using System; using Cpp2IlInjected; using UnityEngine; // Token: 0x0200035C RID: 860 [Token(Token = "0x200035C")] [Serializable] public class NobetaAnimatorController { // Token: 0x06002143 RID: 8515 RVA: 0x000504E8 File Offset: 0x0004E6E8 [Token(Token = "0x6002143")] [Address(RVA = "0xF16040", Offset = "0xF15040", VA = "0x180F16040")] public void Init(Animator main, Animator face) { this.mainAnimator = main; this.faceAnimator = face; float idleTimeMax = this.IdleTimeMax; this.idleTime = idleTimeMax; } // Token: 0x06002144 RID: 8516 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002144")] [Address(RVA = "0xF17110", Offset = "0xF16110", VA = "0x180F17110")] public void Update(NobetaAnimatorData data) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002145 RID: 8517 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002145")] [Address(RVA = "0xF16090", Offset = "0xF15090", VA = "0x180F16090")] public void PlayBraking() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002146 RID: 8518 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002146")] [Address(RVA = "0xF16210", Offset = "0xF15210", VA = "0x180F16210")] public void PlayDodgeForward() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002147 RID: 8519 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002147")] [Address(RVA = "0xF161C0", Offset = "0xF151C0", VA = "0x180F161C0")] public void PlayDodgeBack() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002148 RID: 8520 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002148")] [Address(RVA = "0xF16340", Offset = "0xF15340", VA = "0x180F16340")] public void PlayJump(float duration, float startTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002149 RID: 8521 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002149")] [Address(RVA = "0xF16990", Offset = "0xF15990", VA = "0x180F16990")] public void PlaySkyJump(float duration, float startTime) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600214A RID: 8522 RVA: 0x00050514 File Offset: 0x0004E714 [Token(Token = "0x600214A")] [Address(RVA = "0xF16260", Offset = "0xF15260", VA = "0x180F16260")] public void PlayFall() { if (this.isBattleState) { } int num = this.fallStateHash; Animator animator = this.mainAnimator; float num2 = this.timeScale; int num3 = 0; float num4 = num2 * 0.05f; int num5 = 0; animator.CrossFade(num, num4, num5, (float)num3); } // Token: 0x0600214B RID: 8523 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600214B")] [Address(RVA = "0xF163D0", Offset = "0xF153D0", VA = "0x180F163D0")] public void PlayLand(bool isHighlyLand) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600214C RID: 8524 RVA: 0x00050560 File Offset: 0x0004E760 [Token(Token = "0x600214C")] [Address(RVA = "0xF16730", Offset = "0xF15730", VA = "0x180F16730")] public void PlayPickUp() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.pickUpStateHash; animator.CrossFade(num5, num3, num4, (float)num2); Animator animator2 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = 0f; this.idleTime = idleTimeMax; this.aimReadyWeight = 0f; int num6 = this.aimReadyHash; int num7 = 0; animator2.SetFloat(num6, (float)num7); Animator animator3 = this.mainAnimator; int num8 = this.chargeMaxHash; bool @bool = animator3.GetBool(num8); Animator animator4 = this.mainAnimator; this.isBattleState = @bool; int num9 = this.isBattleHash; animator4.SetBool(num9, @bool); } // Token: 0x0600214D RID: 8525 RVA: 0x00050624 File Offset: 0x0004E824 [Token(Token = "0x600214D")] [Address(RVA = "0xF160F0", Offset = "0xF150F0", VA = "0x180F160F0")] public void PlayDiscardItem() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.discardItemStateHash; animator.CrossFade(num5, num3, num4, (float)num2); Animator animator2 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = 0f; this.idleTime = idleTimeMax; this.aimReadyWeight = 0f; int num6 = this.aimReadyHash; int num7 = 0; animator2.SetFloat(num6, (float)num7); Animator animator3 = this.mainAnimator; int num8 = this.chargeMaxHash; bool @bool = animator3.GetBool(num8); Animator