g_NavPath; // Token: 0x040008C6 RID: 2246 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x40008C6")] private int g_iPathIndex; // Token: 0x040008C7 RID: 2247 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x40008C7")] private float g_fNavUpdateTime; // Token: 0x040008C8 RID: 2248 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x40008C8")] private float g_fNavUpdate; // Token: 0x040008C9 RID: 2249 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x40008C9")] protected Dialogue g_Dialog; // Token: 0x040008CA RID: 2250 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x40008CA")] protected Vector3 g_v3TurnTarget; // Token: 0x040008CB RID: 2251 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x40008CB")] protected bool g_bTurnTarget; // Token: 0x040008CC RID: 2252 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x40008CC")] public SkinnedMeshRenderer[] MeshRnderer; // Token: 0x040008CD RID: 2253 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x40008CD")] protected Material[] g_Mat; // Token: 0x040008CE RID: 2254 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x40008CE")] private Color g_RimColor; // Token: 0x040008CF RID: 2255 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x40008CF")] private Color g_RimColorSet; // Token: 0x040008D0 RID: 2256 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x40008D0")] private float g_fChangeRimTime; // Token: 0x040008D1 RID: 2257 [FieldOffset(Offset = "0xFC")] [Token(Token = "0x40008D1")] protected float g_fTimeScale; // Token: 0x040008D2 RID: 2258 [FieldOffset(Offset = "0x100")] [Token(Token = "0x40008D2")] protected float g_fDeltaTime; }