using System; using Cpp2IlInjected; using UnityEngine; using UnityEngine.AI; // Token: 0x02000220 RID: 544 [Token(Token = "0x2000220")] public class NavTest : MonoBehaviour { // Token: 0x06001585 RID: 5509 RVA: 0x00030AE8 File Offset: 0x0002ECE8 [Token(Token = "0x6001585")] [Address(RVA = "0xF157E0", Offset = "0xF147E0", VA = "0x180F157E0")] private void Start() { NavMeshPath navMeshPath = new NavMeshPath(); this.path = navMeshPath; this.elapsed = 0f; this.g_iPathIndex = (int)((ulong)4294967295L); } // Token: 0x06001586 RID: 5510 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6001586")] [Address(RVA = "0xF15850", Offset = "0xF14850", VA = "0x180F15850")] private void Update() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06001587 RID: 5511 RVA: 0x00030B20 File Offset: 0x0002ED20 [Token(Token = "0x6001587")] [Address(RVA = "0xF15D90", Offset = "0xF14D90", VA = "0x180F15D90")] public NavTest() { } // Token: 0x040020A4 RID: 8356 [FieldOffset(Offset = "0x18")] [Token(Token = "0x40020A4")] public Transform target; // Token: 0x040020A5 RID: 8357 [FieldOffset(Offset = "0x20")] [Token(Token = "0x40020A5")] private NavMeshPath path; // Token: 0x040020A6 RID: 8358 [FieldOffset(Offset = "0x28")] [Token(Token = "0x40020A6")] private float elapsed; // Token: 0x040020A7 RID: 8359 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x40020A7")] private float g_fSpeed = 5f; // Token: 0x040020A8 RID: 8360 [FieldOffset(Offset = "0x30")] [Token(Token = "0x40020A8")] private int g_iPathIndex = (int)((ulong)4294967295L); }