animator4 = this.mainAnimator; this.isBattleState = @bool; int num9 = this.isBattleHash; animator4.SetBool(num9, @bool); } // Token: 0x0600214E RID: 8526 RVA: 0x000506E8 File Offset: 0x0004E8E8 [Token(Token = "0x600214E")] [Address(RVA = "0xF16630", Offset = "0xF15630", VA = "0x180F16630")] public void PlayOnLight() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.lightUpStateHash; int num6 = 0; animator.CrossFade(num5, num3, num6, (float)num4); Animator animator2 = this.faceAnimator; float num7 = this.timeScale; int num8 = 0; float num9 = num7 * 0.05f; int num10 = this.lightUpStateHash; animator2.CrossFade(num10, num9, num8, (float)num4); Animator animator3 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = (float)num2; this.idleTime = idleTimeMax; this.aimReadyWeight = (float)num2; int num11 = this.aimReadyHash; int num12 = 0; animator3.SetFloat(num11, (float)num12); Animator animator4 = this.mainAnimator; int num13 = this.chargeMaxHash; bool @bool = animator4.GetBool(num13); Animator animator5 = this.mainAnimator; this.isBattleState = @bool; int num14 = this.isBattleHash; animator5.SetBool(num14, @bool); } // Token: 0x0600214F RID: 8527 RVA: 0x000507DC File Offset: 0x0004E9DC [Token(Token = "0x600214F")] [Address(RVA = "0xF16460", Offset = "0xF15460", VA = "0x180F16460")] public void PlayLightBall() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.stage4LightBallStateHash; int num6 = 0; animator.CrossFade(num5, num3, num6, (float)num4); Animator animator2 = this.faceAnimator; float num7 = this.timeScale; int num8 = 0; float num9 = num7 * 0.05f; int num10 = this.stage4LightBallStateHash; animator2.CrossFade(num10, num9, num8, (float)num4); Animator animator3 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = (float)num2; this.idleTime = idleTimeMax; this.aimReadyWeight = (float)num2; int num11 = this.aimReadyHash; int num12 = 0; animator3.SetFloat(num11, (float)num12); Animator animator4 = this.mainAnimator; int num13 = this.chargeMaxHash; bool @bool = animator4.GetBool(num13); Animator animator5 = this.mainAnimator; this.isBattleState = @bool; int num14 = this.isBattleHash; animator5.SetBool(num14, @bool); } // Token: 0x06002150 RID: 8528 RVA: 0x000508D0 File Offset: 0x0004EAD0 [Token(Token = "0x6002150")] [Address(RVA = "0xF16A20", Offset = "0xF15A20", VA = "0x180F16A20")] public void PlaySwitchOn() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.switchOnStateHash; animator.CrossFade(num5, num3, num4, (float)num2); Animator animator2 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = 0f; this.idleTime = idleTimeMax; this.aimReadyWeight = 0f; int num6 = this.aimReadyHash; int num7 = 0; animator2.SetFloat(num6, (float)num7); Animator animator3 = this.mainAnimator; int num8 = this.chargeMaxHash; bool @bool = animator3.GetBool(num8); Animator animator4 = this.mainAnimator; this.isBattleState = @bool; int num9 = this.isBattleHash; animator4.SetBool(num9, @bool); } // Token: 0x06002151 RID: 8529 RVA: 0x00050994 File Offset: 0x0004EB94 [Token(Token = "0x6002151")] [Address(RVA = "0xF16900", Offset = "0xF15900", VA = "0x180F16900")] public void PlayPrayerStart() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.idleToPrayStateHash; animator.CrossFade(num5, num3, num4, (float)num2); Animator animator2 = this.faceAnimator; float num6 = this.timeScale; int num7 = 0; float num8 = num6 * 0.05f; int num9 = this.idleToPrayHeadUpStateHash; animator2.CrossFade(num9, num8, num7, (float)num2); } // Token: 0x06002152 RID: 8530 RVA: 0x00050A0C File Offset: 0x0004EC0C [Token(Token = "0x6002152")] [Address(RVA = "0xF16800", Offset = "0xF15800", VA = "0x180F16800")] public void PlayPrayerEnd() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.05f; int num4 = 0; int num5 = this.preyToIdleStateHash; int num6 = 0; animator.CrossFade(num5, num3, num6, (float)num4); Animator animator2 = this.faceAnimator; float num7 = this.timeScale; int num8 = 0; float num9 = num7 * 0.05f; int num10 = this.idleStateHash; animator2.CrossFade(num10, num9, num8, (float)num4); Animator animator3 = this.mainAnimator; float idleTimeMax = this.IdleTimeMax; this.battleTime = (float)num2; this.idleTime = idleTimeMax; this.aimReadyWeight = (float)num2; int num11 = this.aimReadyHash; int num12 = 0; animator3.SetFloat(num11, (float)num12); Animator animator4 = this.mainAnimator; int num13 = this.chargeMaxHash; bool @bool = animator4.GetBool(num13); Animator animator5 = this.mainAnimator; this.isBattleState = @bool; int num14 = this.isBattleHash; animator5.SetBool(num14, @bool); } // Token: 0x06002153 RID: 8531 RVA: 0x00050B00 File Offset: 0x0004ED00 [Token(Token = "0x6002153")] [Address(RVA = "0xF162C0", Offset = "0xF152C0", VA = "0x180F162C0")] public void PlayFire() { Animator animator = this.mainAnimator; this.fireLayerWeight = 1f; animator.SetLayerWeight(1, 1f); Animator animator2 = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.01f; int num4 = this.aimShotStateHash; animator2.CrossFade(num4, num3, 1, (float)num2); this.fireLayerStayTime = 0.5f; } // Token: 0x06002154 RID: 8532 RVA: 0x00050B6C File Offset: 0x0004ED6C [Token(Token = "0x6002154")] [Address(RVA = "0xF165B0", Offset = "0xF155B0", VA = "0x180F165B0")] public void PlayNullFire() { Animator animator = this.mainAnimator; this.fireLayerWeight = 1f; animator.SetLayerWeight(1, 1f); Animator animator2 = this.mainAnimator; float num = this.timeScale; int num2 = 0; float num3 = num * 0.01f; int num4 = this.aimNullShotStateHash; animator2.CrossFade(num4, num3, 1, (float)num2); this.fireLayerStayTime = 0.5f; } // Token: 0x06002155 RID: 8533 RVA: 0x00050BD8 File Offset: 0x0004EDD8 [Token(Token = "0x6002155")] [Address(RVA = "0xF16560", Offset = "0xF15560", VA = "0x180F16560")] public void PlayNormalFire() { Animator animator = this.mainAnimator; float num = this.timeScale; int num2 = 0; int num3 = this.aimShotStateHash; float num4 = num * 0.01f; animator.CrossFade(num3, num4, 2, (float)num2); } // Token: 0x06002156 RID: 8534 RVA: 0x00050C18 File Offset: 0x0004EE18 [Token(Token = "0x6002156")] [Address(RVA = "0xF16AF0", Offset = "0xF15AF0", VA = "0x180F16AF0")] private void ResumeNoneBattleState() { this.aimReadyWeight = 0f; Animator animator = this.mainAnimator; int num = this.aimReadyHash; int num2 = 0; animator.SetFloat(num, (float)num2); Animator animator2 = this.mainAnimator; int num3 = this.chargeMaxHash; bool @bool = animator2.GetBool(num3); Animator animator3 = this.mainAnimator; this.isBattleState = @bool; int num4 = this.isBattleHash; animator3.SetBool(num4, @bool); } // Token: 0x06002157 RID: 8535 RVA: 0x00050C8C File Offset: 0x0004EE8C [Token(Token = "0x6002157")] [Address(RVA = "0xF16CA0", Offset = "0xF15CA0", VA = "0x180F16CA0")] public void SetFireWeightZero() { Animator animator = this.mainAnimator; this.fireLayerWeight = 0f; int num = 0; animator.SetLayerWeight(1, (float)num); this.fireLayerStayTime = 0f; } // Token: 0x06002158 RID: 8536 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002158")] [Address(RVA = "0xF16CF0", Offset = "0xF15CF0", VA = "0x180F16CF0")] public void SetMoveSpeed(float value, bool isSmooth = true) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002159 RID: 8537 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x6002159")] [Address(RVA = "0xF16E80", Offset = "0xF15E80", VA = "0x180F16E80")] public void SetScriptMoveSpeed(float value) { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600215A RID: 8538 RVA: 0x00050CC8 File Offset: 0x0004EEC8 [Token(Token = "0x600215A")] [Address(RVA = "0xF16B60", Offset = "0xF15B60", VA = "0x180F16B60")] public void SetBattleStatus(bool isBattleState) { this.isBattleState = isBattleState; if (!isBattleState) { float idleTimeMax = this.IdleTimeMax; this.idleTime = idleTimeMax; this.battleTime = 0f; Animator animator = this.mainAnimator; int num = this.isBattleHash; int num2 = 0; animator.SetBool(num, num2 != 0); Animator animator2 = this.faceAnimator; this.battleFace = 0f; int num3 = this.battleHash; int num4 = 0; animator2.SetFloat(num3, (float)num4); Animator animator3 = this.mainAnimator; int num5 = this.switchIdleStateHash; animator3.CrossFade(num5, 