using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020000BE RID: 190 [Token(Token = "0x20000BE")] public class NPC_Cat : NPC { // Token: 0x06000832 RID: 2098 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000832")] [Address(RVA = "0xF13DE0", Offset = "0xF12DE0", VA = "0x180F13DE0", Slot = "4")] public override void Init() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000833 RID: 2099 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000833")] [Address(RVA = "0xF147C0", Offset = "0xF137C0", VA = "0x180F147C0", Slot = "6")] protected override void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000834 RID: 2100 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000834")] [Address(RVA = "0xF14470", Offset = "0xF13470", VA = "0x180F14470")] public void SetDisplayMode(NPC_Cat.DisplayMode Mode) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000835 RID: 2101 RVA: 0x00011E58 File Offset: 0x00010058 [Token(Token = "0x6000835")] [Address(RVA = "0xC7D120", Offset = "0xC7C120", VA = "0x180C7D120")] public void SetMagicMode(bool bMagicMode) { this.g_bMagicMode = bMagicMode; } // Token: 0x06000836 RID: 2102 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000836")] [Address(RVA = "0xF145F0", Offset = "0xF135F0", VA = "0x180F145F0")] public void SetGlow(bool bGlow) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000837 RID: 2103 RVA: 0x00011E6C File Offset: 0x0001006C [Token(Token = "0x6000837")] [Address(RVA = "0xF14780", Offset = "0xF13780", VA = "0x180F14780", Slot = "19")] public override void SetTimeScale(float fTimeScale) { base.SetTimeScale(fTimeScale); Common.SetEffectTimeScale(this.PS_EndingDestory, fTimeScale); } // Token: 0x06000838 RID: 2104 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000838")] [Address(RVA = "0xF142B0", Offset = "0xF132B0", VA = "0x180F142B0")] public void PlayEffFootstep(string str) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06000839 RID: 2105 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6000839")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void PlayJump() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600083A RID: 2106 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600083A")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void PlayItemDiscard() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600083B RID: 2107 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600083B")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void PlayHitDown() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600083C RID: 2108 RVA: 0x00011E8C File Offset: 0x0001008C [Token(Token = "0x600083C")] [Address(RVA = "0xF14440", Offset = "0xF13440", VA = "0x180F14440")] public void PlaySELevel2Slip() { this.g_SELevel2Slap.PlayRandom(1f, 1f); } // Token: 0x0600083D RID: 2109 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600083D")] [Address(RVA = "0x29E8B0", Offset = "0x29D8B0", VA = "0x18029E8B0")] public void PlayItemGet() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600083E RID: 2110 RVA: 0x00011EB4 File Offset: 0x000100B4 [Token(Token = "0x600083E")] [Address(RVA = "0xF12AD0", Offset = "0xF11AD0", VA = "0x180F12AD0")] public NPC_Cat() { } // Token: 0x0400093D RID: 2365 [FieldOffset(Offset = "0x108")] [Token(Token = "0x400093D")] private NPC_Cat.DisplayMode g_Mode; // Token: 0x0400093E RID: 2366 [FieldOffset(Offset = "0x110")] [Token(Token = "0x400093E")] private SkinnedMeshRenderer g_meshBosy; // Token: 0x0400093F RID: 2367 [FieldOffset(Offset = "0x118")] [Token(Token = "0x400093F")] private SkinnedMeshRenderer g_meshHead; // Token: 0x04000940 RID: 2368 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4000940")] private SkinnedMeshRenderer g_meshClaw; // Token: 0x04000941 RID: 2369 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4000941")] private SkinnedMeshRenderer g_meshRibbon; // Token: 0x04000942 RID: 2370 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4000942")] public Transform Pos_FootFL; // Token: 0x04000943 RID: 2371 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4000943")] public Transform Pos_FootFR; // Token: 0x04000944 RID: 2372 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4000944")] public Transform Pos_FootBL; // Token: 0x04000945 RID: 2373 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4000945")] public Transform Pos_FootBR; // Token: 0x04000946 RID: 2374 [FieldOffset(Offset = "0x150")] [Token(Token = "0x4000946")] public ParticleSystem PS_EndingDestory; // Token: 0x04000947 RID: 2375 [FieldOffset(Offset = "0x158")] [Token(Token = "0x4000947")] public GameObject Eff_Footstep; // Token: 0x04000948 RID: 2376 [FieldOffset(Offset = "0x160")] [Token(Token = "0x4000948")] private EffectPool g_EffFootstep; // Token: 0x04000949 RID: 2377 [FieldOffset(Offset = "0x168")] [Token(Token = "0x4000949")] public GameObject Level2Slap; // Token: 0x0400094A RID: 2378 [FieldOffset(Offset = "0x170")] [Token(Token = "0x400094A")] public GameObject SE_EndingTransformReady; // Token: 0x0400094B RID: 2379 [FieldOffset(Offset = "0x178")] [Token(Token = "0x400094B")] private SoundEffect g_SELevel2Slap; // Token: 0x0400094C RID: 2380 [FieldOffset(Offset = "0x180")] [Token(Token = "0x400094C")] private SoundEffect g_SEEndingTransformReady; // Token: 0x0400094D RID: 2381 [FieldOffset(Offset = "0x188")] [Token(Token = "0x400094D")] public DynamicBone DB; // Token: 0x0400094E RID: 2382 [FieldOffset(Offset = "0x190")] [Token(Token = "0x400094E")] private Material g_CatMat; // Token: 0x0400094F RID: 2383 [FieldOffset(Offset = "0x198")] [Token(Token = "0x400094F")] private bool g_bMagicMode; // Token: 0x04000950 RID: 2384 [FieldOffset(Offset = "0x19C")] [Token(Token = "0x4000950")] private float g_fMagicMode; // Token: 0x04000951 RID: 2385 [FieldOffset(Offset = "0x1A0")] [Token(Token = "0x4000951")] private bool g_bGlow; // Token: 0x04000952 RID: 2386 [FieldOffset(Offset = "0x1A4")] [Token(Token = "0x4000952")] private float g_fGlow; // Token: 0x04000953 RID: 2387 [FieldOffset(Offset = "0x1A8")] [Token(Token = "0x4000953")] private Transform g_PlayerTransform; // Token: 0x020000BF RID: 191 [Token(Token = "0x20000BF")] public enum DisplayMode { // Token: 0x04000955 RID: 2389 [Token(Token = "0x4000955")] Normal, // Token: 0x04000956 RID: 2390 [Token(Token = "0x4000956")] Head, // Token: 0x04000957 RID: 2391 [Token(Token = "0x4000957")] Ending } }