using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x020001EC RID: 492 [Token(Token = "0x20001EC")] public class NewItem : SceneEvent { // Token: 0x060014B9 RID: 5305 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x60014B9")] [Address(RVA = "0xF15DB0", Offset = "0xF14DB0", VA = "0x180F15DB0", Slot = "5")] public override void OpenEvent() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x060014BA RID: 5306 RVA: 0x0002F4E4 File Offset: 0x0002D6E4 [Token(Token = "0x60014BA")] [Address(RVA = "0x79E760", Offset = "0x79D760", VA = "0x18079E760")] public NewItem() { } // Token: 0x04001F95 RID: 8085 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4001F95")] public ItemSystem.ItemType ItemType; // Token: 0x04001F96 RID: 8086 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4001F96")] public int PropertyID = (int)((ulong)4294967295L); // Token: 0x04001F97 RID: 8087 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4001F97")] public Transform Pos; }