0.1f); this.aimReadyWeight = 0f; return; } float num6 = this.battleTimeMax; this.battleTime = num6; } // Token: 0x0600215B RID: 8539 RVA: 0x00050D80 File Offset: 0x0004EF80 [Token(Token = "0x600215B")] [Address(RVA = "0x8002C0", Offset = "0x7FF2C0", VA = "0x1808002C0")] public bool GetBattleStatus() { return this.isBattleState; } // Token: 0x0600215C RID: 8540 RVA: 0x00050D94 File Offset: 0x0004EF94 [Token(Token = "0x600215C")] [Address(RVA = "0xF16C00", Offset = "0xF15C00", VA = "0x180F16C00")] public void SetCharge(bool isCharge) { if (isCharge) { } int num = 0; this.chargeValue = (float)num; } // Token: 0x0600215D RID: 8541 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600215D")] [Address(RVA = "0xF16020", Offset = "0xF15020", VA = "0x180F16020")] public bool GetCharge() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x0600215E RID: 8542 RVA: 0x00050DB4 File Offset: 0x0004EFB4 [Token(Token = "0x600215E")] [Address(RVA = "0xF17090", Offset = "0xF16090", VA = "0x180F17090")] public void SetUseItem(bool isUseItem) { if (isUseItem) { } int num = 0; this.useItemValue = (float)num; } // Token: 0x0600215F RID: 8543 RVA: 0x000020D3 File Offset: 0x000002D3 [Token(Token = "0x600215F")] [Address(RVA = "0xF16030", Offset = "0xF15030", VA = "0x180F16030")] public bool GetUseItem() { throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method."); } // Token: 0x06002160 RID: 8544 RVA: 0x00050DD4 File Offset: 0x0004EFD4 [Token(Token = "0x6002160")] [Address(RVA = "0xF17040", Offset = "0xF16040", VA = "0x180F17040")] public void SetTimeScale(float timeScale) { this.timeScale = timeScale; this.mainAnimator.speed = timeScale; this.faceAnimator.speed = timeScale; } // Token: 0x06002161 RID: 8545 RVA: 0x00050E08 File Offset: 0x0004F008 [Token(Token = "0x6002161")] [Address(RVA = "0x32FD80", Offset = "0x32ED80", VA = "0x18032FD80")] public Animator GetAnimator() { return this.mainAnimator; } // Token: 0x06002162 RID: 8546 RVA: 0x00050E1C File Offset: 0x0004F01C [Token(Token = "0x6002162")] [Address(RVA = "0x2EF530", Offset = "0x2EE530", VA = "0x1802EF530")] public Animator GetFaceAnimator() { return this.faceAnimator; } // Token: 0x06002163 RID: 8547 RVA: 0x00050E30 File Offset: 0x0004F030 [Token(Token = "0x6002163")] [Address(RVA = "0x41EC00", Offset = "0x41DC00", VA = "0x18041EC00")] public void SetAimWeight(float value) { this.aimWeight = value; } // Token: 0x06002164 RID: 8548 RVA: 0x00050E44 File Offset: 0x0004F044 [Token(Token = "0x6002164")] [Address(RVA = "0xF16DD0", Offset = "0xF15DD0", VA = "0x180F16DD0")] public void SetNorFireWeight(float value) { this.norFireStayTime = value; } // Token: 0x06002165 RID: 8549 RVA: 0x00050E58 File Offset: 0x0004F058 [Token(Token = "0x6002165")] [Address(RVA = "0xC35610", Offset = "0xC34610", VA = "0x180C35610")] public void SetHoldShot(float value) { this.holdShot = value; } // Token: 0x06002166 RID: 8550 RVA: 0x00050E6C File Offset: 0x0004F06C [Token(Token = "0x6002166")] [Address(RVA = "0x4C3B80", Offset = "0x4C2B80", VA = "0x1804C3B80")] public float GetNorFireWeight() { return this.norFireWeight; } // Token: 0x06002167 RID: 8551 RVA: 0x00050E80 File Offset: 0x0004F080 [Token(Token = "0x6002167")] [Address(RVA = "0xF16DA0", Offset = "0xF15DA0", VA = "0x180F16DA0")] public void SetNorFireWeightZero() { int num = 0; this.norFireWeight = (float)num; Animator animator = this.mainAnimator; int num2 = 0; animator.SetLayerWeight(2, (float)num2); } // Token: 0x06002168 RID: 8552 RVA: 0x00050EB0 File Offset: 0x0004F0B0 [Token(Token = "0x6002168")] [Address(RVA = "0xF16C30", Offset = "0xF15C30", VA = "0x180F16C30")] public void SetFear(bool isFear) { if (isFear) { } int num = 0; Animator animator = this.mainAnimator; int num2 = this.fearHash; animator.SetFloat(num2, (float)num); Animator animator2 = this.faceAnimator; int num3 = this.fearHash; animator2.SetFloat(num3, (float)num); } // Token: 0x06002169 RID: 8553 RVA: 0x00050EF8 File Offset: 0x0004F0F8 [Token(Token = "0x6002169")] [Address(RVA = "0xF16CE0", Offset = "0xF15CE0", VA = "0x180F16CE0")] public void SetHeadHeight(float value) { this.act01IdleHeadSet = value; } // Token: 0x0600216A RID: 8554 RVA: 0x00050F0C File Offset: 0x0004F10C [Token(Token = "0x600216A")] [Address(RVA = "0xF16F20", Offset = "0xF15F20", VA = "0x180F16F20")] public void SetSpeakLayerWeight(bool enable, int id = 0) { Animator animator = this.faceAnimator; if (!enable) { int num = 0; animator.SetLayerWeight(1, (float)num); return; } animator.SetLayerWeight(1, 1f); Animator animator2 = this.faceAnimator; int num3; if (id == 1) { int num2 = 0; num3 = this.speakHappyStateHash; animator2.CrossFade(num3, 0.05f, id, (float)num2); return; } if (id == 2) { int num4 = id - 1; int num5 = 0; animator2.CrossFade(num3, 0.05f, num4, (float)num5); return; } int num6 = 0; animator2.CrossFade(num3, 0.05f, 1, (float)num6); } // Token: 0x0600216B RID: 8555 RVA: 0x00050F98 File Offset: 0x0004F198 [Token(Token = "0x600216B")] [Address(RVA = "0xF170C0", Offset = "0xF160C0", VA = "0x180F170C0")] public void SetWindLayer(bool enable) { this.windLayerEnable = enable; if (!enable) { } this.windLayerWeight = 1f; this.mainAnimator.SetLayerWeight(4, 1f); } // Token: 0x0600216C RID: 8556 RVA: 0x00050FD4 File Offset: 0x0004F1D4 [Token(Token = "0x600216C")] [Address(RVA = "0xF16DE0", Offset = "0xF15DE0", VA = "0x180F16DE0")] public void SetPreyAnimation() { Animator animator = this.mainAnimator; int num = 0; int num2 = 0; int num3 = 0; animator.CrossFade("IdlePrayer", (float)num3, num2, (float)num); Animator animator2 = this.faceAnimator; int num4 = 0; int num5 = 0; animator2.CrossFade("IdlePrayer", (float)num5, num4, (float)num); } // Token: 0x0600216D RID: 8557 RVA: 0x00051024 File Offset: 0x0004F224 [Token(Token = "0x600216D")] [Address(RVA = "0xF17A70", Offset = "0xF16A70", VA = "0x180F17A70")] public NobetaAnimatorController() { int num = Animator.StringToHash("SwitchIdle"); this.switchIdleStateHash = num; int num2 = Animator.StringToHash("IdleRandom01"); this.idleRandom01StateHash = num2; int num3 = Animator.StringToHash("IdleRandom02"); this.idleRandom02StateHash = num3; int num4 = Animator.StringToHash("BrakingBattle"); this.brakingBattleStateHash = num4; int num5 = Animator.StringToHash("Braking"); this.brakingStateHash = num5; int num6 = Animator.StringToHash("DodgeForward"); this.dodgeForwardStateHash = num6; int num7 = Animator.StringToHash("DodgeBack"); this.dodgeBackwardStateHash = num7; int num8 = Animator.StringToHash("HeightLandBattle"); this.heightLandBattleStateHash = num8; int num9 = Animator.StringToHash("HeightLand"); this.heightLandStateHash = num9; int num10 = Animator.StringToHash("LandBattle"); this.landBattleStateHash = num10; int num11 = Animator.StringToHash("Land"); this.landStateHash = num11; int num12 = Animator.StringToHash("PickUp"); this.pickUpStateHash = num12; int num13 = Animator.StringToHash("DiscardItem"); this.discardItemStateHash = num13; int num14 = Animator.StringToHash("OnLight"); this.lightUpStateHash = num14; int num15 = Animator.StringToHash("Level04LightBall"); this.stage4LightBallStateHash = num15; int num16 = Animator.StringToHash("SwitchOn"); this.switchOnStateHash = num16; int num17 = Animator.StringToHash("IdleToPrayer"); this.idleToPrayStateHash = num17; int num18 = Animator.StringToHash("IdleHeadUpToPrayer"); this.idleToPrayHeadUpStateHash = num18; int num19 = Animator.StringToHash("PrayerToIdle"); this.preyToIdleStateHash = num19; int num20 = Animator.StringToHash("Idle"); this.idleStateHash = num20; int num21 = Animator.StringToHash("AimShot"); this.aimShotStateHash = num21; int num22 = Animator.StringToHash("AimNullShot"); this.aimNullShotStateHash = num22; int num23 = Animator.StringToHash("JumpBattle"); this.jumpBattleStateHash = num23; int num24 = Animator.StringToHash("Jump"); this.jumpStateHash = num24; int num25 = Animator.StringToHash("SkyJumpBattle"); this.skyJumpBattleStateHash = num25; int num26 = Animator.StringToHash("SkyJump"); this.skyJumpStateHash = num26; int num27 = Animator.StringToHash("FallBattle"); this.fallBattleStateHash = num27; int num28 = Animator.StringToHash("Fall"); this.fallStateHash = num28; int num29 = Animator.StringToHash("Speak_Normal"); this.speakNormalStateHash = num29; int num30 = Animator.StringToHash("Speak_Happy"); this.speakHappyStateHash = num30; int num31 = Animator.StringToHash("Speak_Loudly"); this.speakLoudlyStateHash = num31; int num32 = Animator.StringToHash("fMoveSpeed"); this.moveSpeedHash = num32; int num33 = Animator.StringToHash("fFear"); this.fearHash = num33; int num34 = Animator.StringToHash("fMoveAngle"); this.moveAngleHash = num34; int num35 = Animator.StringToHash("fMoveH"); this.moveHorizontalHash = num35; int num36 = Animator.StringToHash("fMoveV"); this.moveVerticalHash = num36; int num37 = Animator.StringToHash("bIsSky"); this.isSkyHash = num37; int num38 = Animator.StringToHash("fAimReady"); this.aimReadyHash = num38; int num39 = Animator.StringToHash("fAim"); this.aimHash = num39; int num40 = Animator.StringToHash("bIsBattle"); this.isBattleHash = num40; int num41 = Animator.StringToHash("fBattle"); this.battleHash = num41; int num42 = Animator.StringToHash("fNorFireAngle"); this.norFireAngleHash = num42; int num43 = Animator.StringToHash("fCharge"); this.chargeHash = num43; int num44 = Animator.StringToHash("fUseItem"); this.useItemHash = num44; int num45 = Animator.StringToHash("bIsChargeMax"); this.chargeMaxHash = num45; int num46 = Animator.StringToHash("fHoldShot"); this.holdShotHash = num46; int num47 = Animator.StringToHash("fAct01IdleHead"); this.act01IdleHeadHash = num47; base..ctor(); } // Token: 0x04002B3D RID: 11069 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4002B3D")] [SerializeField] private Animator mainAnimator; // Token: 0x04002B3E RID: 11070 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4002B3E")] [SerializeField] private Animator faceAnimator; // Token: 0x04002B3F RID: 11071 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4002B3F")] [SerializeField] private float aimWeight; // Token: 0x04002B40 RID: 11072 [FieldOffset(Offset = "0x24")] [Token(Token = "0x4002B40")] [SerializeField] private float aimReadyWeight; // Token: 0x04002B41 RID: 11073 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4002B41")] [SerializeField] private float fireLayerWeight; // Token: 0x04002B42 RID: 11074 [FieldOffset(Offset = "0x2C")] [Token(Token = "0x4002B42")] [SerializeField] private float fireLayerStayTime; // Token: 0x04002B43 RID: 11075 [FieldOffset(Offset = "0x30")] [Token(Token = "0x4002B43")] [SerializeField] private float moveSpeed; // Token: 0x04002B44 RID: 11076 [FieldOffset(Offset = "0x34")] [Token(Token = "0x4002B44")] [SerializeField] private float moveAngle; // Token: 0x04002B45 RID: 11077 [FieldOffset(Offset = "0x38")] [Token(Token = "0x4002B45")] [SerializeField] private float moveHorizontal; // Token: 0x04002B46 RID: 11078 [FieldOffset(Offset = "0x3C")] [Token(Token = "0x4002B46")] [SerializeField] private float moveVertical; // Token: 0x04002B47 RID: 11079 [FieldOffset(Offset = "0x40")] [Token(Token = "0x4002B47")] [SerializeField] private bool scriptMovement; // Token: 0x04002B48 RID: 11080 [FieldOffset(Offset = "0x41")] [Token(Token = "0x4002B48")] [SerializeField] private bool isBattleState; // Token: 0x04002B49 RID: 11081 [FieldOffset(Offset = "0x44")] [Token(Token = "0x4002B49")] [SerializeField] private float battleTime; // Token: 0x04002B4A RID: 11082 [FieldOffset(Offset = "0x48")] [Token(Token = "0x4002B4A")] [SerializeField] private bool isIdleRandom; // Token: 0x04002B4B RID: 11083 [FieldOffset(Offset = "0x4C")] [Token(Token = "0x4002B4B")] [SerializeField] private float idleTime; // Token: 0x04002B4C RID: 11084 [FieldOffset(Offset = "0x50")] [Token(Token = "0x4002B4C")] [SerializeField] private float battleFace; // Token: 0x04002B4D RID: 11085 [FieldOffset(Offset = "0x54")] [Token(Token = "0x4002B4D")] [SerializeField] private float skyStayTime; // Token: 0x04002B4E RID: 11086 [FieldOffset(Offset = "0x58")] [Token(Token = "0x4002B4E")] [SerializeField] private float norFireWeight; // Token: 0x04002B4F RID: 11087 [FieldOffset(Offset = "0x5C")] [Token(Token = "0x4002B4F")] [SerializeField] private float norFireStayTime; // Token: 0x04002B50 RID: 11088 [FieldOffset(Offset = "0x60")] [Token(Token = "0x4002B50")] [SerializeField] private float charge; // Token: 0x04002B51 RID: 11089 [FieldOffset(Offset = "0x64")] [Token(Token = "0x4002B51")] [SerializeField] private float chargeValue; // Token: 0x04002B52 RID: 11090 [FieldOffset(Offset = "0x68")] [Token(Token = "0x4002B52")] [SerializeField] private float useItem; // Token: 0x04002B53 RID: 11091 [FieldOffset(Offset = "0x6C")] [Token(Token = "0x4002B53")] [SerializeField] private float useItemValue; // Token: 0x04002B54 RID: 11092 [FieldOffset(Offset = "0x70")] [Token(Token = "0x4002B54")] [SerializeField] private float holdShot; // Token: 0x04002B55 RID: 11093 [FieldOffset(Offset = "0x74")] [Token(Token = "0x4002B55")] [SerializeField] private float norFireAngle; // Token: 0x04002B56 RID: 11094 [FieldOffset(Offset = "0x78")] [Token(Token = "0x4002B56")] [SerializeField] private float act01IdleHead; // Token: 0x04002B57 RID: 11095 [FieldOffset(Offset = "0x7C")] [Token(Token = "0x4002B57")] [SerializeField] private float act01IdleHeadSet; // Token: 0x04002B58 RID: 11096 [FieldOffset(Offset = "0x80")] [Token(Token = "0x4002B58")] [SerializeField] private bool windLayerEnable; // Token: 0x04002B59 RID: 11097 [FieldOffset(Offset = "0x84")] [Token(Token = "0x4002B59")] [SerializeField] private float windLayerWeight = 1f; // Token: 0x04002B5A RID: 11098 [FieldOffset(Offset = "0x88")] [Token(Token = "0x4002B5A")] [SerializeField] private float timeScale = 1f; // Token: 0x04002B5B RID: 11099 [FieldOffset(Offset = "0x8C")] [Token(Token = "0x4002B5B")] private readonly float battleTimeMax = 9f; // Token: 0x04002B5C RID: 11100 [FieldOffset(Offset = "0x90")] [Token(Token = "0x4002B5C")] private readonly float IdleTimeMax = 9f; // Token: 0x04002B5D RID: 11101 [FieldOffset(Offset = "0x94")] [Token(Token = "0x4002B5D")] private readonly int switchIdleStateHash; // Token: 0x04002B5E RID: 11102 [FieldOffset(Offset = "0x98")] [Token(Token = "0x4002B5E")] private readonly int idleRandom01StateHash; // Token: 0x04002B5F RID: 11103 [FieldOffset(Offset = "0x9C")] [Token(Token = "0x4002B5F")] private readonly int idleRandom02StateHash; // Token: 0x04002B60 RID: 11104 [FieldOffset(Offset = "0xA0")] [Token(Token = "0x4002B60")] private readonly int brakingBattleStateHash; // Token: 0x04002B61 RID: 11105 [FieldOffset(Offset = "0xA4")] [Token(Token = "0x4002B61")] private readonly int brakingStateHash; // Token: 0x04002B62 RID: 11106 [FieldOffset(Offset = "0xA8")] [Token(Token = "0x4002B62")] private readonly int dodgeForwardStateHash; // Token: 0x04002B63 RID: 11107 [FieldOffset(Offset = "0xAC")] [Token(Token = "0x4002B63")] private readonly int dodgeBackwardStateHash; // Token: 0x04002B64 RID: 11108 [FieldOffset(Offset = "0xB0")] [Token(Token = "0x4002B64")] private readonly int heightLandBattleStateHash; // Token: 0x04002B65 RID: 11109 [FieldOffset(Offset = "0xB4")] [Token(Token = "0x4002B65")] private readonly int heightLandStateHash; // Token: 0x04002B66 RID: 11110 [FieldOffset(Offset = "0xB8")] [Token(Token = "0x4002B66")] private readonly int landBattleStateHash; // Token: 0x04002B67 RID: 11111 [FieldOffset(Offset = "0xBC")] [Token(Token = "0x4002B67")] private readonly int landStateHash; // Token: 0x04002B68 RID: 11112 [FieldOffset(Offset = "0xC0")] [Token(Token = "0x4002B68")] private readonly int pickUpStateHash; // Token: 0x04002B69 RID: 11113 [FieldOffset(Offset = "0xC4")] [Token(Token = "0x4002B69")] private readonly int discardItemStateHash; // Token: 0x04002B6A RID: 11114 [FieldOffset(Offset = "0xC8")] [Token(Token = "0x4002B6A")] private readonly int lightUpStateHash; // Token: 0x04002B6B RID: 11115 [FieldOffset(Offset = "0xCC")] [Token(Token = "0x4002B6B")] private readonly int stage4LightBallStateHash; // Token: 0x04002B6C RID: 11116 [FieldOffset(Offset = "0xD0")] [Token(Token = "0x4002B6C")] private readonly int switchOnStateHash; // Token: 0x04002B6D RID: 11117 [FieldOffset(Offset = "0xD4")] [Token(Token = "0x4002B6D")] private readonly int idleToPrayStateHash; // Token: 0x04002B6E RID: 11118 [FieldOffset(Offset = "0xD8")] [Token(Token = "0x4002B6E")] private readonly int idleToPrayHeadUpStateHash; // Token: 0x04002B6F RID: 11119 [FieldOffset(Offset = "0xDC")] [Token(Token = "0x4002B6F")] private readonly int preyToIdleStateHash; // Token: 0x04002B70 RID: 11120 [FieldOffset(Offset = "0xE0")] [Token(Token = "0x4002B70")] private readonly int idleStateHash; // Token: 0x04002B71 RID: 11121 [FieldOffset(Offset = "0xE4")] [Token(Token = "0x4002B71")] private readonly int aimShotStateHash; // Token: 0x04002B72 RID: 11122 [FieldOffset(Offset = "0xE8")] [Token(Token = "0x4002B72")] private readonly int aimNullShotStateHash; // Token: 0x04002B73 RID: 11123 [FieldOffset(Offset = "0xEC")] [Token(Token = "0x4002B73")] private readonly int jumpBattleStateHash; // Token: 0x04002B74 RID: 11124 [FieldOffset(Offset = "0xF0")] [Token(Token = "0x4002B74")] private readonly int jumpStateHash; // Token: 0x04002B75 RID: 11125 [FieldOffset(Offset = "0xF4")] [Token(Token = "0x4002B75")] private readonly int skyJumpBattleStateHash; // Token: 0x04002B76 RID: 11126 [FieldOffset(Offset = "0xF8")] [Token(Token = "0x4002B76")] private readonly int skyJumpStateHash; // Token: 0x04002B77 RID: 11127 [FieldOffset(Offset = "0xFC")] [Token(Token = "0x4002B77")] private readonly int fallBattleStateHash; // Token: 0x04002B78 RID: 11128 [FieldOffset(Offset = "0x100")] [Token(Token = "0x4002B78")] private readonly int fallStateHash; // Token: 0x04002B79 RID: 11129 [FieldOffset(Offset = "0x104")] [Token(Token = "0x4002B79")] private readonly int speakNormalStateHash; // Token: 0x04002B7A RID: 11130 [FieldOffset(Offset = "0x108")] [Token(Token = "0x4002B7A")] private readonly int speakHappyStateHash; // Token: 0x04002B7B RID: 11131 [FieldOffset(Offset = "0x10C")] [Token(Token = "0x4002B7B")] private readonly int speakLoudlyStateHash; // Token: 0x04002B7C RID: 11132 [FieldOffset(Offset = "0x110")] [Token(Token = "0x4002B7C")] private readonly int moveSpeedHash; // Token: 0x04002B7D RID: 11133 [FieldOffset(Offset = "0x114")] [Token(Token = "0x4002B7D")] private readonly int fearHash; // Token: 0x04002B7E RID: 11134 [FieldOffset(Offset = "0x118")] [Token(Token = "0x4002B7E")] private readonly int moveAngleHash; // Token: 0x04002B7F RID: 11135 [FieldOffset(Offset = "0x11C")] [Token(Token = "0x4002B7F")] private readonly int moveHorizontalHash; // Token: 0x04002B80 RID: 11136 [FieldOffset(Offset = "0x120")] [Token(Token = "0x4002B80")] private readonly int moveVerticalHash; // Token: 0x04002B81 RID: 11137 [FieldOffset(Offset = "0x124")] [Token(Token = "0x4002B81")] private readonly int isSkyHash; // Token: 0x04002B82 RID: 11138 [FieldOffset(Offset = "0x128")] [Token(Token = "0x4002B82")] private readonly int aimReadyHash; // Token: 0x04002B83 RID: 11139 [FieldOffset(Offset = "0x12C")] [Token(Token = "0x4002B83")] private readonly int aimHash; // Token: 0x04002B84 RID: 11140 [FieldOffset(Offset = "0x130")] [Token(Token = "0x4002B84")] private readonly int isBattleHash; // Token: 0x04002B85 RID: 11141 [FieldOffset(Offset = "0x134")] [Token(Token = "0x4002B85")] private readonly int battleHash; // Token: 0x04002B86 RID: 11142 [FieldOffset(Offset = "0x138")] [Token(Token = "0x4002B86")] private readonly int norFireAngleHash; // Token: 0x04002B87 RID: 11143 [FieldOffset(Offset = "0x13C")] [Token(Token = "0x4002B87")] private readonly int chargeHash; // Token: 0x04002B88 RID: 11144 [FieldOffset(Offset = "0x140")] [Token(Token = "0x4002B88")] private readonly int useItemHash; // Token: 0x04002B89 RID: 11145 [FieldOffset(Offset = "0x144")] [Token(Token = "0x4002B89")] private readonly int chargeMaxHash; // Token: 0x04002B8A RID: 11146 [FieldOffset(Offset = "0x148")] [Token(Token = "0x4002B8A")] private readonly int holdShotHash; // Token: 0x04002B8B RID: 11147 [FieldOffset(Offset = "0x14C")] [Token(Token = "0x4002B8B")] private readonly int act01IdleHeadHash; }